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Dreamy Kid
05-30-2004, 07:40 AM
http://www.geocities.com/d3v1n/border_problem.txt

Hi guys....as you can see in the picture above...i have a bit problem with maya targa transparency render. the jpeg render of my sphere ( pic 1 ) looks fine. but when i render it in targa with transparent background then add another background in photoshop, for some reason it created a border around the model. can someone tell me how to get rid of the border...any solution greatly appreciated. thank you

lazzhar
05-30-2004, 12:45 PM
Yest it happens all the time. Go to your Render global then uncheck PreMultipy.
For me I render to Tiff then Photoshop will exract the transparency without any problem.

Andrew W
05-31-2004, 08:53 PM
The problem is caused by Photoshop's very poor understanding of alpha channels and how to composite using them. lazzhar's Tiff suggestion works because TIFFs are the only format that Photoshop now loads with the transparancy "baked" in. I think Photoshop is unsure about pre-multiplied and unpremulitiplied mattes. If you load your Targa into any other compositing package they should comp fine. Basically Photoshop is not a good compositing package.

Hope that helps.

Andrew

Dreamy Kid
05-31-2004, 10:48 PM
thank you very much for the solution ! problem solved :thumbsup:

Mauritius
06-01-2004, 10:31 AM
In Photoshop, from the menu select Layer->Matting->Remove Black Matte.

This essentially divides by Alpha, removing a double pre-multiplication Photoshop might have erratically applied to your image on import.

.mm

lazzhar
06-01-2004, 12:51 PM
I've played a lot with that Premultiplied Alpha and found a solution by duplicated and inverting layers, but honestly I forget how I did it since I'm rendering to TIFF. But I didnt know about that method mentioned by Mauritius !

PS: Hey !! what are you doing in India man?? !!

Mauritius
06-01-2004, 01:32 PM
Working as 'Rendering Supervisor' on some European 3D movie produced in Banaglore with the intention to save money... ;)

.mm

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