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View Full Version : A well used MiG29 Fulcrum


fozz
07-23-2002, 04:03 PM
This is the MiG I've been working on for a while now. I posted some renders in the WIP section, and now I feel that I should go on with a new project, something more organic for once.
So I did this render to put the lid on the project for now.
Hope you like it.

http://hem.ektv.nu/~ekt003911/final3.jpg

mlabrams
07-23-2002, 04:52 PM
daymn!!! i like it!

Bilbana
07-23-2002, 04:52 PM
Snyggt jobbat. Rökig ebk hehe, mmmm får snart köra en falcon session igen bomba och spränga.
Schysst att du gör creativa grejjer på semestern. Hos oss på jobbet är det jävligt lugnt iomed semestern. Inga nya ritningar heller för min del så jag bara leker eller småfixar.
Lycka till med nästa projekt!
Gör något fett som du kan dema när du kommer tillbaks.

/m

Flypaper
07-23-2002, 05:42 PM
It's a nic MIG, Just a few things that bother me. It's a tad too dirty and a tad too matt, Needs a touch of specular in the metal, especially where the rivits are.

kyphur
07-23-2002, 06:57 PM
I have to agree with Flypaper. It's too dirty and the color is a bit too matte. I wouldn't bump it up everywhere but just in places. Might also want to streak some black from the mouth of the gun going along the body and coming over the wings as if he flew threw the exhaust of his missles but I wouldn't do that as heavy as the gunblast.

Nice effect with the ground, but what's that in the bottom right corner of the pic? It looks like some sort of archetecture of another aircraft. Are we supposed to be seeing this pic from inside another aircraft?

Isn't there an airbrake in the center on the back?

The Mig 29 is one of my favorites next to the F-22. Nice job on the modeling.

Kyph

fozz
07-23-2002, 07:14 PM
As my subject says, it's a well used Mig. I wanted it dirty, and so I did it dirty. I didn't want the fresh painted look most Fulcrums have. Might not be 100% realistic, but that's the way I wanted it to give me a little more texture work.
And the airbrakes are far back, between the engines, along with the brakechute on the M models. The Flanker have the airbrake in the centre of the back, just as the carrier based Fulcrums, I belive.

I didn't want just a plain render with a plane in the middle, so I did a quick photoshop thing in the corner to add to the "Photographed from another plane" feeling.

dgpilot
07-23-2002, 07:24 PM
I disagree with the previous posts. If you look at some real reference at the MiG29, you are not seeing bare metal on the surface, but paint. The paint on the MiG is supposed to be mat, if he made it shiny like metal, it would be like an unpainted MiG.
I think it looks excellent. The nose cone seems a little too shiny though but that could be the angle.
I think a dirty bird in 3d looks way better than a clean bird. Very nice job

bowman
07-23-2002, 09:25 PM
looks good, but the nose looks like it doesn't match the rest of the plane

Joril
07-23-2002, 09:32 PM
Well, I think the previous posts provide with enough crits.

I just wanted to say that this is so much better than all the car-threads out there.
Maybe because I like fighterplanes.

Great Job! I like it alot (dirt included)! :thumbsup:

arai
07-23-2002, 09:58 PM
while agree the paint should be matte, I believe what is needed is some fresnel or faked fresnel.... where when the surface is no longer facing the camera its reflective/specular value increases. I kind of like the dirtyness of it but think that the contrast in the texture is punching out the details a little too much, maybe try a little more subtle for some of the panel lines. I little more breakup in the spec hit on the nose would do some good. really nice mig. the lower right hand portion of the image looks like you've intended this to have been shot from another jet, nice touch. I think you could further that effect by adding some faint reflections from what would be the second mig's cockpit.



-arai-

arai
07-23-2002, 10:38 PM
2 min phoshop examplefor ref's
not sure if this'll work, hosting off a friends server

http://www.bcsportbikes.com/photopost/data/500/48migref-med.jpg

crap, looks like I'll have to wait till I get home tonight

Danoku
07-23-2002, 11:53 PM
Fozz, i have to disagree with the posters that think the skin is too, grungy. If anything it isnt grungy enough. The metal used on the back end of the fulcrum, say around the vertical stabilizors and near the exhaust have to look of pig iron hammered out over a sack of sand. The old soviet had a very different perspective on a/c construction than the us a/c of the sme era. Also this plane is over 20 years old now, and with the exception of the ones you see at the occasional airshow, are really grunged up. There was also a comment about the nose not looking like it goes with the rest of the a/c. That is how it should look. The work on the radome and near the avionics panels are very well worked becuase they need to be, the rest is pretty much thrown together, and i think you have captured this beautifully. Did you work from photos, what did you use for source material? I do agree about using a fresnel but other than that, its kickass!:beer: :beer:

P.S. Might could use some carbon blowback off the 30mm, the rus arent real big on washing a/c's

fozz
07-24-2002, 12:20 AM
Thanx for the replies.
I decided to do a dirty MiG because most people just do shiny new F16's and such, and I wanted something more unusual, and something to help me improve my textureing skills.
I worked from rather highres blueprints and cross sections, so the main shape is very accurate to the real thing. (Except for the fact that my model is missing the flare dispensers)
I also have a quite large photo collection for reference when modelling details.
The textures are made from scratch in Photoshop, with some photos and alot of imagination for reference, since there's not so many photos around with the look I wanted.
And about the fresnel effect, I do have one, but I deactivated it for the render as I thought it got to shiny, but that is ofcourse something I could have tweaked some more. The canopy still have the fresnel though.

