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Oren Ben-Tov
07-20-2002, 08:57 AM
I work on my final short in college,
I made all the animation scence( with Biped from CS), with the models with out the texturing or uv maps on them.

The textured models are on a diffrent max file(they are allready skined to a bip skeleton too).

when I try to replace an object like the body with the textured body, I get 2 Bipeds skeleton instead of one.

when I put on a Bip file the Ik doesnt stay the same, so if I animated him puting a leg on something - now it pass throw it.


What is the best way to merge\replace the animated models with the textured models. with out losing the animation and the morph targets animation.

Thnks

LFShade
07-20-2002, 05:42 PM
I'm curious; why would you not just animate using the textured version of the models? If it's a viewport interactivity issue, you could just turn off textures in the viewport. Seems to me that doing all the animation on the textured version would be the surest way to preserve everything.

Am I missing something here?

Oren Ben-Tov
07-20-2002, 11:10 PM
That is a good advice if I had it 2 month ago :shrug:
I allready finished 5 min of animation with out the textured vergions of the models, I textured them just now.

I kind of solved it, I saved the bip files and the morph targets from the animation scence then merge them to the textured model scence.

The problem is that the biped ends up in a diffrent place( his bip is not in the same vertical position like in the old file - wierd)

Ill have to figure it out :p

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