PDA

View Full Version : Best nebula method?


nurv
07-22-2002, 02:30 AM
I've been trying hard to find the best ways to make a nice nebula. Most tutorials i find are for lightwave. Which i dont like lightwave, i like c4d. Does anyone have an example c4d file or have any good suggestions. I have tried making the nebulas in photoshop which come out nice but what would be the best way to texture it to c4d? If not using a photoshop file then what about the light objects and settings.

If anyone can give me a hand or a sample scene it would be very helpful. Thank you.

just incase you have a sample please send to teamgod2003@hotmail.com

Thanks.

Kev.

ndat
07-22-2002, 06:41 AM
Here’s one using light settings, its not exactly perfect but it’s a start. Add a sky object with a starfield texture and you will get more of a nebula effect. And also I didn’t have a picture of what they look like so this might not be to accurate. Do a little tweaking and Im sure you’ll get what you want :)

neilyb
07-22-2002, 07:09 AM
Not sure what you are looking for, but this featured in 3D world a while ago. Basically you animate an emitter along a path. The emitter has a visible light with falloff in it. Used in conjunction with the starfield background, looks good!

neilyb
07-22-2002, 07:12 AM
Visible lights are also faster than using, lets say, a light gel.

nurv
07-22-2002, 03:59 PM
hey guys, thank you so much, both have been extreamly helpful. cant thank you enough.

kev.

KevinA
07-22-2002, 08:56 PM
Hi,

I've just added a Nebual tutorial on Maxon's website.

Simply go to Support=>Tutorials=>Tips & Techniques and go to the Nebula tutorial near the bottom of the page.

Hope that helps.

l_farley13_l
07-24-2002, 01:26 AM
After going through that - it came out very well and was logically parented in the trees - but how did you tweek it - any tips on testing such intracate (or just render intensive) SLA scenes?

Farley13

CGTalk Moderation
01-13-2006, 11:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.