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mosconariz
06-10-2004, 03:27 PM
Well, welcome to my first WIP thread; this one will be a little crazy... I've been asked to animate 23 different crashes to illustrate some kind of accidents in various conferences of road education.

So, I started tweaking a peugeot and achieving 3 different cars:

http://moscoanimaciones.50megs.com/eltrio.jpg

They haven't been texturized yet for the crash tests, also I haven't modeled the wild driving dummies, the city, the signs, etc.

Gonzalo Girault, friend and partner is animating the crashes.

I'm a little busy with my machineflesh, so don't expect much speed till the end of the month... sorry

mosconariz
06-10-2004, 07:49 PM
Maybe some opinions...

bastiaan
06-10-2004, 08:03 PM
waiting to see some deadly crashes!

cache
06-10-2004, 10:50 PM
me too :)
nice cars !

pencil-head
06-11-2004, 12:36 AM
There's nothing to critique. It looks great. Maybe slap some of those crash test stickers on them.

Now go smash those suckers up.

mosconariz
06-26-2004, 06:43 PM
Ok, Machineflesh proyect is over :), so lets continue with this :thumbsup:

http://img30.imageshack.us/img30/5011/COCHEScopy.jpg

Jonas8200
06-28-2004, 12:08 PM
dooo iiiit! Smash em up!!! :twisted:

mimo8
06-28-2004, 12:34 PM
great work on the modelling

reference:
there was a animation of the matrix carcrash by pixeldistillery
if you are interested but dont find it write me a PM and I´ll put it online for you

mosconariz
06-28-2004, 11:09 PM
Trst!!!

http://img28.imageshack.us/img28/5633/trst.jpg

Naseem
06-29-2004, 02:25 AM
NOOOO not the sport car plz :cry:

Dementor3D
06-29-2004, 04:48 AM
ui,

what a crazy idea...I love it :thumbsup:

But if i were you, I would do the cars into a little scene! :)


Greetz,
D3D

mosconariz
06-29-2004, 02:20 PM
But if i were you, I would do the cars into a little scene!
Yeah, I know, I'm working on that, I have to bulid the streets with the right stroke measures, etc, I have to make the dummies driving the cars, the signs. There are 23 crashes, we have partialy animated 3, hehehe...

BartokDesign
06-29-2004, 06:05 PM
man this is a real fun job , be crashing cars in many ways luky dude ehehehe

we want more crashes

mosconariz
06-29-2004, 07:23 PM
Truka! :scream:

http://img20.imageshack.us/img20/273/truca.jpg

Bonzo
06-29-2004, 08:28 PM
Is this a beauty render or what the animations will look like for the final movie? For a bueaty render it is just fine. If this is the final environment for the animations, then I would work on textures. The atmosphere is very nice, and with some good camera movement, the crash would be spectacular. The textures that need the most work are the road and cement on the ground plane. The noise bump applied to both give a CG look. The diffuse could use a little more character. The far building on the left could use less of a bump value and a little variety for the windows. the unfinished building in the back is nice. Softer shadows also as it is completly black under the car in in the shadows of the curb.

Trying to help. This is looking great btw. Even in this still, you can tell those two cars just got wrecked. good job!

bonzo

WChestnutt
06-29-2004, 09:53 PM
wow very cool! i love it alot!
i agree with what bonzo has said though.
it would be intersesting to have some insight on how you got the cars lookign smashed up!

Cheers, will

mosconariz
06-29-2004, 10:00 PM
Thanks Bonzo for all the C&C... I'm a little late in the progress of this project; it's for a Road Education Asociation in México (the first one). They have very little budjet for this project (and believe me when I'm saying "very little budjet"), so I'll do my best with the available time and money :shrug: .

This animations are'nt made for a summer hollywood movie. There are for some "schematic" education... So, I'm achieving here more than the expected for this kind of proyect :rolleyes:.

Thanks again, I love that kind of crits and comments, but sometimes you have to move on and continue with the work :D

mosconariz
06-29-2004, 10:04 PM
it would be intersesting to have some insight on how you got the cars lookign smashed up!Ehm... The techinque that me and my partner are using is very simple: We have a model before the crash and we tweak it by draging, magnet, and sometimes jitter to achieve the dammaged one, then we use morph :)

mosconariz
06-29-2004, 11:30 PM
http://img6.imageshack.us/img6/5429/cruce.gif (http://www.geocities.com/mosconariz/cruce1.mov)

mosconariz
06-30-2004, 01:40 AM
Ok, my client asked me for little changes here:

http://img5.imageshack.us/img5/3344/ROCK.jpg

mosconariz
06-30-2004, 01:42 AM
Tomorrow I'll upload this animation, but fixed :buttrock:

Antigen
06-30-2004, 02:40 AM
sorry :) dont wanna be a nitpick.. but given the speed of the first car wouldnt it be trown away in a rotation after a collision like that? :) i dont know.. it just feel wierd that a collision at that speed hitting one side of the front results in a complete stop..

but then again.. what do i know :)

evrything else is just amazing.. good work! :) naah... great work! :)

mosconariz
06-30-2004, 04:20 AM
dont wanna be a nitpick.. but given the speed of the first car wouldnt it be trown away in a rotation after a collision like that?
Yeah! You're right, my client made the same observation, tomorrow you'll see it corrected

:thumbsup:

sempiternal
06-30-2004, 06:04 AM
even so it is looking pretty cool. how bout a little bit of smoke coming from the tyres as they screech to a halt. or maybe yeah that is just getting a little to much for a low budget project.

looking good anyway dude:thumbsup:

mosconariz
06-30-2004, 03:17 PM
Tush!
Corrected Animation.
I'll upload the quicktime mov in some hours...

http://img15.imageshack.us/img15/8966/trst.gif

asylum24
06-30-2004, 04:26 PM
ok it needs to slide a bit more. after impact....or slide faster... i was in one of those kind of accidents and i didnt just spin like that for 5 feet i ended up on the other side of the intersection and I was going 35 and he was going about 45

Pavel Lazarov
06-30-2004, 04:36 PM
Ohh man this looks really awesome !!! :)
Very good job. What knowledge is needed to do such animation?
I dont have any skills in animation. Give me some tips.

Keep going and posting updates !

mosconariz
06-30-2004, 04:39 PM
ok it needs to slide a bit more. after impact....or slide faster... i was in one of those kind of accidents and i didnt just spin like that for 5 feet i ended up on the other side of the intersection and I was going 35 and he was going about 45
Ok,
35 mph= 60km/h
45 mph= 75km/h

In this one the 2 cars are crashing at 60 Km/h

I was involved in a similar crash too... But, the one that crashes us was at 80 km/h and we were at 20 km/h and we did a 180º rotation... Because of that I thought that with 60 and 60 Km/h the rotation would be around 90º each. :D

But... maybe U're right... It seems like they have no wheels, but stickers, hehe... I'll try something and update soon:thumbsup:

mosconariz
06-30-2004, 04:47 PM
Ohh man this looks really awesome !!! :)
Very good job. What knowledge is needed to do such animation?
I dont have any skills in animation. Give me some tips.

Keep going and posting updates !
Well, First of all you have to make a good rigging... make a null object and name it car, another null named wheels, then parent all the wheels to the null named wheels, then parent the body and the null called wheels to the null called car.

then you move the null car and all the elements move, rotate in pitch every wheel and in heading for the curves, tangent to the curve. then, rotate in bank the body a little bit to the side in which the weight is pushing.

For the crash efect, use some particles, deform your model and use morph.

Hope it helps, sorry about my english :scream:

:thumbsup:

mosconariz
06-30-2004, 05:37 PM
Tirst!

http://img7.imageshack.us/img7/2718/tirst_.gif

What do you think?
EDITED: I'll NOT post the .mov animation tomorrow (CAUSE I DON'T HAVE ENOUGH HOSTING SPACE)
:scream:

asylum24
06-30-2004, 06:04 PM
looks much better I think... now it just seems obvious taht they are rotating around the same spot... maybe if the car that ends up in the forground kinda swirved a lil bit after the collision it wouldnt looks so uniform... but its still very nice.... is there really any animation in the impact itself or is it just repacing of the objects with smashed up looking pieces since it happens so quickly?

mosconariz
06-30-2004, 06:16 PM
is there really any animation in the impact itself or is it just repacing of the objects with smashed up looking pieces since it happens so quickly?
It's a 4 frame morph :D

If you watch it frame per frame in the .mov file, you can notice:deal:

nendo_3d
06-30-2004, 06:58 PM
the animation on the last one is amazing. i like the morph. very interesting. mabe u could add some smoke after the crash from a car and maybe add sme somke around the wheels. thats if he creaked

mosconariz
06-30-2004, 08:23 PM
A wild camera movement in bullet time just for fun! :scream:

http://img14.imageshack.us/img14/7041/matrix_.gif

Bonzo
06-30-2004, 08:52 PM
nice feel there!