arai
07-24-2002, 02:24 AM
http://members.shaw.ca/danmayer114477/48migref.jpg

if the other one didnt show through this is what I was talking about



-arai-

alanMao
07-24-2002, 11:35 AM
cool! i like it:applause:

eagle300
07-24-2002, 01:07 PM
ari-

working around aircraft every single day....military, not civilian, the dirt is truely realistic. most aircraft have dirt on them (even the thunderbirds, blue angels). most have oil leaks...but that's a good thing....a plane that doesn't leak is a plane that don't got oil in it! when it's NOT leaking you need to worry...ask anyone in the navy. the only crit i have is the gloss/shine. most fighters are painted with flat paint (unless they're airshow birds sometimes). if you cut back the gloss/shine, it'll pretty much be exact. and yes folks, there are THAT many rivots on those birds.
tj

arai
07-24-2002, 04:27 PM
I know what real military aircraft look like too, and of course it leaks oil,. My critique was reguarding the contrast of certain details. If you look around for mig reference you'll find its not that easy to spot the riviting, which doesnt mean it isnt there but that it is less apparent from this distance. The trick is to get these details on the aircraft while being subtle about it so as not to attract to much attention. Being Subtle is real trickey in cg, but its a must to break past a good cg pic to something indiscernable from real life.

-arai-

muttoab
07-24-2002, 07:36 PM
Nice lookin model.

My comment regarding the "too grungy" issue is that it isn't too dirty so much as it is not dirty in the right places.


Aircraft acculumulate a lot of staining and dirt anywhere there are hydralics, hinges, hatches etc. You'll see it more in the seams of the flaperons, the leading edge slats etc...


The 29 is a beautiful jet (I've been lucky enough to sit in one... I didn't get a flip though
:thumbsdow ) but it is build like a tractor. A flying Massey Ferguson..:)

MUTTOAB

xynaria
07-25-2002, 07:39 AM
Have to go with the flow here I'm afraid. Modelling looks excellent but I think you got too involved with the textures at the PS level, consequently, apart from the cockpit, this looks more like an illustration to me. It's an interesting effect, but not one I think that you intended. In real life, details are mainly obscurred, blurred, hidden under reflections etc. Would be nice to see a render with the fresnel on because I think it might be you that thought it too shiny because the detailing was obscured. At the moment, the canopy is the area that, for me, works best. Still think it's pretty good though, just to keep my crit in perspective. :)

Array
07-25-2002, 07:55 AM
i love it :) my new background :thumbsup:

fozz
07-25-2002, 06:28 PM
Well, thanx again for the replies.
And once again I tell you that I did NOT intend to make one of the usually seen Mig29, like the one Arai posted here.
I was after something more like this:
http://www.fas.org/nuke/guide/russia/airdef/ru_monino_aircraft_mig29_02.jpg

Not exactly the one, but similiar. I saw this photo after I was done with mine. And yes, I know this plane probably ain't airworthy, but. Do I care?
I know my grunge might not be on the most logical places all the time, but I don't want the usual grunge around all exposed areas. If there is one place they like the plane to be nice and clean, it should be around the control surfaces. I doubt any pilot would want rust and shit to grow in there.

And for you information, I have also been in the Airforce, working with military planes. No russian planes though, just our own Swedish ones. And we spent quite some time washing and cleaning them.

ToddD
07-25-2002, 08:45 PM
Fozz, great job man! I like it "as is". I would say be open minded to the crits made, many times the person doing the project may not agree, but usually there is room for improvement. I too think the texture could be a slight bit more subtle. :beer:

beej
07-25-2002, 08:56 PM
it looks good but i don't understand why you posted it for c&c if you don't at leats appreciate what other people are suggesting.:shrug:

fozz
07-25-2002, 10:03 PM
I'm sorry if I sound mad or anything. I really do appreciate the crits,
but the thing is that I have chosen my style of the Mig, a very dirty old one that is, and I'm sticking with that. I won't redo it into a newly painted one because some people find them more realistic or better looking. I'm glad for all help you given me, and I'm looking into the things I think will help me to achieve the look I want. I've been working in circles to many times with friends wanting it less shiny, and next week people want it more shiny. Now I'm trying to filter out the ideas that are in the same general direction that I'm heading to save me alot of work and time. So far I'm into the fresnel effect, longer blowback from the gun, better radome, more rivets with specular effect, and perhaps adjusting the contrast of the grunge a bit.

I thank you for your help, and hope I didn't scare you off with my attitude before.

dotblend
07-25-2002, 10:15 PM
i simply love it! no complaints at all!

arai
07-25-2002, 10:39 PM
to work in this industry to really have to be able to take constructive critisism. Good to see your open to it.
I believe in good finished pictures, not just good cg, which is why I like the little realistic touches like the cockpit bits you put in the lower and my quick attempt to illustrate the ref thing. Its not just about having good cg in my mind. Also be open to the fact that just because someone has an opinion doesnt mean you have to like it. Its all about taking in crits and honestly evaluating if its something you agree with/ you could change to make the thing look better


-arai-

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