visualasylum
07-23-2002, 05:18 PM
I'm doing a sequence of animation for a broadcast commercial of a lotion product. I'm having problem with the sequence of removing old layers of skin(flakes).
I'm currently using a PARRAY particle system with a WIND force.
The problem I have now, is that I need to create uneven segments and I thought if I apply a texture/opacity map I could manage to fake it. But now as result, when I apply a map unto the skin(plane), the mapping and texture dissapear when the particles go in air. Is there a way around this? Or perhaps another way someone can advise me to take?
here's a test render of what I mean.
http://www.visualasylum.net/forum/SKIN01.jpg
http://www.visualasylum.net/forum/SKIN02.jpg
I'm currently using a PARRAY particle system with a WIND force.
The problem I have now, is that I need to create uneven segments and I thought if I apply a texture/opacity map I could manage to fake it. But now as result, when I apply a map unto the skin(plane), the mapping and texture dissapear when the particles go in air. Is there a way around this? Or perhaps another way someone can advise me to take?
here's a test render of what I mean.
http://www.visualasylum.net/forum/SKIN01.jpg
http://www.visualasylum.net/forum/SKIN02.jpg