maybe animate the window texture to switch to the particle when the crash hits because now it is snowy before the crash.

nice reflections of the car in the other's paint job.

switching between stationary and moving cameras will create suspence, just be warned about a screwy camera transition, it will be easy to mess up switching from a static to moving camera and make it look bad.

the moment of impact is really suspenceful here.. nice job!!!:thumbsup:


now only 20 animations to go!!

bonzo

Dead_Last
06-30-2004, 08:58 PM
I really liked the first one when I saw it a while ago, but the I like it more with each update, because it seems more dynamic. In the one with the movie camera, I agree with Bonzo about the window. Your morphs look good from the movies, it would be cool to see some closer stills to see more detail. Can't wait to see more.

mosconariz
06-30-2004, 10:56 PM
Dummy face modeled & texturized:

http://img30.imageshack.us/img30/5814/dummie_cara1.jpg

Pavel Lazarov
06-30-2004, 11:14 PM
You are doing great job. I am really impressed. Can't wait to see the animation.

mosconariz
06-30-2004, 11:33 PM
I'm impressed about the great car modelers visiting my thread... Wow, I've so much to learn... :buttrock:

FloydBishop
06-30-2004, 11:58 PM
This project is looking very nice! Forensic animation is often overlooked here on the forum for some reason. Just out of curiosity, what are you doing to make the windshields shatter? Are you breaking them up on your own, or are you using some kind of third party software to do it?

mosconariz
07-01-2004, 12:29 AM
This project is looking very nice! Forensic animation is often overlooked here on the forum for some reason. Just out of curiosity, what are you doing to make the windshields shatter? Are you breaking them up on your own, or are you using some kind of third party software to do it?
A little trick... We've changed the windows to points, there were transformed to HyperVoxels (like water) and rendered like that; because of the motion blur it looks like a broken window..., in the right moment we add some Displacement Map and movement... In the animation that it will be needed, we'll dissolve the particles till the crash moment and viceversa with the poly window :thumbsup:

Ric535
07-01-2004, 02:47 AM
looks great so far - nothing to critic - looking forward to seeing more anims :)

Ric

mosconariz
07-01-2004, 05:16 PM
Crash test dummy ready for smash :buttrock: http://img2.exs.cx/img2/4165/dummy.jpg

mosconariz
07-01-2004, 07:05 PM
O h !

http://img36.exs.cx/img36/4638/grito.gif

simple animation for my dummies before meet their doom :D

Fro$tByte
07-01-2004, 07:57 PM
Looks very good, I love the smash..

staniol
07-01-2004, 09:38 PM
m8 it looks really nice :))) w8tin for some more crashes :)) crashes ROX :applause:

AndreasMartin
07-01-2004, 09:59 PM
great animations!

how did you achive the look of the metal deformation? straight poly editing and keyframing? or what have you done to make it look that nice?
show us more!

mosconariz
07-01-2004, 10:40 PM
great animations!

how did you achive the look of the metal deformation? straight poly editing and keyframing? or what have you done to make it look that nice?
show us more!
We made the normal car and then we messed it up to get the smashed one, with tools as drag, magnet and jitter. Then we used morph from one to the other... It's simpler than animating real people :buttrock:

Weider
07-01-2004, 11:21 PM
when you'll have some free time, a good tutorial would be welcome!!

Great job! really interesting.:thumbsup:

mosconariz
07-02-2004, 12:05 AM
Time is always the problem, but if you have enough patience the tutorial will come, count on it!

mosconariz
07-02-2004, 12:35 AM
Holly smokes Batman!

http://img31.exs.cx/img31/7052/humito.jpg

sempiternal
07-02-2004, 12:53 AM
hey dude got that smoke in, cool. looking forward to seeing this all come together.:)

mosconariz
07-02-2004, 03:08 PM
Final render is not ready yet, so lets enjoy:

http://img7.exs.cx/img7/5558/enjoy.jpg

:D

mora
07-02-2004, 07:53 PM
cool!!!! I always love crashes.Its what I look for in motorsports:D !!!

you're doing a great job! seriously!

p.s : can u make some extra stuff for fun like make rolling cars blow up hehehe,of course if you have time:applause: or dummy flying out of the windshield for not wearing seat belt :beer:

mosconariz
07-02-2004, 09:49 PM
can u make some extra stuff for fun like make rolling cars blow up hehehe,of course if you have time:applause: or dummy flying out of the windshield for not wearing seat belt :beer:I want also to make a crossover between my machineflesh dragon and this poor dummies... :buttrock: Well, first I should finish this 23 big tasks :scream:

mosconariz
07-03-2004, 05:07 PM
First Animation: FINAL RENDER


http://img18.exs.cx/img18/4667/cruce3.gif


Download AVI file (http://www.geocities.com/mosconariz/AVI.htm)

Ranc0r
07-03-2004, 05:24 PM
i would like to see some more close up crazy bullet time funness! that is some killer work. how did you do the glass breaking?

VictorMartins
07-03-2004, 05:34 PM
What an interesting project, really fun to see.
Good work on the crash so far, keep up the good work :applause:

mosconariz
07-03-2004, 05:51 PM
i would like to see some more close up crazy bullet time funness! that is some killer work. how did you do the glass breaking?Man, this is one of 23 crashes, so be patient, more fun is coming...

And about the breaking glass: (page 3) :D

A little trick... We've changed the windows to points, there were transformed to HyperVoxels (like water) and rendered like that; because of the motion blur it looks like a broken window..., in the right moment we add some Displacement Map and movement... In the animation that it will be needed, we'll dissolve the particles till the crash moment and viceversa with the poly window :thumbsup:

mora
07-03-2004, 06:20 PM
holy crap! damn good crash! you inspire me!

when I finish my F1 cars I'm gonna destroy them!!!:thumbsup:

mosconariz
07-03-2004, 06:30 PM
holy crap! damn good crash! you inspire me!

when I finish my F1 cars I'm gonna destroy them!!!:thumbsup:
Cool! Can't wait to see it! :twisted:

bRuNuShky
07-04-2004, 03:06 AM
Is a very cool work ... I like the animations is very impresive ....

Can you tell us some tips ...a little tut about how to do somthing like this...

I be waiting for the others crashs..... :)

Thks_!!!

TheWharGoul
07-04-2004, 05:47 AM
Wow. This is really cool stuff, Definitely inspiring. A tutorial would be great. Though, It’s understandable that it will be a while till it’s done. Amazing work. Can’t wait to see the rest!

AndreasMartin
07-05-2004, 06:42 AM
http://img18.exs.cx/img18/4667/cruce3.gif

as I said before, I realy like the animation but I just noticed something that realy should happen in such an crash animation. There must be some rubber on the street after the cars hit each other and turning around. Normaly I would say there also should be skidmarks... but as you said that crash test dummys are driving this cars... of course they will not kick the brake pedal. :scream:

would be interesting to see how you would go for doing the rubber animation on the street...

nice week
Crea

mosconariz
07-05-2004, 02:28 PM
as I said before, I realy like the animation but I just noticed something that realy should happen in such an crash animation. There must be some rubber on the street after the cars hit each other and turning around. Normaly I would say there also should be skidmarks... but as you said that crash test dummys are driving this cars... of course they will not kick the brake pedal. :scream:

would be interesting to see how you would go for doing the rubber animation on the street...

nice week
CreaI could make it with a black planar object with animated alpha channel, but I won't, this animation is finished, not because is perfect but because there's no time :blush:...

EDIT: My Client is telling me that in this kind of accident there are not always skidmarks :scream:

About the dummies... in this animations, they are alive :)
Go and tell Disney that a mouse can't talk :D

mosconariz
07-05-2004, 02:50 PM
Just for the MORBO, Same animation, CloseUP, All frames (GIFs run at 10fps; that's why it is running at 1/3 Real Speed)

http://img26.exs.cx/img26/9099/CloseUP.gif

AVI Link is now working (http://www.geocities.com/mosconariz/AVI.htm)

Dead_Last
07-05-2004, 03:03 PM
Thanks for putting this up, it's nice to see how much detail went into it. I didn't notice stuff like how the cars bounced around in the other animations, and this shows much more detail of the smoke and glass, as well as the deformation of the cars.

mosconariz
07-05-2004, 05:01 PM
2nd animation:

http://img38.exs.cx/img38/8931/enfrenon_.gif

Be nice, we are in a hurry :D

asylum24
07-05-2004, 05:37 PM
haha that hatchback is just so cool.... you may want to add the brakelights or something because the first time i saw it took me a sec. to figure out what it actually was doing. and would it move that far out if you got hit? im thinking for you move that much more damage would happen... htats just my thought anyway. looks good besides that stuff.

