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Flicker2200
06-18-2004, 04:45 AM
i just started today (17 th june) and i need some desperate help in blitz 3d , i need a simple starting tutorial ...

please:)

mhovland
06-18-2004, 01:13 PM
a quick poke around the Blitz 3d site, and I found this page:

http://www.blitzbasic.com/Community/_index_.php

Looks like that has everything you should need.

Flicker2200
06-18-2004, 07:50 PM
thanx man, its been a really been a BIG help.

though i ve already found a tutorial( it really sucks) .

thanx again:bounce:

The Weed Killer
06-18-2004, 11:01 PM
Most blitz people hang out at blitzcoder.com, they should be able to help you.

Flicker2200
06-19-2004, 03:16 AM
oh yeah , i went there in the first place . just after i created my thread.
thanx anyway

fbitonti
07-06-2004, 03:28 AM
is their any thing out their like blitz 3d that will run on a mac.

Flicker2200
07-26-2004, 06:08 PM
no sorry, i tried searching for it on ask and google.
couldnt find anything for a mac

pnoland
07-26-2004, 06:22 PM
Rumor has is that the next version of Blitz3d will be called BlitzMax. It's supposed to be opengl based instead of Direct3d based and will be cross platform for mac and linux users...no 'official' word on it that I know of but it's been floating around the blitzbasic forums for a while. I just hope it has some form of displacment or normal mapping so I can put Z2 to good use for our game. :)

pnoland

pnoland
07-26-2004, 06:25 PM
For mac users, try looking into the Torque engine. http://www.garagegames.com/pg/product/view.php?id=1 It's a C++ style syntax instead of a BASIC syntax like Blitz3d but the features are impressive. This was the engine used for the Tribes game series also I believe.

DrakeX
07-30-2004, 11:04 PM
pnoland - surely you jest ;) BMax was announced about 2 months ago on the official forums. there will be an initial mac release in august, and a windows release about a month later. but it will have a very limited feature set. while i adore the new syntax and features of the language, i'm not sure that there will be enough "goodies" to keep anyone but the most hardcore developers interested. i'm writing a 3d engine in C++, and let me say that thank god there is blitz3d, and there will (as of now) not be an official 3d module for blitzmax.

pnoland
07-30-2004, 11:36 PM
*shrugs* My bad, I don't keep up with these things anymore...after I realized I'm no programmer. :)

Sashelas
08-02-2004, 05:03 AM
The user submitted code is better to look at. Search for "Global" in the forums area. Then copy and paste each into Blitz3d and execute until you find one you like.

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