View Full Version : Run Cycle
06-02-2004, 07:56 PM
Kindly give comments for one of my characters in the demo reel. This is just a animation test
PS:You have to save it to view. Can not be opened directly
Run Cycle (http://www.vfs.com/~3d47pritish/My_Run.mov)
06-02-2004, 10:02 PM
I received a page cannot be displayed error after clicking on your link
06-03-2004, 12:20 AM
look very good, personally I´m not an animator, but my only critique could be the arms, I dont know what is exactly. maybe the hands motion.
06-03-2004, 04:23 AM
Improved the animation. Gave it more up and down movement.
How do you feel abou it now
PritishRun Cycle Improved (http://www.vfs.com/~3d47pritish/My_Run2.mov)
06-03-2004, 07:52 AM
here is improved run cycle
Run Cycle Improved (http://www.vfs.com/~3d47pritish/My_Run2.mov)
06-03-2004, 01:36 PM
Not an animator either, but I did studied some basics. :)
- On frame 12, both foot were locked in the same place as frame 11. (You either forgot to animate both foot on that frame or did that on purpose)
- missing hips movement, I take you'll add them later just like you added shoulder swing on your latest video.
- from my own observasion and study, people tend to lift their thigh and kick the other leg behind faster up in the air, then slow down when they about to hit land when running, if you know what I mean. Unlike walking, where lift and land is almost (stress almost) averaged out.
- Add subtle movements here and there will give your charactor a lot of er... character.
I haven't animated anything for almost 2 years, forgive me if I made any wrong critiques. Seeing you made effort updating/improving your animation, thought I'd at least spend 20 mins staring at your run cycles and give some comments. (although after staring at the cycle for 5 mins, I sort of gone into a trance, I had to snap out of it and scrub it frame by frame to pick everything apart, hehe)
11-16-2004, 12:41 AM
wOW pritsh lol1
01-18-2006, 09:00 AM
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