SirRon
06-15-2004, 06:30 PM
Hello everyone :)
This is a model for the Unreal mod Eden Eclipse (http://www.edeneclipse.com).
http://home.comcast.net/~viridium/wsb/media/56259/site1159.jpg
http://home.comcast.net/~viridium/wsb/media/56259/site1160.jpg
http://home.comcast.net/~viridium/wsb/media/56259/site1161.jpg
http://home.comcast.net/~viridium/wsb/media/56259/site1162.jpg
Triangles: 2482
I'm not really happy with the hands and feet now that I'm taking some time to look over it. And I'm not so sure that I should've modeled the head with the mouth open. I could cut down on some more polys. Overall I'm happy I have this much work done. It's A LOT better model than what I could come up with a year ago.
I'm also having a little problem with smoothing edges.
http://home.comcast.net/~viridium/wsb/media/56259/site1163.jpg
I smooth the ears the highest it could go and it ends up looking wierd. But it looks fine if I just use hard edges. I've encountered this problem before but not as intense as this. Any thoughts?
C&C very appreciated :)
This is a model for the Unreal mod Eden Eclipse (http://www.edeneclipse.com).
http://home.comcast.net/~viridium/wsb/media/56259/site1159.jpg
http://home.comcast.net/~viridium/wsb/media/56259/site1160.jpg
http://home.comcast.net/~viridium/wsb/media/56259/site1161.jpg
http://home.comcast.net/~viridium/wsb/media/56259/site1162.jpg
Triangles: 2482
I'm not really happy with the hands and feet now that I'm taking some time to look over it. And I'm not so sure that I should've modeled the head with the mouth open. I could cut down on some more polys. Overall I'm happy I have this much work done. It's A LOT better model than what I could come up with a year ago.
I'm also having a little problem with smoothing edges.
http://home.comcast.net/~viridium/wsb/media/56259/site1163.jpg
I smooth the ears the highest it could go and it ends up looking wierd. But it looks fine if I just use hard edges. I've encountered this problem before but not as intense as this. Any thoughts?
C&C very appreciated :)
