CADster
06-09-2004, 08:22 PM
http://www.cadster.barney3d.com/images/2ships.jpg
both ships are real-time models.
rendered without lights in max but added some film grain and a slight color ramp to lighten the foreground in PS. it may be a little dark .. i think my gamma is off.
the perry frigate(foreground) is just under 9k triangles. the burke destroyer(background) is about 1500 less (mast rigging on the frigate ate the polies :) )
http://www.cadster.barney3d.com/images/detail.jpg
master textures were used in the render. the models use 4 1024 maps and 1 256 map (weapons). the 1024 maps will drop to 512 when incorporated in the realtime engine.
this is my first post in the finished gallery forum. i usally just post finals in the game forum. the firgate looks large in this pic but its scaled :shrug:
crits are always welcomed.
working on a ticonderoga<sp> cruiser now and then ill start a nimitz carrier.
both ships are real-time models.
rendered without lights in max but added some film grain and a slight color ramp to lighten the foreground in PS. it may be a little dark .. i think my gamma is off.
the perry frigate(foreground) is just under 9k triangles. the burke destroyer(background) is about 1500 less (mast rigging on the frigate ate the polies :) )
http://www.cadster.barney3d.com/images/detail.jpg
master textures were used in the render. the models use 4 1024 maps and 1 256 map (weapons). the 1024 maps will drop to 512 when incorporated in the realtime engine.
this is my first post in the finished gallery forum. i usally just post finals in the game forum. the firgate looks large in this pic but its scaled :shrug:
crits are always welcomed.
working on a ticonderoga<sp> cruiser now and then ill start a nimitz carrier.
