pappuftp
06-02-2004, 05:59 AM
I have a low poly model for which i have 2 generate a normal map from a high polyversion. The low poly model has been modeled using the high poly version as a guide line but is not a modified version of the high one ( meaning its a seperate model made from scratch.)
both have seperate UV co-ordinates. Would that be a problem when applying the Normal map in the game?.How does a game engine implement the noraml map? is it the same procedure as say color map ( relying on the same uv co-ordinates ) or does it have a seperate UV channel for normal maps?
Please shed some light on this subject thank you
both have seperate UV co-ordinates. Would that be a problem when applying the Normal map in the game?.How does a game engine implement the noraml map? is it the same procedure as say color map ( relying on the same uv co-ordinates ) or does it have a seperate UV channel for normal maps?
Please shed some light on this subject thank you
