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View Full Version : All maps and shader rendered in a new diffuse?


6gZ
05-30-2004, 04:19 PM
Hi,
Is it possible to render with many maps first(diffuse, bump, spec, etc..) with SSS or other shading technique and then save the rendered bitmap in a new file? Then disable other maps and use the new file in diffuse slot? It would be great if its possible!
I am using 3dsmax6.

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