View Full Version : Beast of Burden - character - RISKBREAKER
RISKBREAKER 07-22-2002, 11:52 AM Aw crap, you guys are so awesome, its discouraging. I contemplated on entering a challenge each time there was one, then later put off by the work you guys do........
So i said screw it, i'll make an appearance, even though i might not even finish it.
Hopefully, the concept sketch will come come out right in this post...
eh....i'll be back....i think...
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erilaz
07-22-2002, 12:10 PM
Concepty! I like. You'd better be back. :bounce:
RISKBREAKER
07-22-2002, 02:39 PM
here we go.......
these next few pics will just be subd-meshs (pieces).
They're just quickies....when then body parts are done, i think i'll join them, convert them in to a poly mesh, detail it further, then switch on subd-mesh again to finish it off..........well, thats the plan anyways.
RISKBREAKER
07-22-2002, 03:15 PM
tiny update...........
RISKBREAKER
07-23-2002, 01:38 PM
man, do i suck............
eric P
07-23-2002, 01:48 PM
that's cool i just think that the joint and the body is to geometric,...anyway it's a work in progress.
good work.;)
RISKBREAKER
07-31-2002, 01:52 AM
oookay........tiny update.....not that anybody's watching....
erilaz
07-31-2002, 03:14 AM
Cut that out Mr. Riskbreaker! People are watching... we're always watching! :surprised
The model is coming out well. A bit blocky still, but working very well. Get those vertices flying! Time is of the essence!:D
RISKBREAKER
08-04-2002, 07:47 AM
Okies,....hope it aint too late for this shot.....
eric p & erillaz: thanks for the critiques, i know its still kinda geometric, i thought id get a few details in before i fix the mesh, i did what i could in the time frame.
man those vertices were a pain........
erilaz
08-04-2002, 07:58 AM
Nice details on the arms and legs!:D
Looking less blocky now! I quite like how it's turning out. Well done.:applause:
MrPatel
08-05-2002, 03:22 AM
Wow! Nice Work! Keep it Comin!
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