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View Full Version : Batmans Cape and Cowl


tsmalldon
07-22-2002, 02:27 PM
Hi all ,
Im modelling a batman from , batman legends of the dark kngiht series , and am wondering how i could go about making the cape and cowl , cloth would look good animated but it would be a pain to make the cowl in cloth , how bout softbodies?

Im leaning more towards actually modelling the cape and cowl , then using joints with smooth bind and some set drivens to get the cape results.

what do u all think would be the best method for this?


thanks

svenip
07-22-2002, 02:56 PM
i would also do it by inserting 4-5 rows of joints from top to bottom into the cape and then stear their movement with an expression which includes some randomness.

UnrealSnowman
07-22-2002, 04:07 PM
Use one of Maya's tough sides: Dynamics. Ones like Dynamic Constraints? A bit like AKI's hair (final fantasy).. The only problem here is that your viewport performance will fall to it knees when the cape collide with anything :shrug:

Hmm.. This link might give you an idea too, ahh don't know.. But worth a look:
http://www.aliaswavefront.com/en/Community/Learn/how_tos/animation_character/soft_body/index.html

If this is for a lowpoly character you'd be better off with the option mentioned above (by svenip) This demands an eye for detail from you to animate it, thus givin you very complete control.

On AW's site they had a *.mov from Vampire the Masqurade. That showed a shot where they rigged the main character's cape, much like svenip describe.

Sorry, not a maya user anymore.. Moved (up, or down as some may say!) to LW.. But hope this helped a bit anyways :thumbsup:

Hehe, while you're at it.. Why not try to do Spawn's cape (the one from the motion picture) Should give one a pause for thought :insane:

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