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View Full Version : help with Levitateme's tutorial


sergeriley
06-12-2004, 07:46 PM
Hi, I am new here and I want to congradulate everybody involved in this site....cool ! cool ! cool !.

My problem : I can't see the images for the tutorial:

"Texturing laying out Uv's Part II" by Levitateme.

I can see the comments around the images but no images.

I can see everybody elses images throuout the forum.

I also tried 3 different computers in different locations.

I want to know if it's just me or the images are really gone.
Does this tutorial exist in other formats ?....somewhere else ?.

I am trying to apply textures on a dragon...or basically anything and it seems I am missing a step.

Any answer would be great
thanks

hpslashluvr
06-14-2004, 07:35 PM
which step are you missing?

sergeriley
06-14-2004, 08:59 PM
Thank you for replying.

It's true I didn't explain my situation very well .

I've just finished modeling a dragon (I seem to be ok with the modeling part and the animation part as well).

It's the part of editing uv's that confuses me, and I've read a lot of tutorials and tips and I've spent many hours reading the forums here and ....In other words, I have a chance of painting my model in bodypaint 2 and so far the results when I bring back the model and maps into 3ds max were bad.

I thought I was doing something wrong in body paint 2.

Later when I was reading an article on the subject, The thing that caught my attention was " no matter what software you use,you always have to fix your uv's before importing your model into a paint program" The author wrote.

I am thinking "there" is my problem.

I have a basic idea on how to adjust the uv's but I feel I need another good example and I thought the levitateme tutorial was IT.

I want to create a realistic texture on the dragon.

hpslashluvr
06-15-2004, 03:37 AM
I'd detach all the main parts and apply mostly cylindrical mappings, and whereever you see stretching you can planar map that part. This tut doesn't have very clear pictures but it is character mapping also.tut (http://www.borderequals0.org/articles/uvap1_01_start.cfm)

sergeriley
06-15-2004, 06:05 PM
HPSLASHLUVR, thank you for your help.

That is a very good step by step tutorial. I will try it and post the result right here.

In case you were wondering why the dragon did not have skin on the wings.....well It's because it's the last thing for me to assemble once the dragon is in the scene.

Here is something else that I've modeled and textured.

http://www.cgtalk.com/images/cgtalk/snak.jpg

There are no uv editing on the snake. cylindrical mapping for the lower jaw, another one for the rest of the head and one cylinder for the body.

It looks all right from far but it is far from being perfect.

I will apply the uv editing/mapping techniques and redo the texture of the snake.

thanks again.

sergeriley
06-16-2004, 02:25 AM
can anybody see the image of the snake I posted in my previous entry?...cos I can't see it.

I think I linked the file the wrong way....

Anyway, here it is just in case.

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