sonofpat
06-18-2004, 08:33 AM
Hi everyone,
I am still slaving away at my Naomi Campbell project. I had a bit of a set back but I am up and running again. Modelling and texturing is on the hold right now as I try my hand at rigging. In doing so, I discovered how to make realistic joints without smartskins. The idea of which are seen in the following tutorials.
http://free.hostdepartment.com/s/sonofpat/shoulders.html
http://free.hostdepartment.com/s/sonofpat/Hips.html
http://free.hostdepartment.com/s/sonofpat/Elbows.html
http://free.hostdepartment.com/s/sonofpat/Fingers.html
I know smartskin is a useful tool in the AM arsenal but it can be tedious to set up - especially for ball and socket joints, such as hips and shoulders. With this method, once the rig is set up you get correct deformation at any angle around the joint which will save a lot of time on animating.
I have tried to make the tutrial as easy to follow as possible but if you have any problem do not hesitate to drop me a line.
Luv patos
I am still slaving away at my Naomi Campbell project. I had a bit of a set back but I am up and running again. Modelling and texturing is on the hold right now as I try my hand at rigging. In doing so, I discovered how to make realistic joints without smartskins. The idea of which are seen in the following tutorials.
http://free.hostdepartment.com/s/sonofpat/shoulders.html
http://free.hostdepartment.com/s/sonofpat/Hips.html
http://free.hostdepartment.com/s/sonofpat/Elbows.html
http://free.hostdepartment.com/s/sonofpat/Fingers.html
I know smartskin is a useful tool in the AM arsenal but it can be tedious to set up - especially for ball and socket joints, such as hips and shoulders. With this method, once the rig is set up you get correct deformation at any angle around the joint which will save a lot of time on animating.
I have tried to make the tutrial as easy to follow as possible but if you have any problem do not hesitate to drop me a line.
Luv patos
