View Full Version : Guns 'n' posers a short animation
jayreef 05-28-2004, 09:35 PM In my life I have had the honour of meeting many people, one of which was a friend called Oisin, from Ireland, who is now writing books, and being published.
I asked him to do me a project, i said i wanted to be a short animation. Something, that his name would always be attached too, and I/we would produce, and if it lead somewhere, and got shown, then cool. If not, well we tried
so.. if you want to see the script let me know
I am looking for people to give me a hand, modellling first, the animation, then we will put it together.
Its all copy righted, so we have all the say, and are safe to play with this till are hearts contents, I am not looking to complete this by next week, I have a life lol..
but i will need some pretty cool people to help me learn
story boarding/ facial stuff like lip sync/music
most of the other stuff involved with this I can do, but would love a hand with
the characters
http://homepage.mac.com/orions8/.Pictures/gunsnposers/donmodweb.jpg
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jayreef
05-28-2004, 09:37 PM
http://homepage.mac.com/orions8/.Pictures/gunsnposers/batclarweb.jpg
http://homepage.mac.com/orions8/.Pictures/gunsnposers/batdonweb.jpg
jayreef
05-28-2004, 09:39 PM
http://homepage.mac.com/orions8/.Pictures/gunsnposers/droneweb.jpg
http://homepage.mac.com/orions8/.Pictures/gunsnposers/sizeweb.jpg
and thats them, will need scenes and stuf too, o storyboard person who ever you are:applause:
Anyone want to come play :wavey:
Kid-Mesh
05-28-2004, 09:51 PM
Looks like an interesting and promising project.
(Subscribing) :p
-KM
Mechis
05-28-2004, 09:59 PM
Hey man,
I think this project is a little too big for me, but I just wanted to wish you luck.
To anyone considering this-- Jayreef is good to work with. Check out Teyon's evolution thread if you want to see his work and how he works with others.
see ya,
~Mechis
softdistortion
05-30-2004, 08:01 AM
BIG PLUG from me too.... Awesome Collab Teammate!
If we weren't already working together I'd be begging to be a partner. ;)
jayreef
05-30-2004, 01:02 PM
Thanks mechis & Softdistortion, , kind words indeed:blush:
Well no takers so far, so looks like i will start this project alone, but not to mind, as i get the models done will keep posting WIP's:applause:
and crit will always be welcome from anyone that passing the thread:wip:
Teyon
05-30-2004, 05:38 PM
sweet! robots aren't really my "thing". I'm an organic modeler but you let me know if ya need any of my skills for organic stuff. I could find time for ya I think.
jayreef
06-02-2004, 10:28 PM
thanks Teyon, do organic modellers do scenery, because i will need a scene for the whole take/short animation. reading the script it would be
We open on a brooding purple and yellow sky overshadowing a wild, rocky landscape. Lumbering, dramatic music rolls like thunder, and in the background, just over the horizon, smoke billows up and the flashes of explosions glow against the undersides of the clouds. The dull booming of big guns can be heard. There is a mighty battle being fought,
and
On the hillside below them, a camouflage-grey recruitment drone glides across the grass, running parallel to the ridge on which they stand. We cut from a close-up of their faces, back to the drone, and back to them again. They are frozen in exaggerated expressions of fright. We see the drone start to turn uphill, and they try to duck down further into the stiff, dry grass. But then it appears to hear something, and turns back again, gliding away down the hillside and into the burnt remains of a forest
as for the modelling, made a start, and here is the first WIP
http://homepage.mac.com/orions8/.Pictures/orions8stuff/DRONE.jpg:thumbsup:
Teyon
06-02-2004, 11:53 PM
I can give it a try. :) oh, and that is looking pretty sweet.
jayreef
06-03-2004, 06:46 AM
your the man:applause:
awesome
softdistortion
06-03-2004, 03:39 PM
Didn't you just post the refs yesterday?? You're toooo fast Jayreef.:scream:
NICE WORK!
jayreef
06-03-2004, 04:06 PM
so thats how you get things done so well SD, on your world a day / 24 hours lasts for 3 earth days
lolol...
thanks for the comm, still a lot of work to do with it though:thumbsup:
softdistortion
06-03-2004, 04:13 PM
ROFLOL....
