PDA

View Full Version : animation: walkingThroughHamburg


laluneverte
06-05-2004, 12:12 AM
Hi all,

this is my first post in this section of CGTalk,
I'd like to present a take from an upcoming short-short
for my demoreel.

software:

boujou 2.1
Digital Fusion 4.04c
XSI 4
Adobe Photoshop 7

shots:

http://217.160.138.15/helge/walker/take01_a.jpg

http://217.160.138.15/helge/walker/take01_b.jpg

ca 5 MB divx 5.05
http://217.160.138.15/helge/walker/take01.avi

Any ideas concerning the CG-integration?

cheerio,

helge

JesseDavis
06-05-2004, 12:21 AM
i think it is very excellent. I noticed (I think) that the sign moves before the (bullet?) hits it. Its coo.

7hoR
06-05-2004, 12:29 AM
I was always curious, how do you get 3D models into a actual video? Excuse my n00bness :p

THEUNFORGIVEN
06-05-2004, 01:45 AM
Nicely done!:thumbsup:

laluneverte
06-05-2004, 12:26 PM
7hoR

for me it was hard work, as I am a programmer originally. ;-)
It's all about masking. I created masks for the trees, houses, cars and so on, to mask the robot. Furthermore, I created shadowcasters in the 3d scene as well as reflection objects such as the houses and the trees. This way I tried to integrate the CG into the video footage.

leho
06-05-2004, 10:05 PM
is there any tutorial for this one? i would really like to learn something about it. thnx:scream:

telek
06-06-2004, 01:15 AM
The motion looks really good and the textures look good. The camera moves considerably and the motion track in Boujou is well done.


Couple things, the shadows on the robot seem correct, but the whole thing is so softened.

The specular reflections/bright flashes don't seem appropriate. They give away the computer more than enhance believablity.

If this robot is that shiny, there should be refracted/bounced light on the building as it walks by, not just reflections in the windows.

Don't be afraid to be bolder with your color, especially on a brightly lit day, the colors feel washed out, and combined with motion blur = flatness.

Perhaps do some adjustments to your matte to make the robot pop a bit? Some artificial depth of field? or reduce some color in the bkg for atmospheric perspective?

Overall great work, and I am certain all the comments I made are very subjective.

laluneverte
06-08-2004, 01:13 PM
telek,

thanks for your comments.

I will try to improve the quality of the combine.

Stay tuned!

francescaluce
06-08-2004, 01:29 PM
I am a programmer originally
..so did you finish your studies?.. :cool:

the only thing I noticed is when the robot go off the scene.. I mean behind the build.. it receives an hard shadow.. and it looks really too hard.. I suggest you to use occlusion instead.. another thing, always when the rb go off the screen, is that there's a little bounce of light in all the frame..

anyway remarkable piece of work.




ciao
francesca

laluneverte
06-08-2004, 06:20 PM
yes. sort of finished. don't ask. ;-)

here's a new shot...

http://217.160.138.15/helge/walker/take02_a.jpg

http://217.160.138.15/helge/walker/take02_b.jpg


quicktime sorenson 3 5.6 MB

http://217.160.138.15/helge/walker/take02_high.mov

let me know what you think.

cheerio,

helgor...

oj3332
06-10-2004, 06:19 AM
this is so cool! I am desperate to do something like this but can't figure out the whole tracking thing to save my life :(


Olz

klopfer
06-10-2004, 01:51 PM
helge, nice work, only thing that i find a bit distracting in shot_01 is that you dont really see where the bot is walking on, first impression: the railing, but then it disappears behind the building. otherwise cool.

Yen3D
06-14-2004, 09:42 AM
looks good but...I think the robot is moving to fast....

you need to make him heavier, so he needs to be slower to have more weight!

see robocop for reference! ED209- is not that big and see how slow he moves...

CGTalk Moderation
01-18-2006, 10:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.