Julez4001
05-31-2004, 01:34 PM
I remember 6 years ago, when Puppetmaster was first introduced as a plugin for Lightwave..that everyone doing anything remotely with character animation in LW..thought it was the holy grail.
With messiah taking form, this feature has seen to have been taken a backburner ...while it is lattice-like qualities, one think of full-blown lattices but for patent reasons (ie: COST) has stiffled this advancement (my guess) but could ther ebe some new ideas t work around this technique. I personally every use it because most of everything I model has some type of break for me to "hide" a seam. Another one is that if one was to continue to model the characetr then point order would change and one would constantly change out sections (and after 3 sections things get real tedious).
Anyone have any ideas in what direction (beside lattice) that this feature can be improve upon.
With messiah taking form, this feature has seen to have been taken a backburner ...while it is lattice-like qualities, one think of full-blown lattices but for patent reasons (ie: COST) has stiffled this advancement (my guess) but could ther ebe some new ideas t work around this technique. I personally every use it because most of everything I model has some type of break for me to "hide" a seam. Another one is that if one was to continue to model the characetr then point order would change and one would constantly change out sections (and after 3 sections things get real tedious).
Anyone have any ideas in what direction (beside lattice) that this feature can be improve upon.
