View Full Version : mesh army knife problem!! other ways to make textures flow???
LiveWire 06-13-2004, 03:36 AM mesh army knife dosnt work with max 6! anyone know of an alternative that does?
i need to be able to rotate individual polygon's uvw co-ordinates so when i face map them the textures all flow properly.
i'm making a race track, and the texture needs to flow around it properly so using mesh army knife in max 5 i could change the uvws in individual faces, now i cant. (and i intended to use if on more that just the track itself, such as most terain surfaces)
any help? is there another way to do it without mesh army knife?
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Ghostscape
06-13-2004, 04:43 AM
Can't you do this with unwrap UVs?
I've never used this mesh army knife...got a link to it?
Stroker
06-13-2004, 05:26 AM
Unwrap UVW modifier should do you just fine.
Add Unwrap to the stack.
Click Edit to bring up the Unwrap dialg.
The little plus sign in the stack next to Unwrap - click it and activate "Select Face".
Select a face in the viewport.
Use the rotate buttons in the Unwrap dialog.
LiveWire
06-21-2004, 09:06 AM
yeah i could rotate them in the unwrap, but i want them to flow the same way around an entire race track, so i woulnt be unwrappingthe entire thing, and all the terrain around it.
dosnt matter though, after much 'urges to kill rising' i found a handy litle modifyer called UVW Xform which, anomg other things, allows you top rotate the uvw co-ordiantes of polys. not as easy as mesh army knife though, as you have to select the polys you want, then apply the modifyer, rotate them, and then repeat for ones going in other directions. still, it gets the job done.
dont have a link to mesh army knife on me, just type it in google and it comes up at the top, or near it anyway.
EricChadwick
06-23-2004, 03:22 PM
Texture Layers excells at this kind of UV work. Spline UVs or FFD UVs work well for this. Really worth the price.
http://www.mankua.com/texturelayers.cfm
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