View Full Version : Making realiastic joints without smartskin

06-18-2004, 08:33 AM
Hi everyone,

I am still slaving away at my Naomi Campbell project. I had a bit of a set back but I am up and running again. Modelling and texturing is on the hold right now as I try my hand at rigging. In doing so, I discovered how to make realistic joints without smartskins. The idea of which are seen in the following tutorials.


I know smartskin is a useful tool in the AM arsenal but it can be tedious to set up - especially for ball and socket joints, such as hips and shoulders. With this method, once the rig is set up you get correct deformation at any angle around the joint which will save a lot of time on animating.

I have tried to make the tutrial as easy to follow as possible but if you have any problem do not hesitate to drop me a line.

Luv patos

06-18-2004, 12:59 PM
Very nice of you to put these online. Thanks.

Seems to be working well with you Naomi.

06-21-2004, 01:52 AM
Some really good ideas, there Pat - thanks for putting them up for everyone to learn from :)


06-21-2004, 09:35 AM
Very interesting. Thanks for taking the trouble to create these tutorials. I`m always on the lookout for the effective but simple rig for my cartoony characters. I have a character ready so I`m going to try a few of your idea`s right now!:thumbsup:

06-22-2004, 02:40 PM
great ideas there Pat, the only one I think you could simplyfy further is the finger setup - there is a one joint tutorial by Tim Gayle that you should look at

http://members.aol.com/slashmarxx/Tutes/finger_tute/fingertute.html (http://http://members.aol.com/slashmarxx/Tutes/finger_tute/fingertute.html)

06-22-2004, 02:41 PM
hey! where's the "Delete Post" button gone???

06-23-2004, 09:59 PM
Hi again,

Thanks for the interest and comments.

Checked out


I could not get proper knuckles with it. Adding a second roller for the
knuckle cps that roll-like the rollers at 50% enforcement solves this.
The rig will be less complex than my own by one bone for each joint.


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