PDA

View Full Version : Importing Daz Characters into Cinema 4D


Polou
06-05-2004, 10:42 PM
Hi there

I was wondering if someone has tried importing a character from Daz.

The new "David" character is really well done as well as others and will save a lot of time. They are talking ' unimeshe ' no idea what that means...!

Any ideas on this subject..?
Thanks.

JoelOtron
06-06-2004, 02:21 AM
http://www.greenbriarstudio.com/3D/

Pricey, but will allow you to bring them in with materials and morphs intact (with the morph system and the CR2 loader).

Otherwise, just export as .obj to open the pzr model in cinema.

Polou
06-06-2004, 03:32 AM
Thanks Joel

It's a great news for me.

I wonder if I can have some feed back from those who have tried the greenbriarstudio plugin.

Been able to load everything .. materials, morphs.. etc.. in one go will save me a lot of time.

Again thanks :thumbsup:

jddog
06-06-2004, 11:38 AM
Free tutorial by me:

http://www.renderosity.com/homepage.ez?Who=jddog

Is a pdf document fully printable (def 150 dpi)


You ned to be Renderosity member to download it (it's a free community like CGtalk)

jdd

Erik Heyninck
06-06-2004, 12:00 PM
JDDog's tutorial is great, very complete, free, and tested.

Unimesh means that DAZ have created a mesh of a human being and that this mesh is used to create several characters.
Advantages: same UV map, so all textures work.
Second advantage (for them) is that they can create different sets of morphs so that people buy more than one time the same mesh.

They now plan to leave Poser behind by adding better joints ( CBmaps etc). Because joints are where all P-based characters crumble into dust.

jddog
06-06-2004, 12:10 PM
Originally posted by Erik Heyninck
JDDog's tutorial is great, very complete, free, and tested.


:blush: thanks Erik, I'm happy that people found this work good or interestig.

jdd :D

ooo
06-06-2004, 12:32 PM
thanks for that tutorial JDD!
For a project wich I'm working on at the moment I also use some DAZ/Poser characters for use in C4D. I need some animations so I used ePLA

http://www.cinemax4d.de/epla/home_us.html

With ePLA you export an poser animation to a series of obj-files wich in C4D become a serie of keyframes. It works allright, but is not ideal because there is no way you can edit the animation when its imported in C4D.

I read some threads about greenbriars plugins and was wondering if this works better. At least you get a rigged character so editing the animation is possible. Anyone experienced with importing a poser animated character into C4D with Greenbriar plugins? Is it a one-click solution or do you you have to adjust everything manually in C4D?

Other3DMaster
06-06-2004, 02:15 PM
There used to be a great plug-in available on the curiouslabs' site that worked in version 7, but with version 8 and os x, it didn't work anymore. I got great results with it, but I don't think it's been updated.

anobrin
06-06-2004, 02:15 PM
Originally posted by ooo


I read some threads about greenbriars plugins and was wondering if this works better. At least you get a rigged character so editing the animation is possible. Anyone experienced with importing a poser animated character into C4D with Greenbriar plugins? Is it a one-click solution or do you you have to adjust everything manually in C4D?

No its not a one click solution
it still requires some additonal weight mapping/adjustments:cry:
I still maintain an Old seat of cinem4DXl7.3.3
on my MAC OS9 Drive and use the free poser4 propack
poser scene import plugin that imports full poser scenes/
characters into cinema with all textures and poser animation data
intact.
whats really usefull about the plugin is that I can make the poser scene
editable in cinema ,this loses all the animation data by breaking the file
referenced connection to the original poser file but you now have a native
cinema 4d scene that can be opened and rendered in any version of cinema.

acmepixel
06-06-2004, 02:37 PM
Nice tip Anobrin. I wish Dave would update his Greenbriar plugs to finish the weight mapping feature.

Have you figured out how to get Poser 5 Dynamicly posed cloth out of Poser?

FreWe
06-06-2004, 02:50 PM
Regarding pugins: You might also want to check out Reiss-Studios for their Body-Shop productline. The C4D plugin is not yet available but should be on their development list - might be an alternative in the future...