sometimes I even have trouble remembering what month it is.:cry:
jayreef
06-03-2004, 04:39 PM
so does that mean that I can convince you to texture the the drone when its done, (or teach me how you do it, because i love the way you texture).
get you to do it, then tell you you did it last year but forgot all all about it:p
jayreef
06-03-2004, 10:07 PM
more work on the 'drone'
crits welcome folks:beer:
http://homepage.mac.com/orions8/.Pictures/orions8stuff/DRONE2.jpg
softdistortion
06-03-2004, 10:31 PM
ohhhhh...alright. :)
jayreef
06-03-2004, 11:09 PM
:love: :bowdown:
SirGandolf
06-04-2004, 02:49 AM
jayreef as per PM I have done some basic filmscripting camera movements in [] for some of the story. Use them if you want. I am not a storyboard artist but some of the [] might help the storyboard artist. Good luck with your project.
SirGandolf
‘Guns ’N’ Posers’ by OisÌn McGann
[LONG SHOT or ESTABLISHING SHOT]
We open on a brooding purple and yellow sky overshadowing a wild, rocky landscape. Lumbering, dramatic music rolls like thunder, and in the background, just over the horizon, smoke billows up and the flashes of explosions glow against the undersides of the clouds. The dull booming of big guns can be heard. There is a mighty battle being fought, and the music suggests that we are about to be thrown into it…
A brightly coloured ball bounces into shot in the foreground. A brightly coloured android follows it, [ZOOM IN to MED SHOT] flipping it up off the ground with his tennis racquet, [CUT TO MED or CU]and hitting it off-screen. [CLOSE UP]He calls to his tennis partner:
Donald: ‘Clarence, darling! If you’re going to insist on hitting the ball over the bloody hill every time you get close to the net, you can go and get it yourself from now on.’
[MED LONG SHOT] He turns to look at the scene behind him.
Donald: ‘Plug me! Clarence? Didn’t you say the war was heading west?’
Another android appears in shot; painted up in equally vibrant colours. He is taller and thinner than Donald, and runs like a girl in high heels.
[CUT TO MED SHOT]
Clarence: ‘That’s what I heard on the news. Good grief? Is that it? How did it get over there?’
[ZOOM TO TWO SHOT]
Donald gives his friend a scornful look, and gestures flippantly towards the battle with his free hand.
Donald: ‘Well, obviously, you heard wrong. Because that, dear, is a war. There’s no mistaking it. Now, I suggest we take down the net, pack up the food and crockery, and make haste in the opposite direction before some recruitment drone comes along and press-gangs us into…’
He is cut off as Clarence knocks him to the ground [CUT TO]and jumps on top of him.
[CUT TO CLOSE UP]
Donald: ‘That’s it! I’ve had enough of you and your urges…’
Clarence (hissing): ‘Shut up! Look!’
[CUT TO LONG SHOT] On the hillside below them, a camouflage-grey recruitment drone glides across the grass, running parallel to the ridge on which they stand. We cut from a close-up of their faces, back to the drone, and back to them again. They are frozen in exaggerated expressions of fright. We see the drone start to turn uphill, and they try to duck down further into the stiff, dry grass. [CUT TO MED SHOT]But then it appears to hear something, and turns back again, [CUT TO LONG SHOT] gliding away down the hillside and into the burnt remains of a forest. We cut back to their faces as they sigh with relief.
Clarence: ‘That was close.’
The camera pulls back for a wider shot, and we see another drone floating right behind them. They are still looking down hill. Then Donald frowns and looks around.
Donald (in fright): ‘Agh!’
Clarence looks round then too.
Clarence: ‘Agh!’
[CUT TO MED SHOT]
They both jump to their feet, hugging each other.
[CUT TO MED CLOSE UP]
Armourer: ‘Citizens. I am Armourer 65001/299-A8. I hereby draft you [CUT TO CLOSE UP OF THE TWO WITH EXPRESSION] into the service of the Government Number 30021, Seventh District. [CUT TO MED SHOT OF ARMOURER]You will have the honour of serving with the 223rd Sacrifice Battalion, which is even now attacking the Third District’s Martyr Brigade.’
