View Full Version : the coke crusher
hannibar 07-21-2002, 11:41 AM (Update : scroll down)
This is my latest. Modelled and rendered in blender. I would like some comments.
http://users.pandora.be/willem.packet1/vat.html
-hans-
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pluMmet
07-21-2002, 12:05 PM
needs a little more work on those forearms and hands:beer:
Joril
07-21-2002, 12:37 PM
I agree, give him a more natural pose.
It's like he's gesturing something like "what???"
The face and the hands (no palms) look really weird.
Flypaper
07-21-2002, 04:02 PM
It's a good start, but you've got a long way to go as far as lighting, texturing and posing.
hannibar
07-21-2002, 05:12 PM
Can you give me a few tips on the lighting?
I put more effort in lighting in this project than in other projects.
Here's my light setup.
I created a sort of lightdome who is bluetinted.
I created my keylight on the left of the camera, spreading some blueish light, and a filllight on the right with a red tint.
How should I improve the lighting?
Flypaper
07-21-2002, 05:43 PM
Try tweaking some of these things, I'm not familiar with blender so you'll have to go by what I say:
The Scene seems too bright, too washed out, try lowering the multipliers on the lights. If this is a day scene try using a soft yellow instead of a softblue
The shadows seemed too defined for an outdoor scene, try softening them up a little, making them a little less dark.
Move the Keylight way up, as this represents the main light in the scene ( or sunlight) right now it appears to come straight across instead of down. I couldn't even tell there was a fill light in the scene, If your dome lights are set up correctly, you shouldn't even need this light.
As far as texturing is concerned:
The ground seems ok, could be a little more dirty, Try adding a dark hue around where the ground reaches the walls - displace it a bit, make it a tad uneven or even cracked (I'd also make it a bit darker), Maybe place some more rubbish around. The barrels are all using the same texture. Take that texture and alter it for each barrel. People will immediatley spot a re-used texture, try something different on each barrel, perhaps give a few of the dents in different places on each barrel. The barrels as a general rule are too shiny, maybe try using a specularity map (IF blender has one) and reduce the shine to only certain areas which aren't corroded.
As for your character, try giving him a custom map, unwrap him and texture him correctly, Right now you've just slapped on a generic texture. Give him correct bump mapping and specularity maps. And give him a natural pose.
Good luck and keep at it!
hannibar
07-22-2002, 10:43 AM
Thanks for the texture and lighting tips. I appreciate this alot.
Hope I can do all those changes in one day (its for a contest with deadline today)
hannibar
07-22-2002, 12:47 PM
here's an update
http://users.pandoa.be/willem.packet1/vat.html
As you can see I changed the pose a little.
I adjusted the lighting a bit, and did a few things with some textures?
What do you think about it?
-hans-
Flypaper
07-22-2002, 05:35 PM
Nice improvement! It looks much better now that you moved that keylight up! I look forward to your future progressions, and good luck in your contest!
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