/http://www.reiss-studio.com

For importing the obj-models you might want to try Niki's plugin for C4D, with that it's possible to apply all materials with the blink of an eye and the material-mapping from Poser to C4D is much better than with the CuriousLabs-plugin for C4D. If you are working with stills this might be THE alternative... :)

/http://www.amazonescity.com/download/free3dformembers/index.php

anobrin
06-06-2004, 10:48 PM
Originally posted by acmepixel
Nice tip Anobrin. I wish Dave would update his Greenbriar plugs to finish the weight mapping feature.

Have you figured out how to get Poser 5 Dynamicly posed cloth out of Poser?

Sadly No :blush:

regarding "reiss studio" Even if they develope a poser import plugin like the one thay have for MAX ,Im almost certain it will be windows only:rolleyes:

IF DAZ is smart they will Dump Posers ancient Ascii based Cr2 format for characters and release their humanoid content in an industry standard weight mapped format and release a comprehensive SDK so there can be an FBX export plugin for their new DAZ studio program.

Polou
06-06-2004, 10:58 PM
Thanks Guys

Great Tut.. jdd, I've read it, very well done unfortunatly for me I don't have Poser and don't plan to get it yet. Maybe the next version.

Right now I'm testing Daz Studio Beta version. Not very stable and the renderer 3Dlight is not always working.
Daz Studio could be a great plugin for Cinema 4D and other 3D packages in the future.. we'll see.

From the answers on this thread, they are plugins to help import directly (without Poser) Daz Characters with morphs and materials into Cinema 4D but not at the push of a button....!

JoelOtron
06-07-2004, 01:40 AM
I just noticed that Daz studio beta is available for download. Read throught the manual. No animation yet, but they mention an animation plugin coming eventually. Whats everyones opinion of the beta? I'll give it a spin sometime this week.

anobrin
06-07-2004, 03:43 AM
well without animation features( with a proper Dope sheet and graph editor)
Daz studio is basiclly a worthless peice of poo-ware that renders
still images of poser figures. :rolleyes:
They say the first export plugin will be for lightwave3D :thumbsup:
followed by MAX.

Erik Heyninck
06-07-2004, 07:17 AM
Untill DAZ make the step to Claude Bonet etc, Daz Studio does not come anywhere near Poser.

stew
06-07-2004, 08:37 AM
Originally posted by acmepixel
Have you figured out how to get Poser 5 Dynamicly posed cloth out of Poser?
Shouldn't that be possible to do with the ePLA plugin that was linked above?

jddog
06-07-2004, 01:27 PM
Originally posted by ooo
thanks for that tutorial JDD!


Originally posted by Polou
Great Tut.. jdd, I've read it, very well done unfortunatly for me I don't have Poser and don't plan to get it yet. Maybe the next version.


:blush: thanks !

Polu: stay tune I other version (Cinema or Poser) comes out I will up-date it !

jdd :D

Polou
06-08-2004, 11:02 PM
Thanks jdd, I will stay tune you can be sure of that.

Just curious, how about the CD with 18 characters fully rigged for Cinema 4D...! Are they like Daz/Poser characters (as good)..?
Do they came with poses/morphs..?
How about the clothing of those characters?
What do you think?
Thanks

anobrin
06-09-2004, 01:05 AM
Originally posted by stew
Shouldn't that be possible to do with the ePLA plugin that was linked above?

NO :cry:
posers implementation of the size8 softwares cloth engine
uses a .Dyn file that contains the recent simulation information.
this file is autosaved in the same directory as your poser scene file as you probably know.
i tried exporting a draped cloth out as a series of object files
and it only sent the flat undraped clothplane.
if poser could "Bake" its cloth sims like other programs this might be possible
but not as it is now i cant get it to export the draped frames
Id be curious to see how "Riess studio" and Eon Software (Vue)
Got poser5 cloth simulation to import into other programs.

at this point id be happy to have a OSX recompile of the old
propack plugin for C4DXL version 8+:rolleyes:

jddog
06-09-2004, 05:55 AM
Originally posted by Polou
Just curious, how about the CD with 18 characters fully rigged for Cinema 4D...!