Borro
07-05-2004, 06:28 PM
Very nice animations. I was hoping that you would share the dynamics info(how did you move the tires etc.). Anyway nice job I really like the first anim and the second still needs a bit tweaking ;)

mosconariz
07-05-2004, 06:32 PM
Very nice animations. I was hoping that you would share the dynamics info(how did you move the tires etc.). Anyway nice job I really like the first anim and the second still needs a bit tweaking ;)
Except for the smoke and sparkles, there are no dynamics, just keyframes :scream:

Dead_Last
07-05-2004, 06:45 PM
This new one looks decent, but some stuff looks weird, such as when the first car breaks I think it looks a bit exaggerated. Just keep refining it like you did the first one and it will turn out awesome, because at first I thought the first one was pretty good, but now I think it is incredible. I don't see any problems with the rear car, the only major thing I see is it looks weird when the first car breaks.

mosconariz
07-05-2004, 07:58 PM
http://img28.exs.cx/img28/4615/enfren.gif

Today I'll finish this one, so C&C now or never :p

asylum24
07-05-2004, 08:37 PM
much beter

bRuNuShky
07-05-2004, 09:34 PM
I like the slow motion video of the first crash...impresive the detail woo...the finish work will have sound?¿....just a question ....only keyframe is using to do this, have you use some refenrences?..... the last one can you put one cameras inside the car to show us a great video about is happend inside¿?

we want to sewee more .... just for MORBO hahahahaha :)

Great work, Congratulations!!!

Apologize about my english ..... :(


Saludos ;)

mosconariz
07-05-2004, 09:48 PM
I like the slow motion video of the first crash...impresive the detail woo...the finish work will have sound?¿....just a question ....only keyframe is using to do this, have you use some refenrences?..... the last one can you put one cameras inside the car to show us a great video about is happend inside¿?
we want to sewee more .... just for MORBO hahahahaha :)
Great work, Congratulations!!!
Apologize about my english ..... :(
Saludos ;)

-No sound by the moment... The final movie is an AVI file that will run in a Laptop during some conferences... Hope one day we can show it in TV, if that happens it will have sound :thumbsup: .

-Yes, just keyframes and no references... We could check out thousands of movies, but we prefer some feeling here, our feeling and your feeling; cause animation is art :D

-About the inside cam... The interiors are a little boxy :blush:

Thanks, ¿de dónde eres?

bRuNuShky
07-05-2004, 11:44 PM
-About the inside cam... The interiors are a little boxy :blush: Sorry about that, but maybe in the future just for fun we can see a interior cam crash.... http://www.cgtalk.com/images/icons/icon6.gif .....??????

and about the keyframe animation... amazing, very cool ...http://www.cgtalk.com/images/icons/icon13.gif

well nothing more just go ahead .....

Im from Uruguay, nice to meet you http://www.cgtalk.com/images/icons/icon12.gif


Saludoshttp://www.cgtalk.com/images/icons/icon7.gif

Pezz3D
07-06-2004, 12:39 AM
This would be a hundred x better with some skid/tire marks. :D

mosconariz
07-06-2004, 12:50 AM
This would be a hundred x better with some skid/tire marks. :DHundred? Oh man! That's a lot...:rolleyes:

berko
07-06-2004, 02:27 AM
The first one looks amazing...but on the second one I noticed that the hatchback starts deforming before it hits the other car..... otherwise it's good.:thumbsup:

Pezz3D
07-06-2004, 06:25 AM
Hundred? Oh man! That's a lot...:rolleyes:
Hehe, ouch.

I was just sayin` it'd look great with `em but this is already so awesome man... you're doing amazing!

Pavel Lazarov
07-06-2004, 09:20 AM
You are doing awesome job. I like the last two videos too. The second could be improved a little I think.

Do you really think of making a tutorial on that subject ?

Keep going and posting. Thats awesome! :)

gaggle
07-06-2004, 12:47 PM
Sounds like the impending doom of Deadline is near huh :). Are they being roughed out first, all 23 of them? Or you guys are like finishing one after another?

The two crashes so far are terrific. The 1st one is the most impressive imo, because it's more dynamic. It's also more of an "oh shit!" type scenario, you get a sense of what's about to happen just moments before they crash. Good stuff.

There are no trafficlights?

aspiretek
07-06-2004, 02:45 PM
Don't forget the skidmarks....:thumbsup: Great work.

mosconariz
07-06-2004, 02:57 PM
bRuNuShky: maybe in the future just for fun we can see a interior cam crash...

Yeap, maybe :D

berko: I noticed that the hatchback starts deforming before it hits the other car...

Dou! :surprised

Pezz3D: Hehe, ouch.

Hehe, LOL, in this two kind of crashes skidmarks could or could not be printed in the road...Believe me, not always... :wavey:

Bla999: Do you really think of making a tutorial on that subject ?

Yeap, after finishing :scream:

gaggle: Sounds like the impending doom of Deadline is near huh :).
-Are they being roughed out first, all 23 of them? Or you guys are like finishing one after another?
-There are no trafficlights?

-Well, Doom's day is always near ;)... We need to finish half of the work "soon".

-I'm modeling everything, when I finish, my partner makes the animation of the cars, then I put the cars in the envyro, put the FX and tweak the animation... So, We have some anims roughed out till now...

-Nope, there are no trafficlights, that's why they crashed... Always government's fault :rolleyes:... There will be traffic lights in other anims.


Thanks for all the support here, me and my parter are very proud of having so great response from you!

Pavel Lazarov
07-06-2004, 04:09 PM
Ohh man thats great. Cant wait to see the tutorial :thumbsup: Thanks

mosconariz
07-08-2004, 02:40 PM
Strush!
http://img43.exs.cx/img43/7792/enfr_.gif

Close Up, Slow Motion:
http://img44.exs.cx/img44/4943/enf_CloseUp.gif

Q-Co
07-08-2004, 03:00 PM
looks very cool !!

Borro
07-08-2004, 03:20 PM
I like the small improvement, but I have a suggestion bout the animation. If you make the second car appear later and move faster it should be clearer what actually happens(the front one stops - second one crashes). I think you should try that see the results think it over etc. I hope i'm of any help and that I'm not bothering you. GL

EricCartman
07-08-2004, 04:28 PM
2nd car should still be moving forward after hiting the car infront.

mosconariz
07-08-2004, 05:18 PM
If you make the second car appear later and move faster it should be clearer what actually happens This crash happened beacause the small car (Lola), <yeah they already have names:scream: > didn't left enough space between the sedan (Pepe); not because Lola was faster or stupid :D

2nd car should still be moving forward after hiting the car infront.
Marble effect: transference of movement. :)

mosconariz
07-08-2004, 07:15 PM
Minimium changes in Pepe (the sedan) and its reaction after the crash :arteest:
BEFORE TWEAKING
http://img43.exs.cx/img43/7792/enfr_.gif


AFTER TWEAKING:
http://img23.exs.cx/img23/4784/enfreno.gif

nendo_3d
07-08-2004, 07:22 PM
on the last animation when the cars hits the back the front car drops and then suddenly shots forward. asoon as the bak car hits it would be thrown forward and won't dorp straight away. atm theres a pause before being trown forward.

the backend will still be in the air and i don't think it would be thouwn forward that far

mosconariz
07-08-2004, 07:58 PM
More tweaks in Pepe (the sedan) :scream:

http://img45.exs.cx/img45/4089/ENFya.gif

uncon
07-08-2004, 07:59 PM
You rock man, I had to do some big tanker trucks coliding recently it's very tough. The client thought it was cool, but then they made lots 'a changes and determined where they would start and end up, I got to fill it in. Well, the collision dynamics were completely impossible but I made it look ok with a few quick camera cuts to hide the magic momentum collision. (I got a physics degree to make silly impossible collisions look real!)

Your animations look really great but it's hard to criticize with the moving camera. a stationary side or angled view would give me a better place to judge your impacts and make suggestions on what I think may be improved. Of course it would just be another marginally informed opinion.

nendo_3d
07-08-2004, 08:20 PM
i still think theres a pause befores its thrown forwards and i think its thrown forward and stops to quickly. don't know y but it looks weird. but good tough. can't wait to see the other 21

mosconariz
07-08-2004, 08:27 PM
Uncon, Master of the Physics, here's your cam:

http://img45.exs.cx/img45/4293/lado.gif

still think theres a pause befores its thrown forwards and i think its thrown forward and stops to quickly. maybe :D

Can't wait to see the other 21I'm trying to move on, but if the anim is bad, is bad :scream:

uncon
07-08-2004, 09:12 PM
Your quick! Now I see, to me it seems that the transfer of energy is a little off here. Pepe seems to move pretty quick after the collision even though he has a heavier car, maybe slowing him down a little bit would work. I think you are good on Lola's car. These cars definately have some weak suspension, but that's fine I think it looks great.

