View Full Version : Game Character (UT2K3): Gib
06-09-2004, 02:13 AM
Name: Gilbert "Gib" Kapler
Data: During a Space Marine raid on MX-2389 Purgatory, an entire platoon was obliterated by Necrid forces. Raised by necromantic magic, Lt. Kapler was among the unfortunate souls doomed to undead service to the Necrids' Spectre Marine army.
You can check out other images of the progress, and if you have UT2K3 installed, download the model, at:
Any critique is welcome. Do your worst.
06-10-2004, 03:37 AM
06-10-2004, 04:49 AM
seems decent but need more detail as far as textures go. also why are some parts of his body transparent? anyway keep working on it..
06-10-2004, 05:43 AM
looks cool to me - probably looks better in motion than standing still like that - any chance of posting a movie for us poor UT-less souls? nice job!
EDIT - saw the movies, i think the "ghost" effect is very cool. it's funny, even when those parts are hard to make out your eye kind of fills them in for you. I agree with the others here though, the texture could use some dirt and noise, especially on the bone areas, mostly to match the armor and the UT universe.
06-10-2004, 05:48 AM
06-10-2004, 05:49 AM
Link to the QuickTime Movie (http://mywebpages.comcast.net/bdemong/stillgallery/gib.mov)
06-10-2004, 06:02 AM
Armor parts look solid, could use more detail in the texture. Referencing the stock characters is a good idea. The missing bits really bug me though. Seems like you could come up with something freakishly inventive and gorey, such as bloody tendons and ligaments connecting everything to make a solid form. :)
Really exaggerate the glow effect if you want to stick with that.
06-10-2004, 08:47 AM
The texture map is pretty detailed, moreso than the engine displays at that res/distance, anyway:
Where should it be more detailed?
Also, on the ghostly parts: I wasn't really going for gore. Note that it's just bones and armor, as if he's been dead a while. I could make the alpha a little less transparent but it looks fine moving (IMO).
06-10-2004, 02:53 PM
This is great . . .
Add some more grit/noise to the bone texture, maybe some of the other textures as well.
One thing that really bugs me, is that hard bevel across the breast plate/pec region. Kill it! Make the breast plate even.
Show some viewport shots of the model and wireframe out of interest.
06-10-2004, 10:35 PM
Here's the wireframe. (Actual model is triangulated; I just think screenshots of quads look cleaner.) Gib is about 2500 polys, average for a UT2K3 character.
Also this isn't a WIP. I appreciate the critique but I'll be applying it to my next character :)
06-10-2004, 11:13 PM
Also, just a side note, this character took a little under a week from drawing to game.
06-11-2004, 12:55 AM
Looks Cool =)..
Agree what was said above about the texture.
I also think that if he had a Spine running Through him that would look really badass. Last but not least try a little darker color scheme with rust and dark colors =), just a thought but i think it could work well.
06-11-2004, 02:44 AM
A friend wanted to see the UT2K3 Karma (ragdoll effect), so I made a short movie, thought I may as well post it here. In-game, kinda neat.
01-18-2006, 11:00 AM
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