Oren Ben-Tov
07-20-2002, 08:57 AM
I work on my final short in college,
I made all the animation scence( with Biped from CS), with the models with out the texturing or uv maps on them.
The textured models are on a diffrent max file(they are allready skined to a bip skeleton too).
when I try to replace an object like the body with the textured body, I get 2 Bipeds skeleton instead of one.
when I put on a Bip file the Ik doesnt stay the same, so if I animated him puting a leg on something - now it pass throw it.
What is the best way to merge\replace the animated models with the textured models. with out losing the animation and the morph targets animation.
Thnks
I made all the animation scence( with Biped from CS), with the models with out the texturing or uv maps on them.
The textured models are on a diffrent max file(they are allready skined to a bip skeleton too).
when I try to replace an object like the body with the textured body, I get 2 Bipeds skeleton instead of one.
when I put on a Bip file the Ik doesnt stay the same, so if I animated him puting a leg on something - now it pass throw it.
What is the best way to merge\replace the animated models with the textured models. with out losing the animation and the morph targets animation.
Thnks
