View Full Version : futuristic landscape on another planet
Stevo 07-23-2002, 02:14 PM Hey all,
I posted a still from the other day which is from an animation on my demo, and I thought I would post a couple more stills. I will link my animations up here in due time. This set is from an animation. Take a looksee and tell me waz up?
Stevo:buttrock:
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Stevo
07-23-2002, 02:15 PM
the second image
Stevo
07-23-2002, 02:16 PM
and the 3rd yo!
damon579
07-23-2002, 08:00 PM
:thumbsup:
Dave Black
07-23-2002, 09:44 PM
Awsome. Almost movie quality.
Care to share your creation tactics?
Stevo
07-23-2002, 09:49 PM
I'm not at my home computer right now, so I will have to wait til tonight to post some pre-pro. Interestingly enough, this was rendered of course at TV quality, although stills can be at film quality due to texture resolution being so high. Honestly, most of the city is a massive layered texture composited in in numerous layers. Only portions of the cityscape are modeled in; specifically the downtown and highrise buildings. Portions of the background are a matte painting and forground landscape that is interacting with the city are geometry. Overall, the geometry is extremely limited... Will post screenshots later.
Stevo
Stevo
07-24-2002, 03:51 PM
Sorry, I wanted to post some screenshots, but my time is crazy limited right now. I'll give you a little insight into the production layers. The overall shot is a camera pan downwards from the skyline to the valley area where the city sits, so I first had to develop the matte painting. This matte work consisted of the sky and planets and the canyon rock formations (altering the mountainoues area to give space for the insertion of the city). The matte was done at a larger verticle resolution to accomodate the pan downward. The city was then broken up into multiple portions or layers (the bulk of the city is simple a single plane with a large layered texture on top). These layers consisted of the city, the primitive buildings, particles and effects representing the factory smoke, and the water to the river. After that, the city smog and light ambience (created with a glow shader) was added, city traffic, the foreground ship passing, brief lens flare when spot hits camera, and so forth. Welp, I got to run and do stuff (busy, busy). Stevo:surprised
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