View Full Version : Still: Squashed under symbol
06-01-2004, 12:34 AM
Hi, it's me, with my last work...for today.
I like it:thumbsup:
Fun but symbolic ... nice!
The ony crits for me is the character's expression..a too large smile for a death like that ;)
06-01-2004, 01:07 AM
Haha, that made me smile! :)
The expression on his face is good enough for me, but perhaps it would be nice to see his tongue dangling from his mouth, or crosses where his eyes are (so he looks dead).
But it's finished enough for me though. :applause:
06-01-2004, 09:26 AM
great image, its pretty funny.
I dont think it needs crosses on its eyes, I mean that might look a bit odd with his eye on the ground like that, but crosses on his eye sockets.
I agree with the tounge though, but dont lose the smile! :p
06-01-2004, 05:34 PM
Thanks, I'm glad you like it. If adding a tounge will make you happy...I will consider it for sure. The adding of the tounge will take place sometime later today if all goes as planned...stay tuned.
06-01-2004, 08:46 PM
hahaha, god i love sick humour :cool:
06-01-2004, 09:17 PM
Well as we all can clearly see there has been added a tounge, as promised.
Rendertime for tounge= 54 sec
Method of modelling= Loft
Thanks for the tip, anything else you require just say it.
06-02-2004, 10:34 AM
nice blood , funny and crazy !:thumbsup:
06-02-2004, 12:06 PM
lol... Dude Funny and very Cute...
nice Blood... But why is he Smiling? open he's Mouth and put out a tongue.... haha Just Kiddin... Very nice Work!
06-02-2004, 04:39 PM
:D very funny work, Like it a lot!
06-02-2004, 05:29 PM
I laugh big when i saw the dude's smiling even he is in trouble.
06-02-2004, 09:23 PM
Excellent piece of work, and the last for the day? How long did it take?
The aspect I like the most has to be the lighting and colour, in a very subtle and eyecatching mix.
06-05-2004, 12:15 AM
Thanks a lot!
Frank- I did it during an evening so it was a pretty quick thing. I had the character pretty much done since before.
06-27-2004, 01:22 PM
very nice rendering and lighting.
01-18-2006, 09:00 AM
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