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Trizoy
06-02-2004, 05:59 AM
Hey :)

I just started messing around with alpha maps, and I've run into a slight problem, and wondering if somone could help out?

My alpha channel maped objects work fine, except when you place 3 alpha channel maped objects in a row, the 3rd object's alpha channel won't work, and will be displayed as opaque. Is this a common problem, with a common fix, or is there something that I am doing wrong?
Any help is much appreciated!! :)

Thanks again,
-Trizoy

EdHarriss
06-02-2004, 07:19 PM
Turn up the raydepth setting in your render options. Or, use the sprite shader to instead. (It is not limited by ray depth.)

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