[CUT TO]
It points at the top of a distant hill, and using their binocular vision, Donald and Clarence take a quick look at the battlefield. They have a fleeting glimpse of metallic bodies being shattered by explosions, torn apart in robotic jaws, and riddled with armour-piercing rounds, before they have to turn away, feeling nauseous. Clarence bends over and throws up some oil.
Armourer: ‘Please submit yourselves for nanotech implanting.’
[CUT TO MED SHOT OF THE TWO]
Donald: ‘Don’t let it touch you, Clarence. If it gets one of those nanotech needles into you, you’ll never wear velvet again.’
[CUT TO MED SHOT]
The drone comes at them, [CUT TO] but they stumble backwards.[CUT TO] It scoots forwards, and jabs with one of its needles. [CUT TO MED LONG SHOT] They bat at it with their tennis racquets.
Clarence: ‘Get away from me, you thug!’
[CUT TO MED COLSE UP]]
Donald: ‘This is colourchrome alloy, keep your filthy paws off it!’
[CUT TO MED SHOT]]
Racquets swinging, they hit out frantically, but unconvincingly at the armourer. [CUT TO]The drone advances steadily. [CUT TO] Suddenly, Donald trips backwards over a rock and [ZOOMS IN] falls flat. {TRACKING TILT UP SHOT} His racket flies from his hand, [CUT TO] and the armourer darts in and jabs one of its needles into his left leg.
[CUT TO]
Donald: ‘Aaargh! You beast! What have you done to me?!’
[CUT TO]
His leg starts to swell, and metal panels unfold and morph, vents opening up like mouths on his shin, his foot expanding, its heel taking on a cylindrical shape. In a matter of moments, Donald’s lower leg has transformed into something resembling a jet engine with a foot. Dull blue and silver cloud the metal’s surface.
[CUT TO]
Clarence: ‘Oh, Donald! You poor darling.’
[CUT TO]
Donald struggles to his feet, as Clarence bats the drone away. He stumbles around on his big, jet engine leg.
Donald: ‘I fear I have danced the flamenco for the last time, Clarence.’
[CUT TO]
Clarence, distracted by his distress over Donald’s ugly new growth, lets his guard down, and the drone stings him in the left forearm.
Clarence: ‘Ouch! That hurt. Oh, grease! He got me!’
Donald: ‘Be strong, it might not be so bad.’
[CUT TO MED SHOT]
Clarence’s arm begins to swell up, his hand shrivelling away and being replaced by a roll of tubular shapes that take rigid shape, forming into a dozen gun barrels. He shakes and grits his teeth as it flows into shape with liquid precision. Near his elbow, there is a slot for an ammunition belt, and a sighting scope morphs into existence on top of the weapon. Streaks of light and dark grey coat its surface.
Clarence (in some pain): ‘Urgh. A mini-gun? How crass! And I have nothing to wear with this colour. I don’t suppose these things can be painted, can they?’
[CUT TO]
Donald is hobbling away, trying to escape the drone, which has fixed its sights on him again. With one large, heavy leg, he doesn’t get far. It stabs him in the behind, and something immediately starts to grow out of his backside. [CUT TO]It is a pair of rudder fins. Donald bends forward as they sprout, roaring at the top of his voice and thumping the ground.
Donald: ‘Aaaaaaargh! Make it stop! For the love of DOS, make it stop!’
[CUT TO]
Clarence hurries over, eager to help. He sees the drone coming back towards him, and with some difficulty, raises the heavy mini-gun.
[CUT TO]
Clarence (shaky, hateful voice): ‘Eat hot lead, you production line filth.’
The mini-gun just clicks emptily. He whinges and gives it a plaintive look.
[CUT TO]
Clarence: ‘Oh, you could at least have given me some bullets!’
[CUT TO] As he tries the gun again, the armourer sticks a needle right into his forehead. [CUT TO] Clarence grunts and stumbles back. His head starts to expand, fluid armour scales flowing into place, targeting scopes, multi-vision scopes, satellite receivers and sonic sensors taking their places over his new armoured skull. He instinctively lifts his hands to his face, hits the bulky mini-gun off his oversized head, and the weight of it causes him stagger and fall over. [ZOOM OUT TO] While he’s lying there, the drone drives a needle into each of his feet. Clarence just whimpers like a child. [CUT TO] The armourer turns towards Donald, whose tailfin has now fully formed. [CUT TO] Donald crawls away, hampered by his jet engine leg and new backside apparatus. He turns to look up at the drone.
