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View Full Version : Where do you get your textures from?


Fragger
05-31-2004, 12:44 AM
Well, we do you all get your textures from, wich you use for texturing a model?

(sorry for my bad English) :blush:

Northchild
05-31-2004, 05:23 PM
Got most of mine from the CDs at www.3dtotal.com, but I also love painting stuff so there's always the option to texture stuff myself. :)

Fragger
05-31-2004, 11:37 PM
I common use the inlcuded textures of a 3d program like 3dsmax or I'll search the internet for free textures.

EricChadwick
06-01-2004, 03:12 PM
My 2 cents...

I get them pretty much in this order... I use or modify textures from a texture library I keep on a hard drive, I take photos and modify them, I paint them from scratch or use a combination of procedurals and hand-painting, or I find something on the web and edit it, or I create a 3d object and use it to create a texture (good for easy arrangement, depth map, specular map, alpha map, etc.).

Most of the CDs I've seen aren't really that great. They're photos taken in the sun, or are really common surfaces, or they're too small. Web textures are usually full of compression artifacts, or are too low-res for what I need.

MSB
06-04-2004, 08:09 PM
painting them cuz I'm really bad in painting its really good way of practicing

Ranc0r
06-05-2004, 12:05 AM
when trying to get job will an employer look down on you if you use edited photos (taken by yourself) as opposed to you painting textures from scratch?

EricChadwick
06-05-2004, 12:26 AM
I've had some experience hiring artists in the past when I worked for a game company.

I wouldn't look down on them, however I do consider it as just another skillset, just one part of the overall impression. When examining an artist's texturing skills, I consider painting skills to be the single most important asset. Other skills like photo-manipulation are fine, but not the deal-killer that the lack of good drawing and color skills would be.

My 2 cents of course. It all depends on the job I'd need to fill. A Technical Artist, a Level Designer, a Modeler, these positions don't necessarily require drawing/painting skills. Although that's always a benefit for any art position IMO.

As many have said, many companies want an artist to be able to handle many different tasks, so it's less likely someone will be hired just to fill a single task like modeling. Unless it's a temporary hire.

replacer
06-11-2004, 12:56 PM
cd from www.exchange3d.com (http://www.forum3d.com/forums/forumdisplay.php?f=23) - Excellent textures ( imho) ...
Or my handmade, certainly ...

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