R_K
06-16-2004, 11:50 PM
i'm remeshing a high density poly in GSI now and wanted to get some advice on the layout of the nurbs patches.
i am trying to create edge loops where it helps the deformation and to control the flow of geometery as this will eventually be converted to poly and skinned and rigged from there.
i found the legs to be no big problem. i am ok with the front. but the killer is the back. all the movement that happens there!
any advice appreciated.
r
Back:
http://rkingslien.50megs.com/wireBck.gif
Frnt:
http://rkingslien.50megs.com/wireFrnt.gif
Leg:
http://rkingslien.50megs.com/wireLeg.gif
i am trying to create edge loops where it helps the deformation and to control the flow of geometery as this will eventually be converted to poly and skinned and rigged from there.
i found the legs to be no big problem. i am ok with the front. but the killer is the back. all the movement that happens there!
any advice appreciated.
r
Back:
http://rkingslien.50megs.com/wireBck.gif
Frnt:
http://rkingslien.50megs.com/wireFrnt.gif
Leg:
http://rkingslien.50megs.com/wireLeg.gif