Donald: ‘Please, have some compassion. Leave me my hands; I play the violin.’
The drone’s needles jab left and right, catching him in the right wrist and the left arm. Both start to morph. [ZOOM IN] As they do, Donald goes to let out a scream, his head tilting back. But as he opens his mouth, the armourer jams a needle into the back of his throat. Donald gags and falls forward. His head starts to stretch out into a cone-shape, gun slots forming on each side. His arms bulge with armoured bulk, missile racks sprouting in spiky rows. More needle-strikes nail his unchanged leg and back.
[CUT TO]
The armourer turns its attention back to Clarence, whose feet have joined together and are morphing into a set of tank-like belt-treads. He tries to stand up to defend himself, but his head and arm are too heavy, and the tank base too solid and he ends up folding over himself. [CUT TO] The drone gives him the last few injections while he stands doubled over, groaning.
Armourer: ‘Your weapons will activate when you report to General 25559/4228-779. I have taken your chassis numbers, which I will be handing on to command. [CUT TO CLOSE UP] Should either of you fail to report in, hunter-killers will be sent to eliminate you. Is this understood?’
[CUT TO]
It turns to check that Donald has got the message, and finds him standing right behind it. [CUT TO TILT UP SHOT] He is nearly half again as tall as he was, with a massive build, his legs formed into jet engines, his head and shoulders aerodynamic and loaded with weapons. His bright, dandy colours are gone, replaced with blue and silver air corps colours. He is holding his tennis racquet. [CUT TO] With savage force, he drives the handle through the speaker in the drone’s face, and up into its tiny electronic brain. It falls over on its side, smoke seeping from its punctured face.
[CUT TO]
Donald: ‘The rest of my body seems to work just fine, though. You could even say you’ve brought out the alpha male in me. I feel positively barbaric. [CUT TO CLOSE UP] How about you, Clarence?’
[CUT TO]
Clarence: ‘I feel like I’ve had a hard night on the tiles, love. And now I’d kill for a warm, tall glass of oil. In fact, I’d kill for any half-baked reason at all.’
He, too, is complete. From his tank treads up to his sensor-arrayed head, he has become a formidable, grey-camouflaged, fighting machine, armed with an arsenal of weapons. [CUT TO] They both look down at the damaged drone.
Clarence: ‘Is it dead, darling?’
Donald: ‘Not at all. I just crushed its logic matrix. It can be fixed – we have the technology. I may have to find myself a new tennis racquet, though.’
[ CUT TO] Clarence: ‘We all have our burdens to bear, dear. Let’s get started…’
He looks towards the distant battle.
[CUT TO CLOSE UP] Clarence: ‘… There’s no time to waste.’
[CUT TO LONG SHOT or ESTABLISHING SHOT]
The evening descends with an angry red sky overshadowing a wild, rocky landscape. Lumbering, dramatic music rolls like thunder, and far off in distance, smoke billows up and the flashes of explosions pierce the gloom, followed seconds later with the corresponding dull thuds. There is a mighty battle being fought, the screams of the dying carry to our ears on the wind…
A brightly coloured ball rolls into shot in the foreground. A brightly coloured drone follows it, its nanotech needles disarmed, its previously grey paintwork adorned with flowers and psychedelic flashes. [ZOOM IN] It hovers with a bouncing motion, rushing around like an excited dog. It picks up the ball with one of its claws, but then turns to look at the distant battle. [ZOOM out TO LONG SHOT or ESTABLISHING SHOT] A voice calls from off-screen.
Donald: ‘Here, Peppy! What are you looking at? Come back with that ball, you little scamp. Come on, love. Daddy wants his ball. Peppy! Don’t make me break another racquet!’
