Traker
06-15-2004, 08:30 AM
I have lets say 5 animations of stand,walk,crouch,run and jump all a a separate .bip file and all going in the forward direction
Does anyone knows why when i join/stich these animations with motion flow the characther seems to rotate and change direction as the animation flows?
There is no transition between them..the transition is set to 0 so all the animations have fixed frames.0-5 stand,0-10 walk,etc...
Is there any way to fix this other than the "Angle" option from the edit transition?..i want the characther to keep it`s normal forward state and just follow the keyframes stored in the bip files without any angle/direction change done by motion flow
I have looked at my animations and they all have rotation keyframes and the begging and at the end so it`s not a problem that he wouldn`t know how to rotate the model...i don`t understand why in motion flow the characther changes direction instead of going always forward.
Anyone had any of these problems?
Does anyone knows why when i join/stich these animations with motion flow the characther seems to rotate and change direction as the animation flows?
There is no transition between them..the transition is set to 0 so all the animations have fixed frames.0-5 stand,0-10 walk,etc...
Is there any way to fix this other than the "Angle" option from the edit transition?..i want the characther to keep it`s normal forward state and just follow the keyframes stored in the bip files without any angle/direction change done by motion flow
I have looked at my animations and they all have rotation keyframes and the begging and at the end so it`s not a problem that he wouldn`t know how to rotate the model...i don`t understand why in motion flow the characther changes direction instead of going always forward.
Anyone had any of these problems?
