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View Full Version : Machineflesh 2D Challenge Entry: Stephen Broome


malcolmvexxed
05-30-2004, 07:48 AM
Stephen Broome has entered the Machineflesh 2D Challenge.

malcolmvexxed
06-02-2004, 07:57 AM
http://www.cgnetworks.com/challenge/entries/4/3659/3659_1086159462_medium.jpg (http://www.cgnetworks.com/challenge/entries/4/3659/3659_1086159462_large.jpg)

good juxtaposition of an emotional yell and mechanical repair of organs/tendons from wounds. wonder about absolute centering of his head which is always aggravating. uniform will be mundane blues and grays, so bg will have to be sunset or something else with vibrant even if bg is not considered in final product.

malcolmvexxed
06-05-2004, 02:05 AM
http://www.cgnetworks.com/challenge/entries/4/3659/3659_1086397511_medium.jpg (http://www.cgnetworks.com/challenge/entries/4/3659/3659_1086397511_large.jpg)

1st version w/ defined lines. I'll soften everything as I render. Probably will follow this with hard light source and roughing in texture to his uniform to show damage. I'll probably give a glow or a halo to the tiny nano-creatures repairing the soldier as he's injured.

malcolmvexxed
06-13-2004, 07:38 AM
http://www.cgnetworks.com/challenge/entries/4/3659/3659_1087108737_medium.jpg (http://www.cgnetworks.com/challenge/entries/4/3659/3659_1087108737_large.jpg)

Working on the helmet just to figure out the colors and texture i want for the entire outfit. With the bulk of the helmet even though it's fairly streamlined I'll have to add layers to the uniform, probably add some ribbing to go with the kevlar sleeves, and expand on his vest. Also instead of external repairs, I've decided it's nano tech pouring from inside his body to repair damaged areas, healing with burnished metal slivers and tailing off.

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