Shayder
06-01-2004, 09:18 PM
Hello everyone.
I want to simulate mud going through a a cavern type thing. I am using blobby particles and I have them looking pretty good. I would like to create a per particle trace depth expression so that they stay contained better within the cavern geometry, but I'm not very bright when it comes to creating them. Could someone point me to a tutorial or some type of solution?
Thanks!!
I want to simulate mud going through a a cavern type thing. I am using blobby particles and I have them looking pretty good. I would like to create a per particle trace depth expression so that they stay contained better within the cavern geometry, but I'm not very bright when it comes to creating them. Could someone point me to a tutorial or some type of solution?
Thanks!!
