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storaro
06-08-2004, 09:19 PM
Hi all
I am doing a cat skinning right now and running in some problems.
I use max 6, but I guess it can go for any 3d soft.

Basically it’s a cat made from 3 meshes:
-The head
-The body
-The belt around its neck.

The question is, do I need to connect it all to 1 piece?
How can I work it out that the connection in the neck will bee seamless?
And how do rig the belt around its neck that its wont intersect with the cat’s body\head?

I’m sure you guys ran into it or have a suggestion for that.

Thanks a lot.

SenorSean
06-13-2004, 04:52 PM
it doesn't need to be one mesh. the game company i work at keeps the head seperate from the body because of the blend shapes on the head and the restrictions in the game engine. so you have to make sure that the CV's or vertices of the border between the two meshes are weighted the same.

in maya you can use the component editor which is more or less a spread sheet where you enter the weight value of a CV or vert from 0 to 1. don't know squat about max though. but as long as the CVs or Verts that are bordering the meshes are weighted the same it will deform right. and you bind all 3 of your meshes to the right at the same time. i'm no expert but im pretty sure thats how its done. good luck.

eburdeinick
07-08-2004, 03:00 PM
It can also be one mesh if its not going to be a game model, if you're using dinamics for the belt on his neck than you have to be careful so it wont intersect, otherwise it can be all one model including the belt... it all depends on what youre goint for... abot the head welded to the body, it has to have the same amounts of points .... thats about it... good luck

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