Probably they are really good, just I don't have it... I use only Poser and Poser+Daz Figures.

jdd

Erik Heyninck
06-09-2004, 05:58 AM
What CD is that? 18 fully rigged figure meshes for Cinema?
Mmmm...

jddog
06-09-2004, 06:27 AM
What CD is that? 18 fully rigged figure meshes for Cinema?
Mmmm...

Take a look at


http://www.maxon.net/pages/products_3rd/zygote/zygote_e.html

jdd

anobrin
06-09-2004, 12:37 PM
Originally posted by jddog
Take a look at


http://www.maxon.net/pages/products_3rd/zygote/zygote_e.html

jdd

those maxon prerigged characters look like early zygote models ,nowhere near the realism or versatility of the most recent generation Daz humans.

and forget about animation with lipsynch using these folks.
and they are not built to motionbuilder naming conventions
or rigged with Soft IK AFAIK
I recently introduced one of them to a contemporary Daz figure
and they didnt really "get along" :D

http://66.70.166.29/promo/slam%20post.mpg

stew
06-09-2004, 01:55 PM
Originally posted by anobrin

i tried exporting a draped cloth out as a series of object files
and it only sent the flat undraped clothplane.
I just tried, and I got all the cloth deformations in my OBJ files. What version are you using? I just tried the OS X version with SR 4 applied.
if poser could "Bake" its cloth sims like other programs this might be possible
but not as it is now i cant get it to export the draped frames
Well, in case I just had luck but the general case is that it doesn't work, I'm very confident that this could be handled with a custom-made OBJ export in Python.
Id be curious to see how "Riess studio" and Eon Software (Vue)
Got poser5 cloth simulation to import into other programs.
I suppose both of them are using the Poser SDK (the ProPack plugins were built on that SDK, and the Reiss Studio plugins are derived from these).
I know that you have full access to the deformed cloth geometry from Python as I was able to export that in my RenderMan export script.
at this point id be happy to have a OSX recompile of the old
propack plugin for C4DXL version 8+:rolleyes:
You're not the only one...I wish Reiss Studio were faster.

anobrin
06-09-2004, 02:50 PM
Originally posted by stew
I just tried, and I got all the cloth deformations in my OBJ files. What version are you using? I just tried the OS X version with SR 4 applied.


Perhaps i exported them incorrectly Stewer,
I only attempted this once many months ago
in poser5 OSX first release,
but from my personal workflow perspective this EPla multi-Object file method
is not really viable anyway as it would not bring in textures
and trans maps from poser and i would have to resurface everything
manually in Cinema 4DXl..no thanks!! :cry:

I want a direct one button ,import a PZ3 ,solution like the good old propack. :bounce:

and frankly Macintosh users should not get too excited about “Reiss Studio"
as they seem to be developing for windows only. :rolleyes:

stew
06-10-2004, 12:04 AM
Originally posted by anobrin
Perhaps i exported them incorrectly Stewer,
I only attempted this once many months ago
in poser5 OSX first release,
I didn't do anything special in my test - I just had a sphere collide with the simple cloth plane and exported that as a series of OBJs using the default settings. I don't own ePLA, so I couldn't try it with that, but the resulting OBJs included the dynamic deformations and imported just fine in C4D.
I want a direct one button ,import a PZ3 ,solution like the good old propack.
*cough* FBX *cough*

dhulse
06-10-2004, 12:42 PM
There are some instructions posted on the PostForum boards on how to get the Poser plugin to work with Cinema 4D version 8 (I believe this is Windows only, but double check).

I have tried this and it works. The only problem is that when you go to render, it always prompts you to locate the Poser file (it only does this once when rendering an animation).

Link is here:

[URL=http://www.postforum.com/forums/read.php?f=6&i=63533&t=63533]

Dan H

anobrin
06-10-2004, 03:37 PM
I ve heard of that but im an animator and using a Mac:hmm:

CGTalk Moderation
01-18-2006, 09:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.