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View Full Version : Game Art Comp 7: Danger Mouse


funkyrayuk
06-09-2004, 02:17 AM
I know it's too late to enter the comp but I thought I'd have a go at it anyway.
Here's my first low-poly attempt- exactly 1500 polys.
let me know what you think

funkyrayuk
06-16-2004, 01:48 PM
http://freespace.virgin.net/r.dauncey/index.htm

i've worked out how to send this file now so here it is.
only problem is that it also includes my concept design for my website.

funkyrayuk
06-16-2004, 04:37 PM
http://freespace.virgin.net/r.dauncey/webpage-concept2.jpg

ok ok
it really should work this time

funkyrayuk
06-17-2004, 01:47 PM
http://freespace.virgin.net/r.dauncey/d_m_closeup.jpg

here's a closeup of DM

can anyone tell me how you create an image/render of the mesh overlaid on the smoothed render. i notice that everyone seems to be able to do except me. kinda like the middle shot in my previous image. can it be done within max or is the only way to take a screen shot and edit it in photshop

thx in advance

Lekku
06-18-2004, 02:26 AM
Finally finished! As far as putting a wireframe (?) over your model, the easiest way with Max is to render a shaded, and wire from the same posisiton. Take it to Photoshop, and overlay the wire. Make sure you render to a 32 bit file, so you can selct the alpha. Makes work so much easier. I suggest 32-bit tga's.

EDIT - Yeah, I JUST noticed that you already did that.

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