And in case you (or anyone) haven't heard it, and I am guessing you have, here is a fun physics lesson for today. Momentum is conserved in simple elastic collisions (minus energy lost to heat, friction, etc...) So
M1V1(initial) + M2V2(i) = M1V1(final) + M2V2(f)
In your case m1 is lola's small car and big velocity, m2 is pepe's big car and small velocity. After the crash Lolas velocity is zero (perfect) and Pepe's velocity is greater. After your collision Pepe will be moving faster, but not V1+V2 faster.
V2(f) = ( M1V1(i) - M1V1(f) +M2V2(i) ) / M2
The greater mass of Pepe's car the less his velocity will change after the collision.

Sorry to pull out equations, hope it helps.

mosconariz
07-08-2004, 10:16 PM
Those formulas are great, I have forgot them... hehe, I was good in physics assignature, so I understand them, thanks a lot:thumbsup: Working in the changes...

EricCartman
07-08-2004, 10:28 PM
As I said it numerous posts before... the second car should still be rolling forward after the hit... we are talking rigid bodies not bouncing balls :)


So after the hit both cars continue to travel forward...

mosconariz
07-08-2004, 10:39 PM
Eric, don't get mad man! There are just crashing cars... Is Pepe yours?:rolleyes: http://img48.exs.cx/img48/4430/enfrente.gif

I let Lola go forward some frames more till the crash moment ends... Hope you notice :scream:

uncon
07-08-2004, 10:55 PM
This is a cool thread, I am going to try to follow it to the end.

Eric, bouncing balls are rigid bodies, what do you mean? This is a classic complete momentum transfer, a textbook example really.

uncon
07-08-2004, 10:59 PM
Hey mosconariz, Are you using Lightwave? It kinda looks like you are. If so maybe I can dig up some stuff for you like tire tracks and speedometer expressions I used whith my truck accident (that I can't show here:sad: ).

mosconariz
07-08-2004, 11:06 PM
Lw 7.5, It would be great!, Thanks!

EricCartman
07-09-2004, 07:38 AM
mosconariz (http://www.cgtalk.com/member.php?u=67960),

I am just trying to help :D

Last animation looks much better... I would still give the second car a bit more forward motion. Once you hit a car you are no longer pushing the brake padal, so I guess the car would roll to a slow stop. vbmenu_register("postmenu_1434806", true);

mosconariz
07-09-2004, 02:53 PM
http://img42.exs.cx/img42/4443/enfre.gif

http://img42.exs.cx/img42/3144/enfreCU.gif

Hope this one is the final version, I'll try Eric's suggestion...

Doup! Something's wrong with the front-right wheel of Pepe :rolleyes:

uncon
07-09-2004, 03:17 PM
I put up a speedometer scene in the Lightwave forum:
http://www.cgtalk.com/showthread.php?t=154292

It helped me because I could look at the graph and make smooth accelerations and easily make sure I knew what speed everything was moving at the right speed.

I will try to get my tire tracks scene out but it's a pain. Basically it's particle emmiters linked to the tires with some extra stuff to make it easy to use. I'll work on it when I have time.

Edit: it's LW8 so it might complain about the scene editor when you load the scene but if you ignore any warnings it should loadup.

mosconariz
07-09-2004, 03:18 PM
Eric... Your crash is not working, Lola's mass is less than Pepe's... :shrug: Anyway, I'll post something soon.

mosconariz
07-09-2004, 03:21 PM
Uncon! Thanks! I'll download it right now and tell you my results :scream: :thumbsup: :bounce: :beer: :D

SpeedAS
07-09-2004, 03:31 PM
Pretty neat stuff! I'm curious about how you actually animate this kind of scenes.

mosconariz
07-09-2004, 04:04 PM
Pretty neat stuff! I'm curious about how you actually animate this kind of scenes.OK, I want to be clear with my technique; Since I made my first crash people have asked me about scripts, expressions, physics, simulations, etc.

We are animating 99% of the stuff you see. Our technique is simpler than you can imagine; just a nice rigging, keyframes, a complete car, a smashed car, a morph and some particles.

Maybe some of you are dissapointed, I know that some of you want to use plug-ins and expressions, use them! I prefer to animate in a "CG traditional" way :thumbsup:

We'll post our tutorial in some weeks... :wavey:

mosconariz
07-09-2004, 05:44 PM
Ok, Here's the version in which the hatch-back goes forward more as Eric suggested, but Lola does break after crashing, so can't go much; using the speedometer of uncon, I can tell you that in this animation:

Lola initial V= 30 km/h and final V= 10 km/h, Pepe initial= 10 km/h and Pepe final=20 km/h


http://img45.exs.cx/img45/6630/enf.gif
Which's best?

flyingP
07-09-2004, 06:36 PM
O h !

http://img36.exs.cx/img36/4638/grito.gif

simple animation for my dummies before meet their doom :D

hehe nice touch !!

these are looking really cool mosconariz .

EricCartman
07-09-2004, 06:58 PM
A lot better now :)

Admiral_GM
07-09-2004, 11:43 PM
If I may come back to an earlier point: this isn't an example of complete momentum transfer. Why? Simple - these are not rigid bodies - the cars are deforming. Energy is lost in the crumple zones. Therefore, the smaller car should continue moving after the smash, and the saloon car should be pushed forward a little way. The smaller car would only come to a complete stop if all it's energy was transferred to the second car, which it would not be, because of the crumpling ;)

Anyway - great work so far ;) The first animation looked spiffing ;)

mosconariz
07-10-2004, 12:10 AM
Yeap, that's why final Velocities were 30 and 10 and ended in 10 and 20; Lola have made a transfer of 10 km/h to Pepe, and have lost 10 km/h in the crumple of the metal. The complete stop of the 2 cars is just because of the brake :D

Thanks to everyone, I think this animation is done; I'll upload the close up in monday :thumbsup:

mecman
07-10-2004, 05:48 AM
man!! I love it!! you´re doing an amazing job here!!
the first crash is awesome!
Keep it up!!

DeathGoth
07-10-2004, 07:28 AM
Ok, Here's the version in which the hatch-back goes forward more as Eric suggested, but Lola does break after crashing, so can't go much; using the speedometer of uncon, I can tell you that in this animation:

Lola initial V= 30 km/h and final V= 10 km/h, Pepe initial= 10 km/h and Pepe final=20 km/h


http://img45.exs.cx/img45/6630/enf.gif
Which's best? hey I thought i would put my 2 cents in.. I was in an accident like this.. i was the back car hitting the front care.. long story short..

When I hit the car.. I didnt have anti lock brakes.. i had old style breakes.. so in that.. when I slammed on the brakes my car went straight.. after i left of the brakes.. aka hit car.. my car went to the right.. where the where had turned.. but it was slight....

Also.. a side note to this.. the cars involved in the accdident were a 96 mustang and a 1986 Plymouth Caravelle link below...
http://www.fueleconomy.gov/feg/noframes/2171.shtml
http://www.aduthie.com/motion/4/Caravelle.jpg

and Mustang
http://www.hartautomotive.com/pics/ebay/96mustang/mustang10.jpg

The mustang was stopped and i was going about 26 mph.. the mostang when hit went about 4 ft... the Caravelle went about 8 inches to the right after inpact...

Now the thing about this.. the car you have and the car i had.. compared to the front car you have and the mustang... The front end of that car should be completely jacked... End result of my accident was the car had to be towed away due to the ass end of the mustang penatrating the grill and destroying the radiator...


Anyway I hope this helps you how a bit... I am doing this on memory from 00 so.. it may be a bit cheezy in some areas but that is what happened for the most part...

also just trying to make it more realistic...
(http://www.fueleconomy.gov/feg/noframes/2171.shtml)

mosconariz
07-10-2004, 06:58 PM
DeathGoth, great authopsia, very useful, you were at 40 km/h, my hatchback (Lola) at 30 km/h, the mustang went forward 1.2m, the sedan (Pepe) went 0.8 m, so we are Ok :thumbsup: http://img47.exs.cx/img47/9620/en.gif

And, about the damage, I think it's right :shrug:

EricCartman
07-11-2004, 07:54 AM
Why do rear tires spin after the impact (front car)?

mosconariz
07-11-2004, 04:18 PM
Why do rear tires spin after the impact (front car)?
I don't know! :cry: Haven't see it before :banghead:

shyy
07-11-2004, 05:22 PM
nice very fluid animation

Daniel Whitton
07-11-2004, 05:37 PM
Why do rear tires spin after the impact (front car)?

Most Likely because the car is front wheel drive, on impact weight is distributed to the front also because of the braking( front brakes are 60% of stopping power). The little car slams the back, pushes the front car up and forward some, freeing up wieght on the back axle, allowing the tires to revolve freely for a second.

My thoughts, might not be accurate.

mosconariz
07-11-2004, 05:41 PM
Try to put a object crossing the street in front of the sedan. Now it looks like the sedan is making an emergency-stop for nothing.
ps: Are you really going to make 23 animations? This will be very cool man!
I'll check out that idea with the client :thumbsup:

ps- Well, a few of the 23 are almost the same :D

Thanks to all of you, you're pushing our quality to a next level. I'm learning lots from you.

mosconariz
07-11-2004, 05:51 PM
Why do rear tires spin after the impact (front car)?

