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OriK
05-31-2004, 09:46 PM
Hey all!

A long time ago I modeled this "lowpoly" car. The model has 12117 Faces (without driver). I don't want to make complex backgrounds for the scene because the car was built for racegames.

http://www.orik.de/orik/Render/7er_BMW/01.jpg

http://www.orik.de/orik/Render/7er_BMW/02.jpg

Fro$tByte
06-01-2004, 04:30 AM
Nice car, but can 12117 polys be considered low?

sculpter21
06-01-2004, 06:09 AM
I love it can you reccomend to someone who inspires to build a car like that for their portfolio how you did like did you use patchs or polys with the cut tool

Alex

OriK
06-01-2004, 01:21 PM
I know other carmodels which have more than 15000 Faces. They are working without any probs in different game engines. So I call gamemodels with less than 15000 Faces lowpoly. In the game "World Racing" I drove a Nissan Skyline with around 18000 Faces. Very smooth with high framerates.

For "lowpoly" models I don't use "editable patch". The BMW was built with splines and surface modifier. Another possibility is boxmodeling. Extrude and bevel new polygons.

Here is a newer version of this model. The polycount amounts to 13395 Faces.

http://www.orik.de/orik/Render/7er_BMW/BMW7_01a.jpg

http://www.orik.de/orik/Render/7er_BMW/BMW7_02a.jpg

http://www.orik.de/orik/Render/7er_BMW/BMW7_03a.jpg

http://www.orik.de/orik/Render/7er_BMW/BMW7_04a.jpg

http://www.orik.de/orik/Render/7er_BMW/BMW7_07a.jpg

sculpter21
06-01-2004, 03:54 PM
DID you use brazil or anything for the car textures and YOUR THE MAN

Alex

ilovegraphics
06-01-2004, 04:39 PM
Beautifully done, especially for low poly work!

specs44
06-01-2004, 05:37 PM
nice model but did u really have to use that type of spolier? that car just seems to beautiful for that type.

RmachucaA
06-01-2004, 08:52 PM
and may i ask how many 15,000 Poly cars where on the screen at the same time? a full field? just you? theres a reason for 10k poly limits in general, or even lower, so dont make assumptions like that.

Appart from that nice model, i enjoy the original model so much more then the blasphemy of modifications you have on the second.

OriK
06-02-2004, 12:02 AM
There were 5 other opponents on the road in a world with an amazing long sight. The race engine of "World Racing" was created to handle a very high polycount. And there are some more modern race engines which can process this high number of polys. I try to make an ingame screenshot with all 5 opponents :) (maybe a small video ;) ).

Hm, the tuning parts :) . I like these parts. I also like GT-wings ;) . But this is purely a matter of taste. So I don't like carbon optic at all :) .

Thanks for your comments.

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