View Full Version : Game Art Comp 8: Spiral - Longshot
06-19-2004, 06:31 AM
Hello everyone, new member here (well...new poster at least)
I am gonna do Spiral from the Longshot comicbook series. She is one of my favorite character designs ever. I did a 1500poly model of here a few years back, but I am gonna give it another go since much has changed in those few years....
Here are some images of her.
http://www.editmesh.net/artists/ccheek/media/images/misc/spiral_08.jpg http://www.editmesh.net/artists/ccheek/media/images/misc/spiral_10.jpg http://www.editmesh.net/artists/ccheek/media/images/misc/spiral_12.bmp
I plan to take some liberties with the design...I want to make her taller and lankier....spideryer.
Good luck to all the entries. This will be fun!
Also, If some of you are looking for comicbook villain reference, here (http://www.classicmarvel.com/cast_bad.htm) is a good place to look.
06-20-2004, 08:17 AM
06-21-2004, 08:58 AM
06-21-2004, 06:57 PM
handsome model :)
but you might wanna change the arms: Spiral is like a female bodybuilder, LOL
06-21-2004, 08:10 PM
Good start on the female Superhero template. The only curious problem is the 2 extra pairs of arms and how they're going to be looking on her body. There's a skin, bone, and musclature that they affect that will be interesting how you solve it out.
Keep it up!
06-28-2004, 07:11 AM
She's currently at 2952 tris with all six arms. I still have to detail the face and and some extras (pouches and necklace, mostly), so I am actually overbudget a couple hundred tris. Hafta do a bit of optimizing.
Been away for a bit....kinda busy. Some really nice stuff turning out. Gotta play catch up now.
NightFox - Yeah...the three arm shoulder thing is a pain in the butt. And there is no real solution I can think of...I'm pretty much gonna avoid an anotomically correct explaination (just like the comics do!)
06-28-2004, 11:22 PM
Looks really nice so far. I was going to say beef up the arms a little, but I'm not sure how good that would look with two other arms tacked on each side. Either way the model looks good :D
06-28-2004, 11:53 PM
The arms look a bit long, but the model looks awesome.......
07-14-2004, 09:04 PM
Sorry I didn't meet the deadline guys....Complications, etc.
Also, it's been a while since I last did texture work, so I needed to take it slow and steady. Wanted you all to know that I am still working on her.
Here is the final geometry with some texture work. 3000 faces on the dot.
07-15-2004, 05:33 PM
really glad you're still gonna finish it :)
looking really good
01-18-2006, 01:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2013, Jelsoft Enterprises Ltd.