Most Likely because the car is front wheel drive, on impact weight is distributed to the front also because of the braking( front brakes are 60% of stopping power). The little car slams the back, pushes the front car up and forward some, freeing up wieght on the back axle, allowing the tires to revolve freely for a second.

My thoughts, might not be accurate.Yeah, I thought the same after Eric's question, but I didn't made it in purpose, this spinning was from the scene in which front car advanced more, and I didn't adjusted it... :shrug:

But, well, I think it doesn't look that bad, and really works with the weight-power idea...

Cause one of the deadlines is near I would prefer to move on to the next crash; unless many of you disagree :wavey:

mosconariz
07-12-2004, 02:16 AM
Hi, I just add a Poll to our thread :)

Just wanna know which techique U prefer, use, or think is better...

DeathGoth
07-12-2004, 06:26 AM
Why do rear tires spin after the impact (front car)?
no i would think not cause the guy in front already had his feet on the brakes...

DeathGoth
07-12-2004, 06:30 AM
DeathGoth, great authopsia, very useful, you were at 40 km/h, my hatchback (Lola) at 30 km/h, the mustang went forward 1.2m, the sedan (Pepe) went 0.8 m, so we are Ok :thumbsup:

image here

And, about the damage, I think it's right :shrug:
anyway hey man.. the car in back.. the way it stops makes it look to springy.. like the shocks are bouncy or something... might want to stiffen them up a bit maybe...

and no probblem on that detailed event in my past.. i did it so it can help u...

but the front of my car was completely trashed... when it hit that car in front.... that is why it was towed... the guys ass end ripped out the whole front end...

anyway cool work you are doing.. something very new to this community.. i like it alot..

uncon
07-12-2004, 02:18 PM
I would only simulate a crash for the sake of simulating it. Simulations are way too hard to tweak.

mosconariz
07-12-2004, 02:33 PM
anyway hey man.. the car in back.. the way it stops makes it look to springy.. like the shocks are bouncy or something... might want to stiffen them up a bit maybe...Maybe, but I don't have more time for tweaking this one :argh:


but the front of my car was completely trashed... when it hit that car in front.... that is why it was towed... the guys ass end ripped out the whole front end...

K series of chrysler (dart, new yorker & yours) had no absortion zones, we need to compare our hatchback with the damage of a Mercedes A-Class in a similar crash to know how it would react... I have searched in the net trying to find images of a similar crash without results :shrug:


anyway cool work you are doing.. something very new to this community.. i like it alot..
Thanks, I'm just trying to make it good :beer: (in available time & budjet :p)

uncon
07-12-2004, 02:54 PM
check this out:
http://home.zonnet.nl/CitroenCrashTests/c2-crash.mov

mosconariz
07-12-2004, 03:33 PM
Great reference uncon!

Ok, the citroen crash linked by uncon is a 60 km/h crash against a fixed deformable obstacle; our crash is at 30 km/h against a movable-deformable obstacle; so the damage is less; something like this:

http://img44.exs.cx/img44/1145/citroen.jpg

Ok, I'll make one final tweaking, to reach the damage and reduce the bouncing; and about the spinning of the rear tire... it is nice :scream:

uncon
07-12-2004, 04:18 PM
That site hs tons of cool crashes with all different kinds of Citroens. Since I have been working on accident reconstruction I have been scouring the internet for good crash videos.

Unfortunately most of the real life car crashes that end up on the net end up there because somebody (a pedestrian or something) got killed. So they can get gruesome. If anyone has any good car crash links they do come in very handy.

RmachucaA
07-12-2004, 04:38 PM
One thing that is really annoying me is the lack of dampening on the small car, the body movement is ok when it hits the other car, but after that its waaay too exagerated.

mosconariz
07-12-2004, 04:43 PM
One thing that is really annoying me is the lack of dampening on the small car, the body movement is ok when it hits the other car, but after that its waaay too exagerated.Yeap fixing that...

Some crash test movies: http://www.redlake.com/high_speed/motion_gallery.html

mosconariz
07-12-2004, 04:52 PM
Uncon, It would be great to see also some of your work :wip:

mosconariz
07-12-2004, 05:22 PM
FINAL RENDER of this second crash: (approved by client)

I add the sports car in the transversal road, so that sedan's panic braking could be justified :twisted:
http://img45.exs.cx/img45/3872/enfinal.gif

Dead_Last
07-12-2004, 05:33 PM
I like how you added the other car, for me it makes the crash more believable, because previously I didn't know why the car did that. I hope to see some more animations later.

Bonzo
07-12-2004, 05:38 PM
perfect.. on to the next animation where we will promptly tear it apart! :)

maybe give us a mirror or link to the final res animation.

very nice job..

bonzo

Pavel Lazarov
07-12-2004, 08:53 PM
The last amimation is awesome. No crits this time. Really good job on it mate :) Keep it up. I began work today and I am so tired ... going to bed now.

uncon
07-12-2004, 09:31 PM
Those are cool movies, unfortunately I can't post any of mine at this time. They are a little too sensitive and not meant for public viewing.

As for more reference, this one is a little graphic but it might help. The guy actually survived though, shouldn't cross against traffic (video from Daytona police)

http://www.snopes.com/photos/accident/graphics/carwreck.mpg

mosconariz
07-12-2004, 09:39 PM
Ouch, ok, I understand, these videos are crude.

mosconariz
07-13-2004, 12:00 AM
maybe give us a mirror or link to the final res animation.
Yeap, you'll have the link tomorrow :thumbsup:
Bla999: Good luck in your work! :beer:

Oh my! Does we have 5 stars? I think that we are not that good, but anyway, thanks :D

Rivendale
07-13-2004, 02:44 AM
Good work, keep posting those gifs man :)
I think your clients will be very happy. The animation is sweet and the renders are very nice.
It would be cool if you compiled them all when you're ready(the gifs I mean) and put them somewhere on the web. Would also be nice to see the real renders.

CML

flyingP
07-13-2004, 05:42 AM
Does we have 5 stars? I think that we are not that good

and why not? these are cool!, personally I can well imagine the client being more than happy with these..... I like the addition of the third car in the last one by the way too :thumbsup:

erilaz
07-13-2004, 05:49 AM
You might want to add a third poll question: "A bit of both". Either way you're going to be tweaking.

mosconariz
07-13-2004, 05:28 PM
It would be cool if you compiled them all when you're ready(the gifs I mean) and put them somewhere on the web. Would also be nice to see the real renders.
Yeap, It would be cool to upload the real renders; but I have not enough hosting space :blush:

I can well imagine the client being more than happy with these
Yeap, the client is happy :)


You might want to add a third poll question: "A bit of both"

Too easy to answer that; there's not comitment with the idea. One or the other; obviously the one that uses dynamics will tweak with keyframes and the one that uses keyframes will add FX using dynamic particles :D

mosconariz
07-13-2004, 05:34 PM
FIRST ANIMATION:
http://img18.exs.cx/img18/4667/cruce3.gif

http://img26.exs.cx/img26/9099/CloseUP.gif

SECOND ANIMATION:

http://img45.exs.cx/img45/3872/enfinal.gif

http://img40.exs.cx/img40/9997/ELenfrenon.gif

asylum24
07-13-2004, 05:55 PM
very nice.

since the aliasing and all that jazz is really low, how long does it take to render since it does have smoke, and what not... have u even treid to render at full quality??

mosconariz
07-13-2004, 06:13 PM
Well, I rendered this animation in D1 NTSC (720x486) with high antialising (17 steps); the first image took 3 min. to render, the last (because all of the HyperVoxels of smoke) took 57 min. So it was a 12:40 minutes render for 90 frames...

