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View Full Version : body topology ok?


R_K
06-16-2004, 11:50 PM
i'm remeshing a high density poly in GSI now and wanted to get some advice on the layout of the nurbs patches.

i am trying to create edge loops where it helps the deformation and to control the flow of geometery as this will eventually be converted to poly and skinned and rigged from there.

i found the legs to be no big problem. i am ok with the front. but the killer is the back. all the movement that happens there!

any advice appreciated.

r
Back:
http://rkingslien.50megs.com/wireBck.gif

Frnt:
http://rkingslien.50megs.com/wireFrnt.gif

Leg:
http://rkingslien.50megs.com/wireLeg.gif

R_K
06-16-2004, 11:56 PM
Ok, thats new. i will just upload the images to cgtalk. they are small.


Frnt
:

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