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View Full Version : Character: Old Man from "The Tell-Tale Heart"


MisterE
06-12-2004, 10:03 PM
Long time viewer of this webpage and its' forums, first time poster.
This is a model I've completed for a Team Production class at the Art Institute of Phila. As the title suggests, our animation is based on the Edgar Allen Poe classic, "The Tell-Tale Heart." The style of this was to be more "cartoony" rather than realistic, (not to say there aren't any realistic details) hence it's smooth shapes and slightly exaggerated hunch in the T-pose. First time I modeled a complete character using the "poly-modeling" method instead of box. Took me about a week to model (took another week and a half for rigging and texturing). Modeled and rigged in MAX 6 (rigged w/ CAT); textured in PhotoShop w/ the help of Julian Jeremy Johnson-Mortimer's tutorial from another website.

Reference images att'd. Comments and critique are welcome.

http://members.aol.com/RockyBlboa/3D/OldMan-Front.jpg
http://members.aol.com/RockyBlboa/3D/OldMan-Right.jpg
http://members.aol.com/RockyBlboa/3D/OldMan-FrontREF.jpg http://members.aol.com/RockyBlboa/3D/OldMan-RightREF.jpg

MisterE
06-13-2004, 01:08 AM
More images:
http://members.aol.com/RockyBlboa/3D/OldMan-FaceDetail.jpg
http://members.aol.com/RockyBlboa/3D/OldMan-FaceDetail3.jpg
http://members.aol.com/RockyBlboa/3D/OldMan-3qtr.jpg

MisterE
06-13-2004, 01:10 AM
More :) :
http://members.aol.com/RockyBlboa/3D/OldMan-FaceDetail5.jpg
http://members.aol.com/RockyBlboa/3D/OldMan-FrontFace.jpg
http://members.aol.com/RockyBlboa/3D/OldMan-WireHeadFront.jpg

And, yes, I realize the hair isn't great. For the shots he's in, combined w/ the lighting and time constraints, it wasn't really necessary to create good hair anyway.

MisterE
06-13-2004, 05:14 AM
Any comments or suggestions?

Keiyentai
06-13-2004, 08:10 AM
the viens on his face could be a little darker. You can barly notice them. least on my monitor.

grid_crawler
06-13-2004, 09:32 AM
His robe looks plastic.
The texture on this hair looks like it's stretching out.
In one picture the hair mesh look like it made from a
simple plane and is not connected to his head.

I understand that your going for the toon look
but the plastic looking robe doesn't do your work justice.
Just my opinion.

Other then that it's great. :thumbsup:

DenkoM
06-13-2004, 12:20 PM
LOL its cool character :D

MisterE
06-13-2004, 06:45 PM
grid_crawler: I was aiming for the shiny robe look and wasn't quite sure how to replicate it. Here's a reference image:
http://silkery.com/e2000.jpg
As of now, it's too late to go back and fix it (in terms of for the project itself). However, for my portfolio/demo reel, it would definitely be something to fix. Do you have any suggestions on how it can be fixed to mimic the above image?

As for the hair, I really wanted to experiment w/ the ShagFur hair plug-in, but due to the cost of the program + time constraints/deadlines it was impossible. So I was essentially forced to model the hair through the poly-modeling technique, once again. The "texture" is just a bump map I made of wavy lines. As I said, I'm not too happy w/ the results. And again, if anyone can point me to a good thread or tutorial for hair making (w/o the need to use ShagFur), I would like that.

Keiyentai: That actually sounds like a good idea. Perhaps mix it up by making a few veins darker than the others.

-edit-
DenkoM: Thanks! I just checked out your Female anatomy study. Wow! :eek:
I remember seeing it at 3DTotal.com. Awesome work!
Do you personally have any crit's/comments for the model itself?

Thanks for your comments. Keep 'em coming! :beer:

JOSICH
06-14-2004, 12:44 AM
Good work.

But you can made better the hair. I can not remember the link, but is easy. Test with a plane, draw on the hair and use a transparency map, render with raytrace shadows. You can obtain better result.

Ciao

MisterE
06-14-2004, 12:52 AM
Originally posted by JOSICH
Good work.

But you can made better the hair. I can not remember the link, but is easy. Test with a plane, draw on the hair and use a transparency map, render with raytrace shadows. You can obtain better result.

Ciao

Hmm, I think I remember reading a tutorial like that a while ago, but is there actually an efficient way of modeling this type of hair, as opposed to painting it?

RhyderKey
06-14-2004, 07:10 AM
Colour, need more colour look sort dull

but very nce btw

MisterE
06-14-2004, 09:36 PM
Originally posted by RhyderKey
Colour, need more colour look sort dull

but very nce btw

The original color scheme for the old man was to have him wearing a combination of a red/black robe. I did a test to see what it would look like, and he looked like Santa Claus! Not very dramatic/scary. So it was decided to keep it a blue-ish, dreary tone.

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