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View Full Version : Lightwave In Action!


Mike RB
12-16-2001, 03:29 PM
http://www.furiousentertainment.com/cratered/images_new/trail1.jpg

http://www.furiousentertainment.com/cratered/images_new/trail2.jpg

Everything was modeled with Lightwave. The sky is courtesy of sky tracer.

Mike

infinity x
12-18-2001, 10:13 PM
looks good are you doing this for a game??? keep up the good work Mike

David Lightbown
12-19-2001, 01:20 AM
I've checked out the website of Furious Entertainment, and I can't seem to find out if this game is for console, PC or both ?

I'm working at a games company that devs for consoles, and I'm lucky enough that, even tho we have to use Max for everything else, I'm allowed to model my characters and objects in Lightwave and bring them over to Max. I'd like to hear from more developers using Lightwave in their development !

David

Daniel
12-19-2001, 07:37 AM
nice, but how good will that game sell? :( It's very hard to sell games...

But thtas another story :p

I made some lowpoly stuff for Games, to! First Modeling in LW (sure, texturing to) and later convert to max, sometimes very tricky!!! Somebody remmember the cool Uview :D

It is possiblie to see more pics of that game? Looks like an Game Cube game?

cya.

Mike RB
12-19-2001, 12:18 PM
We're at a point where we have a very stable build of the game for PC.

Everything was modeled in Lightwave and put straight into the game.

With the feedback from our unoffical beta testing we dont think it will be hard to find a publisher. :)

We're also in the process of reworking our web site and will be starting offical beta testing shortly, there's a link on our page to sign up if you want.

http://www.cratered.com

Mike

Mike RB
12-24-2001, 01:27 AM
http://www3.telus.net/paratrooper/screengrab.jpg
this game is super fun to work on....

Mike RB
01-02-2002, 11:01 PM
http://www.furiousentertainment.com/cratered/images_new/jan02_2.jpg
fun fun

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