What do you mean with high quality? I'm rendering for TV... maybe one of these days I'll render one single image for print :D

asylum24
07-13-2004, 07:09 PM
well i emant high quality as in like what it would look like in the end...

mosconariz
07-13-2004, 07:26 PM
The GIFS I'm uploading are crops of the full sized finish render... I'm strechting the 720x486 secuence to fit a 640x480 image with a pixel proportion 1x1 instead of 1x.9, then comes the cropping... I would like to upload AVIs and MOVs animations but my host is full.

nendo_3d
07-13-2004, 08:21 PM
ok these crashes are rely cool now and i can't see anything wrong with them. can't wait for the 3rd

mosconariz
07-13-2004, 11:58 PM
http://img46.exs.cx/img46/6861/madres.jpg
Ready for tomorrow? Muajajajaja :twisted:

asylum24
07-14-2004, 03:24 AM
Holy Crumbling Of Cars Batman!

gf666
07-14-2004, 10:28 AM
dude this totally rocks!!!!!!!!!

mosconariz
07-14-2004, 05:44 PM
Ptrsssst!

http://img28.exs.cx/img28/5701/reversazo.gif

Sorry about the antialising and smoke censore, but it was driving my render crazy!

nendo_3d
07-14-2004, 05:52 PM
great work. realy rocking my rocks:thumbsup:

maybe change it so the reversing car doesnt spin as much and the other car gets thrown in the other direction. if u want it flying towards the omera whichs looks better try making the reversnig car hit it at the back of the car

Dead_Last
07-14-2004, 06:06 PM
Awesome animation. I guess I agree about the reversing car spinning a bit much, but other than that it is awesome. The camera angle on this one is really superb, and I also like the deformations of the car a lot.

nendo_3d
07-14-2004, 06:09 PM
hey i have an idea for a crash scene. how about someone couldn't be bothered going around an island so he went over it. destroying all the gass and plants and then hitting another car as it exits the roundabout

mosconariz
07-14-2004, 06:59 PM
Yeap, Lola's spinning is a little weird :blush::

http://img44.exs.cx/img44/7117/arriba.gif

Pavel Lazarov
07-14-2004, 08:34 PM
This one is really cool. I like the idea.

I dont like the way the pavement ( sidewalk ) is not on focus and become focused after the hit. Its too curtly.

And I would like the sedan to react after the hatchback appears on the road, but its a crash test not real life situatuion. So it looks the way it should.
The sedan should move a little bit more like on the picture I have attached after the crash.

Thats only my opinion ... you know you decide what to do :)

I will tell it once again that you are doing very good job! :thumbsup: Keep it up mate.
Waiting for more updates as always :scream:

BartokDesign
07-14-2004, 08:57 PM
Awesome job mosconariz , I reallly loved it .

:love:

mosconariz
07-15-2004, 11:26 PM
if u want it flying towards the camera whichs looks better try making the reversnig car hit it at the back of the carYeap, That's what I'll do :thumbsup:... And nice idea, would be cool to make it!

guess I agree about the reversing car spinning a bit much Check out the video that linked us uncon... at 45 km/h or something the PT Cruiser spinned 270º or something... :eek: Here our sportscar (Furioso is its name!) crashed Lola at 35 km/h... So our 150º spinning is not that bad :scream:

I don't like the way the pavement ( sidewalk ) is not on focus and become focused after the hit. Its too curtly.I disabled the antialiasing during render, because it was starting to be too freaking slow! :D

And about the picture, this animation is not a tipical marbel case; here Lola was at almost 0 km/h; that's why it acts more like a obstacle to Furioso's vector:

http://img9.exs.cx/img9/4332/obstacle.gif

Thanks for the cheering & support!
Crash Test Tour will be in your city soon! Keep on rocking!
:buttrock: :buttrock:

mosconariz
07-15-2004, 11:44 PM
http://img9.exs.cx/img9/3373/arriba3.gif

http://img9.exs.cx/img9/8186/revermadrazo.gif

:deal: C&C are always more tha welcome!

Bonzo
07-16-2004, 12:05 AM
be careful about the darkness of the objects when they're not reflecting anything. it's been an issue the whole project, but in this accident there's no mistaking it; darkness, imprisoning me, all that i see, absolute horror, i cannot live.. oh.. sorry

keep it up!

bonzo

mosconariz
07-16-2004, 06:23 PM
Update:

http://img17.exs.cx/img17/3546/reverwire.gif
http://img17.exs.cx/img17/8027/arribawire.gif

tyio
07-16-2004, 08:13 PM
yes, i have some critic for the two first movie ;


the first, the weight of the cars is strange, first, the impact is good, but both the car stop too quickly, and there are not rolling effect for both car, bizarre :).

for the second, the first car brake too much in 1 meter :)), maybe the braking sequence could be smoother, despite the emergency braking :)



yes, i'm waiting to see your tutorial about the thing, because car look's physicaly very realistic :)



so, for the poll, do you now animat by keyframming or simulating, and if simulating, which one ?



thanks, and good luck for 21 ones remaining :)

nendo_3d
07-17-2004, 11:26 AM
from wah i'v heard simulating car crashes are hard. from wah i am seeing here there just mazing. althought there are some flaws but thats expected with everything.

i like how made it spin and hit the back of the car. i wouldn't of thought of that. i would of made the reversing car just hit the back when it reverses. that was a pure genies idea.:thumbsup:

superlayer
07-17-2004, 01:36 PM
This is way too cool. :bounce:

mora
07-17-2004, 03:43 PM
Hi mosconariz!!! your animations are great,just checked em

however i think it would be great if the dummy in 2nd shot(closeup) first animation were animated

because he seems stiff and not effected by impact

http://img26.exs.cx/img26/9099/CloseUP.gif

mosconariz
07-17-2004, 06:33 PM
be careful about the darkness of the objects when they're not reflecting anything. it's been an issue the whole project, but in this accident there's no mistaking it; darkness, imprisoning me, all that i see, absolute horror, i cannot live.. oh.. sorryDon't be afraid, that render is a quickshade, that's why there are not reflections, textures, DOF, nor smoke :scream:


-the first, the weight of the cars is strange, first, the impact is good, but both the car stop too quickly, and there are not rolling effect for both car, bizarre.
-for the second, the first car brake too much in 1 meter), maybe the braking sequence could be smoother, despite the emergency braking
Working on that :scream:
yes, i'm waiting to see your tutorial about the thing, because car look's physicaly very realisticWell, Thanks! Believe me, the tutorial will be very simple, hehe, hope you people don't get dissapointed :shrug:

so, for the poll, do you now animat by keyframming or simulating, and if simulating, which one ? keyframing, simple keyframing with default lightwave curves... :D

good luck for 21 ones remainingWell, that "23" is a little tricky:

14 crashes, 2 of them are the same...
9 civic road behavior sequences :rolleyes:

Sorry, wanted to change the thread tittle, but wasn't possible :shrug:

mosconariz
07-17-2004, 06:37 PM
would be great if the dummy in 2nd shot(closeup) first animation were animated because he seems stiff and not effected by impactYeap... thanks... Maybe I'll fix it later :D

uncon
07-19-2004, 10:58 PM
Hey! what about driver POV's? A view of what the driver would see would be killer. I did one for a recent forensic animation it really puts things into perspective. Make sure you use a 50mm lens equivalent in LW though it's pretty close to the perspective of human vision (cropped).

adr
07-21-2004, 09:31 PM
:applause: Excelent work mate , you are doing greats things with your Wip , ill follow closely your progress with those animation. Keep rockin.

Yann1ck
07-22-2004, 02:30 AM
This is absolutely awesome! I’ve got just one critic, when your cars brake the rear is going to high to fast.

Other than that I am very impress. You really have a cool job!

Mirage

rattlesnake
07-22-2004, 11:35 PM
this project is going relly cool friend.... i wish i can animate like u do... this is just great..:love:

mosconariz
07-27-2004, 04:18 PM
Thanks for the support, Lets keep rocking!

THIRD ANIMATION, FINAL RENDER:
http://img69.exs.cx/img69/1430/reverYA.gif


And an animation made in a hurry last week for a dino-documentary video free of charge :D :


http://img69.exs.cx/img69/1862/extinciOn.gif

¡Gracias Adr y Rattlesnake, es bueno verlos de nuevo por estos rumbos! :beer:

Savage_Henry
07-27-2004, 09:09 PM
these crahses are so seriously badass...
I just wanna....SMASH SOMETHING!!!

maybe I'll have a muffin and a coffee.

mora
07-30-2004, 09:00 PM
poor dino! :cry:

k!ckz0r
08-31-2004, 02:01 PM
Very Nice! I love it! I can't wait for an UpDate.
Thumbs Up!:thumbsup:

Monstre
08-31-2004, 10:20 PM
Hi mosconariz!!! your animations are great,just checked em

however i think it would be great if the dummy in 2nd shot(closeup) first animation were animated

because he seems stiff and not effected by impact

http://img26.exs.cx/img26/9099/CloseUP.gif
I don't see how the front axle just breaks like that, usually the front axle won't break from that kind of impact, it stays intact.

Also, your spin is sort of weird, they stop spinning like the dummies are hitting the breakes. The second car(The one getting hit in the door) it seems to stop WAY to early. Fix these and it would be awesome.

Jacwing
08-31-2004, 10:57 PM
mosconariz way too kool!!! :)
Keep up good work man, your animations seriously kick butt. :thumbsup:
Maybe I missed it somwhere but what software are you using?

MacSilva
09-01-2004, 10:03 PM
WOW! :buttrock: You're sick... and talented!