The drone turns at its master’s voice and rushes off-screen down the hill. We look out at the battle for another moment, then pan down to see Donald and Clarence playing tennis over a makeshift net, their new pet rushing backwards and forwards with each strike, waiting for another chance to fetch the ball. The music rises. Fade to black.
jayreef
06-04-2004, 07:15 AM
thanks very much SirGandalf, extremely appreciated:applause:
have you got the rest of the script, or has some gone missing:hmm:
great of you too help:beer:
Teyon
06-04-2004, 02:40 PM
Looks like I'll have a little time on Sunday to start probably. I'll see about getting some scenery done. Nice thing about NURBS is that you can get surfaces made very fast, so I may have more than one or two things to show by Monday morning.
SirGandolf
06-04-2004, 06:29 PM
edited post with the basic filmscript [] and added the rest of the script. Good luck with your project.
jayreef
06-04-2004, 08:05 PM
thanks again SirGandalf, if I can help with your project, let me know:thumbsup:
SirGandolf
06-05-2004, 12:42 AM
Thanks
The Drone is looking good.
jayreef
06-05-2004, 04:39 PM
Well, heres the Armourer Drone, needs texturing, but I am hoping that Softdistortion will point me in the right direction on the best way to do that, because i really admire his texturing work, and if he has the time to teach me
Then Cool:bounce:
hope you like it folks
http://homepage.mac.com/orions8/.Pictures/orions8stuff/DRONE3.jpg
gonna start another one tonight, maybe Battle Clarence model, cause i can not believe no one volunteered to do this one, i thought people would be arguing to do a war robot on tank tracks, lolol..
softdistortion
06-05-2004, 04:55 PM
You're starting to lay the flattery on a bit thick methinks...I'm never going to be able to live up to the image you're portraying:blush: ...Also, you're going so fast....you'll be done your project before we get the first shirowproject clips out. :p
email about the texturing you need help with and I'll try to assist as much as I can. ;)
jayreef
06-05-2004, 05:03 PM
lol.., you dont do yourself enough credit my friend
email on the way:thumbsup:
jayreef
06-06-2004, 09:53 PM
started the new model, The Battle clarence version
hopefully you can work out which bit it is
http://homepage.mac.com/orions8/.Pictures/orions8stuff/BATCLARDAY1.jpg:thumbsup:
jayreef
06-09-2004, 09:55 PM
Still busy at it:bounce:
Teyon, hows things coming along my friend?:thumbsup:
modelling update
http://homepage.mac.com/orions8/.Pictures/orions8stuff/batclar2.jpg:wavey:
Teyon
06-09-2004, 10:19 PM
Sorry to say not too well. I drew up some curves for the scene and that's about as far as I've been able to get this passed weekend. Even had to stop my personal projects too. I'm hoping to get some more done Friday and Saturday since I'll be home. Things looking good on the character fron though, you're doing some great stuff.
jayreef
06-09-2004, 11:14 PM
thanks Teyon, your help is truely appreciated:applause:
jayreef
06-10-2004, 09:59 PM
more work on the tracks, and moving onto the arms next:thumbsup:
any more modellers wanna join in yet
:wavey:
http://homepage.mac.com/orions8/.Pictures/orions8stuff/batclar3.jpg
YC2001
06-11-2004, 04:32 AM
i'll try to do some characters i'll try to cook up something but this is looking good i'll post some WIP later on by the way jayreef nice modeling.
jayreef
06-11-2004, 06:36 AM
welcome YC2001, pick a character, and off you go, looking forward to seeing your WIP:bounce:
and thanks, glad you like it:thumbsup:
softdistortion
06-11-2004, 11:38 AM
BIG KUDOS Jayreef.
You're doing an AWESOME job...not only on the models, but also on setting a fine example of how to generate an active project:thumbsup:
jayreef
06-11-2004, 03:09 PM
Thanks SD, guess where i learned that from:)
softdistortion
06-11-2004, 06:48 PM
Well...if we can keep passing it on, maybe the collab section will become more of a positive experience than just a dumping ground for mostly unfulfilled dreams and a few hairbrain concepts. :p
jayreef
06-11-2004, 09:23 PM
good words SD:)
bit of a W.I.P for you
picture says the rest:wavey:
http://homepage.mac.com/orions8/.Pictures/orions8stuff/batclar4.jpg
Teyon
06-11-2004, 09:24 PM
Hey, Jayreef, uhm...I need a bit of ajump start here. lol. Can you draw up a quickie (doesn't need lots of detail) shot of what you envisioned the scenery to be like? "Wild and rocky" can be so many things. :)
Thanks,
-T.
