View Full Version : Object: Tin Dragon
vanderstrat 06-11-2004, 02:11 AM Hello everyone. This guy started life as a speed model. I got a very nice render from him so I'm posting him for C & C.
http://www3.telus.net/bpauw/img/b01cdragoncgt.jpg
Cheers,
b01c
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vanderstrat
06-11-2004, 02:19 AM
Here are a few other views:
http://www3.telus.net/bpauw/img/b01cdragoncgt02.jpg
http://www3.telus.net/bpauw/img/b01cdragoncgt03.jpg
C & C :beer:.
Cheers,
b01c
darkbatman
06-11-2004, 05:10 AM
Nice wok. The dragon toy is very interesting. :scream:
vanderstrat
06-12-2004, 02:52 AM
darkbatman: Thank you.
Also: Software used was Blender 2.33a and Gimp.
Cheers,
b01c
shbazjinkens
06-12-2004, 03:31 AM
The cloud texture doesn't do much for me. If it was meant to cause a dirty or rusty feel you should have made the shader settings different for that particular layer, because it's just as shiny as the metal. Rust and dirt are not shiny.
UV coords allow more ease of use in that regard, because you can apply light/nor maps more easily with more flexibility.
JOSICH
06-12-2004, 08:26 AM
Good
With worked textures he will be better.
nice work.
Ciao
grid_crawler
06-12-2004, 11:10 AM
Hey i know you from over at elysiun.
Good stuff!. :applause:
Hey tell me about your lighting set up if you don't mind.
Or better yet, PM me so we can chat a little about settings.
----------------
Jeff_A
vanderstrat
06-12-2004, 06:34 PM
shbazjinkens: Thanks for the crits. I agree the cloud texture doesn't look that great on the wings right now. I do, however, think procedurals can work for this. I'm going to do some more work next week.
JOSICH: Thank you. I agree about the textures.
grid_crawler: Thank you :)! If you want to discuss light settings with me then please PM me.
The .blend, if you want to check the light settings, is available Here. (http://www.elysiun.com/forum/viewtopic.php?t=26119)
Cheers,
b01c
grid_crawler
06-12-2004, 08:23 PM
I sent you a PM.
Thanks.
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