Darknon
09-01-2004, 10:22 PM
Woaw Man... looks great, the damage modeling/animation is cool... Now I want Burnout 3 even more.... Make some more crashed mate,.. cant wait to see it

JulianoCastro
09-02-2004, 01:00 AM
amazin animation man...great work!

mosconariz
09-13-2004, 11:09 PM
OK, LETS CONTINUE CRAAAASHING!!! :buttrock::buttrock: :buttrock: :buttrock: :buttrock:

http://img17.exs.cx/img17/4713/cae.gif

cache
09-13-2004, 11:12 PM
wee :thumbsup:
fantastic!
also, the camera movement is good!

keep it up!!!

rattlesnake
09-13-2004, 11:33 PM
esta padrisimo!. las particulas que salen del piso se ven muy muy bien....todo se ve bien real...estas animando estos choques muy padre...soy fan!!:love:


intento de traduccion:


Wow...great!!. the particles that came out from the floor are amazing... everything looks so real...youre doing a great work mate!...im fan!!:love:

markw7
09-14-2004, 12:27 AM
Cool. How many have you done now? How many do you have to do?

mosconariz
09-14-2004, 01:05 AM
Cool. How many have you done now? How many do you have to do?
hehe, ok,
Finished: 4 of 15 crashes
Almost finished: 7

:D

Guybrush
09-14-2004, 09:05 AM
looking very nice, the only prob i see is that particles cross the car, u should make them collide with the car

Darknon
09-14-2004, 09:16 AM
looks great. Needs skidmarks.. and make the particles react to the car. Get that right, and it's perfect :bounce:

neelz
09-14-2004, 09:34 AM
This must be one of the funniest threads on cgtalk :) You have some awesome animations there. But yeah, the last one definately needs skidmarks and some smoke comming from the tires. Keep up the good work:thumbsup:

Bangladesh
09-14-2004, 10:51 AM
I want to see a animation where you swap the dinos and replace them with a flock of cars that gets wiped out by an asteroid! :D

cache
09-14-2004, 10:53 AM
I want to see a animation where you swap the dinos and replace them with a flock of cars that gets wiped out by an asteroid! :D
:D:D:D hahhahah
you made me laugh aloud

markw7
09-14-2004, 04:38 PM
What does this last one show? The others were the result of collision -- this guy's just an idiot. Oh wait, taking a sharp turn too fast?

dark-elf2
09-19-2004, 03:41 AM
all i can say is wow

i had to do a crash scene for a racv transmission program a while back but it was no where near as good as these

i used max and keyframing

oh and with the last crash i think the car slides to much

maybe u need some ice or something on the road

that would give a reason for him slideing so much.u should also show the car hitting the ground when it gets to the bottom of the cliff.

rattlesnake
09-19-2004, 04:43 AM
y si le pones un deflector linkeado al parabrisas y otro a la cajuela? que desvien a las particulas?

BartokDesign
09-20-2004, 07:22 PM
Awesome work , Ur crashes are art.

:applause:

mosconariz
09-22-2004, 03:57 PM
Prtttrshht!!!


http://img79.exs.cx/img79/1339/curva.gif

flyingP
09-22-2004, 04:10 PM
WOHAAAA!! very nice!! :applause: :applause:

mosconariz
09-22-2004, 04:38 PM
Savage_Henry, mora, k!ckz0r, MacSilva, Darknon, JulianoCastro, cache, BartokDesign

Thank U very much for the support!!


I don't see how the front axle just breaks like that, usually the front axle won't break from that kind of impact, it stays intact.
Also, your spin is sort of weird, they stop spinning like the dummies are hitting the breakes. The second car(The one getting hit in the door) it seems to stop WAY to early. Fix these and it would be awesome.
Maybe it looks like that because the scene end to early :shrug:, anyway, Ill try something after finishing all the crashes...


Maybe I missed it somwhere but what software are you using?Lightwave


the only prob i see is that particles cross the car, u should make them collide with the cary si le pones un deflector linkeado al parabrisas y otro a la cajuela? que desvien a las particulas?Yeah, the particules collision is at 50%... I should put it at 100%, the only prob is that the smoke shouldn't move so fast... this things about dynamics are tricky


looks great. Needs skidmarks.. and make the particles react to the car. Get that right, and it's perfectthe last one definately needs skidmarks and some smoke comming from the tires. Keep up the good work
Yeah, this time the skidmarks would be nice, but I have to finish the other crashes :sad:



oh and with the last crash i think the car slides to much
maybe u need some ice or something on the road
that would give a reason for him slideing so much.u should also show the car hitting the ground when it gets to the bottom of the cliff.Maybe :scream:



I want to see a animation where you swap the dinos and replace them with a flock of cars that gets wiped out by an asteroid!
HEHEHEHEHEHE!

What does this last one show? The others were the result of collision -- this guy's just an idiot. Oh wait, taking a sharp turn too fast? Yeap, Xcess speed in a curve :thumbsup:


I'm very happy with all your posts!!! thanks gals & guys! :D

rattlesnake
09-22-2004, 04:39 PM
really nice crash as always...ive never saw a crash like that ...i know they happen with frecuency...im not sure about the reaction of the car that comes from the front...maybe it needs to bounce more to the back...or maybe it has to lift its back wheels ...u know cos the impact....and maybe the other car can fly 5 meters up to the air and BOOM!!!
then the james Bond chopper appears!!! ......nice action scene...:thumbsup:

tmahony
09-22-2004, 05:16 PM
Hello!

these are great animations! I have a degree in physics, and I have to say that you really have the physics down.

A newbie to the site, please excuse my cluelessness, but.. can I ask what sort of budget your client had to work with? I'm new to the industry and I don't know what a reasonable rate is for the sort of work you have done. I don't want to change the focus of the forum, but can you point me in the right direction for determining a rate for work similar to the work you've done?

If that is a topic for another forum, please feel free to point me there.

Thanks!

-Taylor Mahony

Sir_Vuclan
09-22-2004, 07:11 PM
I just saw this thread today and I enjoyed reading the comments, some are really funny. anyways I was really bummed out when there was no link to page 15...now I have to wait for more crashes. Which, by the way, are really great. Some people are dragging on to much about little tiny details. But I have been very impressed with all of them so far, they get the point across and serve their porpose. They keep getting better.

Waiting for more...

Sir _Vulcan

TheFish
09-22-2004, 07:41 PM
Shit, its so ...... perfect !

mosconariz
10-01-2004, 06:20 PM
TRALALALALA... TRUSKST!!


http://img75.exs.cx/img75/259/rebase.gif

rattlesnake
10-01-2004, 08:44 PM
hola!, otro choquezazo!...oye creo que el auto que se sale de repente se sale mucho no?...parace que anda cazando al que viene atras! y PUM!!! eeeeek!...se ve muy malora e tipo que maneja ese auto...aproposito de choques ya no oi tu programin el jueves, porque mi hermana choco...con un micro...bueno el micro la choco...y tuve que ir al rescate...luego te paso los detalles ..igual y sale otro cg choque de esa historia...jeje...bye.

Waugh
10-02-2004, 12:59 AM
Just amazing... Animation and rendering at the best. And we've not seen the highqual movies !

I especially like the sounds !!! ;)

Waugh.

shadowman99
10-02-2004, 01:54 AM
This is a fun project. I bet you used to break your toys when you were a kid.

Are you taking car mesh donations? I bet a lot of people would give you car meshes if you would to smash them up.

mihkeltt
10-02-2004, 01:22 PM
kickass animations:) but one thing bothers me in the last one. the middle small cars rear end starts to slide sideways just a moment before the car behind it hits it.

mosconariz
10-06-2004, 04:41 PM
tururururu... AAAAh! tirzt

http://img51.exs.cx/img51/1190/camion.gif

3dRaven
10-06-2004, 06:17 PM
Wow these crashes look great :thumbsup: Maybe add some scratches to the place where they hit & sometimes paint flakes off or the cars "trade paint" (I work at a car rental company and see this stuff quite a bit :) )
Just being a bit picky for the sake of it.
Can u make a piano fall on one of em in your spare time?? :D

Sort of reminds me of the burnout series on PS2...keep em coming

markw7
10-07-2004, 02:26 AM
On this last one maybe get the camera up there closer to catch the attempted braking. Swing it around to the side a little. I don't feel the deadly magnitude of the accident from that far back.

mosconariz
10-07-2004, 04:36 PM
Enhanced one:

http://img80.exs.cx/img80/3503/camiona.gif

Guybrush
10-07-2004, 08:28 PM
the animation looks fine, but u should fix the proportions, the car is big and the truck is gigantic, a car normal car never occupies completelly its lane, and the truck is filling booth sides of the street

capblood
10-07-2004, 09:31 PM
Turn off the brake lights after the crash.
C3PO would be already dead ;)

mosconariz
10-07-2004, 10:22 PM
the animation looks fine, but u should fix the proportions, the car is big and the truck is gigantic, a car normal car never occupies completelly its lane, and the truck is filling booth sides of the street
http://img23.exs.cx/img23/1955/qing.png

