View Full Version : Lights following flight patterns
MellowFellon 05-30-2004, 08:26 AM Gday!
Guys I know I’ve been asking a lot of questions lately, sorry I’m just curios and loving my lw. Plus I’m a newbie.
Is it possible to have lights, flocking similar to the flight pattern of bird? Starting from some shape and morphing into another different shape? Would one use particles and have the lights as the particles? How does one get the particles to flock or fly (crowd?) into another shape?
:shrug:
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HowardM
05-30-2004, 10:26 AM
yes, you can Fxlink Lights to particles that you have flocked using winds, paths, etc...
:D
MellowFellon
05-30-2004, 12:31 PM
Thanks Howard.
Ok, but can i have the particles emit from a points? or a texture? Say i wanted the first shape to be a duck, and the second to be a swallow (2d shapes) Would i be able to use just the texture or points the have more control over the shape of the light birds?
HowardM
05-30-2004, 09:33 PM
Well, you could spray points in modeler, morph them into shapes.
Then make them an emitter (nozzle>vertices) and collision (stick with EXTREME bound power) ,morph and they will kinda work.
some particles will stray, so you can Edit them out...or try making the bound even higher...
MellowFellon
05-31-2004, 08:30 PM
Thanks I'll try that.
Iv'e been playing around in Layout trying to fxlink a light through a null to my particles. My system boms out if i try that. I might be routing things up the wrong way.
Sofar i've managed to parent the light to the null, and then fxlinking the null to my particle system.
I'll try get the scene file out. And post some renders.
I'm using lights to make it look better (almost like something out of warcraft) but the normal particles (HV's) seem to be working better.
Thanks for your help.:thumbsup:
HowardM
05-31-2004, 08:32 PM
Just FXlink the light to pfx, not a parented null.
MellowFellon
05-31-2004, 08:39 PM
Don't want to sound like a complete idiot (geuss it's to late) i'm using a point light, and it doesn't show when i run fxlink?
I'll get back to you.
HowardM
05-31-2004, 08:48 PM
here, to make life easier, since youre not going to size them or spin them using FXlinker.
open the lights motion properties and manually apply FXlink to the one light.
then simply clone it, and LW will assign each clone to the next particle...
:D
MellowFellon
06-03-2004, 06:08 PM
Got back to my scene today, and after reading your last post, realized what a fool i was for misreading. I hear FX_Linker you say FX_Link!
Great it works!
Thank you, Sir!
Btw you wouldn't know of any good particle tuts lying around the web would you? The manual is lacking. Geuss i should just go get a book!
:thumbsup: Cheez Mate
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