View Full Version : Object: Tin Dragon
06-11-2004, 02:11 AM
Hello everyone. This guy started life as a speed model. I got a very nice render from him so I'm posting him for C & C.
06-11-2004, 02:19 AM
Here are a few other views:
C & C :beer:.
06-11-2004, 05:10 AM
Nice wok. The dragon toy is very interesting. :scream:
06-12-2004, 02:52 AM
darkbatman: Thank you.
Also: Software used was Blender 2.33a and Gimp.
06-12-2004, 03:31 AM
The cloud texture doesn't do much for me. If it was meant to cause a dirty or rusty feel you should have made the shader settings different for that particular layer, because it's just as shiny as the metal. Rust and dirt are not shiny.
UV coords allow more ease of use in that regard, because you can apply light/nor maps more easily with more flexibility.
06-12-2004, 08:26 AM
With worked textures he will be better.
06-12-2004, 11:10 AM
Hey i know you from over at elysiun.
Good stuff!. :applause:
Hey tell me about your lighting set up if you don't mind.
Or better yet, PM me so we can chat a little about settings.
06-12-2004, 06:34 PM
shbazjinkens: Thanks for the crits. I agree the cloud texture doesn't look that great on the wings right now. I do, however, think procedurals can work for this. I'm going to do some more work next week.
JOSICH: Thank you. I agree about the textures.
grid_crawler: Thank you :)! If you want to discuss light settings with me then please PM me.
The .blend, if you want to check the light settings, is available Here. (http://www.elysiun.com/forum/viewtopic.php?t=26119)
06-12-2004, 08:23 PM
I sent you a PM.
01-18-2006, 10:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2013, Jelsoft Enterprises Ltd.