Oh, my! I made the UV texturing wrong! sorryp

rattlesnake
10-07-2004, 11:25 PM
Turn off the brake lights after the crash.
C3PO would be already dead ;)
yes youre right...but maybe the driver is dead ...but when his leg felt down to the floor it get stucked someway with the sit and it just keep pushig the brake...it could happen!:twisted:

alx
10-07-2004, 11:33 PM
heyya..


cool thread Mosco :P well im working on this thing... tv crawl. for toyota.. along with some friends, i did the anim.. and well after alot of maya errors, and a messed up rig for i dunno what reason... i finally got this draft.. still needing to add some Dynamic FX
but anyways
quiktime video Sorenson 640*480 3 megs (http://www.alxstudios.com/personal/Animation_Draft.mov)

oki..
here is a render.. but its still being worked on..

http://www.alxstudios.com/personal/renderHR.jpg

3dRaven
10-07-2004, 11:35 PM
Yeah but I've seen middle rear light fall apart if you smack down the trunk harder. I think a crash with a truck would definitly dislodge it :D

Donzella
10-08-2004, 09:06 PM
mosconariz - I am interested in hosting your animations for you.

mosconariz
10-08-2004, 11:35 PM
Muahahahaha! We have hosting in a film gallery! :bounce: :bounce: :bounce: :bounce: :bounce:

mora
10-13-2004, 02:01 PM
Awesome work!:thumbsup:
Hey mosconariz maybe its time u change your avatar to a crash test dummy!:)

mosconariz
10-29-2004, 03:29 PM
WE HAVE HOSTING!!!

RENDERAID.COM (http://www.renderaid.com)

Check out the crashes in nice resolution!

rattlesnake
10-29-2004, 07:07 PM
hey...looks really great those animations!!...i mean they look even better!!
nice job mate!

rodrigogua
11-14-2004, 04:35 PM
excelente trabajo, sin críticas!!! :bowdown:

FlexGiddy
11-14-2004, 05:47 PM
I was wondering if you could show us an example of the rigs for the cars? I'm currently working on a group project that involves crashes, and we have no idea how to rig the cars. I was thinking a bunch of bones in the cars. Kind of like a rib cage so that way we can just move the bones for the damage. What do you think of this idea? Am I (we) just over thinking it? :shrug:


Ed

chewman
11-14-2004, 09:57 PM
Hey mate,
I love the way the cars react - which brings me to my question (as I know others are asking as well). How have you rigged up your car? I'm also working on a car animation - but am not smashing things, yet anyway - and worked on my car rig for ages. What I'm most curious about are the wheels and how you got them to spin.
I was referred to a car rig tutorial in 3DWorld, but the person who wrote it wasn't clear and concise and in parts had missed out things; I had to then figure it out and add on whatever functionality I wanted. Something that never looks right in my animation are the wheels spinning. You can check some stuff out here: http://www.cgtalk.com/showthread.php?t=178229
Anyway, the tute was using a multiplication node (Maya) that did this funky stuff, but I got no idea how it actually works. So I'm just wondering how you set up your rig, whats controling it, what can it do etc.

pauljs75
11-14-2004, 11:06 PM
Great stuff. Some of those animations just make me say "Ooouch! That's gotta hurt!" :eek:

Also they should show some of those safety videos on public TV here. Seems like I've seen some of those drivers. The worst ones are the drivers who don't stop for a right on red, or the ones who don't yield proper right of way from side streets or driveways.

mosconariz
11-15-2004, 03:28 PM
Hi! Is nice to see my thread active again! I'll upload some animations soon... :scream:

About the rigging... well, we're not using bones for the damage... We use tools as magnet, drag, etc... that way, we can have complete control of every edge. Finally we apply a morph from the normal car to the crashed.

About the parenting:

Null Object
......I
...../\
.../... \
body . wheel
. ........ wheel
. ........ wheel
. ..........wheel

InuxMedia
11-16-2004, 12:09 AM
Looks great, only thing I noticed is that you consistently made your cars stop too quickly. In just about all of those crashes, the cars should have slid much further.

mosconariz
11-19-2004, 05:14 PM
OK people, a new animation is REEEEAAAADY! :buttrock:

http://www.calcetinanimaciones.com/vaca.jpg

Well, we have already a website!, so you can download it from
http://www.calcetinanimaciones.com/vaca_.mov
(Save Target As)

Also you can watch it in www.renderaid.com (http://www.renderaid.com) remember we have a gallery there!

and, if you wanna watch our demo: http://www.calcetinanimaciones.com/demo320.wmv

Have a nice day!

markw7
11-19-2004, 11:54 PM
I wanna see the cow roll right over the car and down the road! Something like this happened to me on I-5 between sf and la but it was a big metal grate, not a plastic cow. Thanks for the memories.

edit* Oh yeah, forgot to mention it rocks as it is, too.

rattlesnake
11-20-2004, 12:35 AM
se ve bien la animacion...chance podrias agregar un intento de volantazo al final ...pero de todos modeos quedo mu bien!!:thumbsup:

dark-elf2
12-19-2004, 02:26 AM
ya looks good but i think the cow should do more damage to the car

most of the time a car would be unfixable after hitting a cow
and the cow seems way to light.
anyway looks god other than that.
keep it up

mosconariz
01-05-2005, 11:59 PM
This is a "fake cow" or "dummy cow", made out of a light material, like plastic or wood...

If I wanted to simulate a real crash with a real cow... then yes, the car would be more damaged, and the cow would also have moved its legs and head.

Thanks Dark elf! and Happy New Year!

mora
01-07-2005, 03:08 AM
Hi , I'm not sure what the crash into a plastic cow is for.We dont have plastic cows lighter than real cows on the road.

It's something like a brick wall replaced with lego.:eek:
If the test is supposed to have the car hit a certain amount of weight,then maybe it should'nt be a cow.Why not make it a plastic dog or sheep.
The Euroncap guys wont run a test like this,its inacurate:eek:
but I'm a fan of the other tests you made:)

mosconariz
01-07-2005, 03:38 PM
Hehehe... yeah... is a weirdo crash test... But is what the client wanted; cause the important thing is the situation... Thanks everyone... I'll upload more crashes in the next weeks... :buttrock:

pauljs75
01-07-2005, 08:51 PM
My guesses about the cow:


It's just meant to be funny.
The cow was a stock 3D model which was never made with rigging/boning in mind to begin with. Therefore it's just left as is (because modeling it all over again would take too long.)
Maybe it's one of those fiberglass cows that used to be in Chicago a couple years back.

mosconariz
01-07-2005, 09:37 PM
The cow could have being rigged & boned, I could have made the hole animation having a real cow in my mind... But that's not the intention...

The crash is funny... Made like that, trying to avoid the grotesque impact of a real animal :argh:
And, because most of the crashes are with dogs, the real damage is not that important; the important matter presenting these kind of animations in the conferences is how to avoid that kind of impacts.

I understand that most 3D animatiors are a little obsessed with reality, and I was one of you years ago... But, we can't make it better than the one that made us... So, lets make our own artistic aproach and have a little fun with that :D.

Cheers

jubay
01-11-2005, 09:14 AM
it was fun just watching all those accidents, excellent work dude!
:)

mosconariz
01-19-2005, 08:17 PM
Hi all,

Here's a pedestrian:
http://www.calcetinanimaciones.com/run%20over.jpg

>>Download .mov animation<< (http://www.calcetinanimaciones.com/peaton.mov)

here was a pedestrian...

The walk cycle is not very real... sorry for that

uncon
01-19-2005, 10:07 PM
That is a very stiff pedestrian, He needs to crumple way more than that. A few months back I worked on a bunch of sims of a guy getting hit by a truck and the body pretty much goes limp when they are hit.

mosconariz
01-20-2005, 03:52 PM
Thanks uncon, I always apreciate your critics... I'll try something more radical :thumbsup:

pauljs75
01-21-2005, 09:26 PM
That looks painful. I'm suprised that you smashed the windshield, but didn't bother having the hood dent where the person bounced off.

asylum24
01-21-2005, 10:24 PM
awsome. but I swear that is one of the funniest things i have ever seen... yea I know im going to hell.

mosconariz
01-22-2005, 06:36 PM
Ok, the pedestrian animation ehnhanced, enjoy:
http://www.calcetinanimaciones.com/pedestriano.jpg
ANIM (http://www.calcetinanimaciones.com/peaton5.mov)

asylum24, :twisted: more fun 4 ya!

mihkeltt
01-23-2005, 06:40 AM
i've been following this thread too and out of all the animations you've done this is definately the hardest to get right. some suggestions: there's a lot of bouncing and flying with the human, i'd rather see some more sliding off the car and not bouncing off the wind shield. right now it seems like the person weighs about 10kg.
i don't know what method you're using. if you keyframed the crash, maybe it's possible to do the keyframed pedestrian til the moment it hits the car and from there on leave the rest to the dynamics engine with simple collision objects - if that's possible.

Mihkel