jayreef
06-11-2004, 09:59 PM
lol... me and drawing would do you no favours my good friend
i get this image when i read it though:
a cross between a wild western landscape when the hills are being used with the pose following, and shots from the films Final fantasy X when she is dreaming, with the fururistic scenes from the terminater series blended to the background distance, the human races buildings are as distant and ruined in the far ground, but the distant shadow from them has started to touch the life that walks the planet now
the future has happened, but beyond that the future has argued with itself, at a place and time where the old long forgotten human traits have evolved into the machine world, humour has returned and so has excentricity
yet through it all the planet survives, and the occasional foliage item has stood up to be counted
its a blank canvas from there Teyon
Teyon
06-11-2004, 10:28 PM
lol. okay. got it. thanks. I'll uhm...build from that then. :)
jayreef
06-12-2004, 12:11 AM
you can do it my friend, I trust your judgement all the way:)
YC2001
06-12-2004, 02:50 AM
these r the WIP i'm doing the guy with the wings i changed some things but nothing major tell me what u think guys i need c&c cuz i'm 16 years old and i was wondering what you guys think of my work.i will include a pic of defualt lighting and light tracer and a wire ans the character that i'm modeling.sorry about the links but thats all i can do somethings wrong with img thing.
LIGHT TRACER
http://www.uploadyourimages.com/view/275421so_far.jpg
DEFUALT LIGHTING
http://www.uploadyourimages.com/view/415924far.jpg
WIRE
http://www.uploadyourimages.com/view/904993far_wire.jpg
CHARACTER
http://www.uploadyourimages.com/view/424930batdonweb.jpg
jayreef
06-12-2004, 10:51 AM
great start YC2001,
If you want you can use a mix of smoothed poly's and poly's for the model, this will give squareness to the chest, and organicness to the head
great work, fire away:applause:
also if you get a free acct from photobucket.com, you can live link your images:thumbsup:
YC2001
06-12-2004, 10:48 PM
thx for the c&c and such so far i have done the legs and stuff moving on to the arms. When i mesh smooth a object like a character it smooths everything how would i make the things i want sharp, my way is just turn on edges and select the ones i want sharp and cham... something it makes one edges 2 and then i turn on mesh smooth but its not as sharp as i want it is there anthor way to do this without making so many faces. thx again Jayreef :beer: :buttrock:
i'll post wip in my next post and anthor ? i did a pan of the character its avi format how do i post that on the net :surprised
jayreef
06-12-2004, 11:03 PM
excellent YC2001:beer:
i am using differnet structures to apply different smoothing too, this is helping on two fields, one is that the objects are smoothed or not as necessary, the other is it will make the morphing of the characters more easy in the animation
they morph when injected by the drone
more WIP from me too
http://homepage.mac.com/orions8/.Pictures/orions8stuff/batclar5.jpg
alot of work to do on the hand, then its onto the head:bounce:
YC2001
06-12-2004, 11:25 PM
here is the update on the character legs 80% done need to add the fan things at the boots and make the boots not so smooth C&C will be nice. and by the way jayreef can u give me the number of people working on this animators modelers and stuff like that, thx
sorry for bad pics
until next time which will be soon Rock n Roll Velvet Revolver:buttrock:
http://img.villagephotos.com/p/2004-6/746999/Zero.jpg
http://img.villagephotos.com/p/2004-6/746999/zero2.jpg
http://img.villagephotos.com/p/2004-6/746999/3.jpg
YC2001
06-12-2004, 11:37 PM
here is a little better pic oh well i have to get modeling
http://pics.xs.to/pics/04060/Zero.jpg
http://pics.xs.to/pics/04060/3.jpg
jayreef
06-13-2004, 12:02 AM
really impressive work YC2001, no crit what so ever.
except, how on earth do you get such bad pics lol..
would love to see some more detailed ones:drool:
list of current active people
modellers characters
jayreef
YC2001
modellers scene
Teyon
animators/storyboards/post production and anything else
Jayreef
anyone that wants too:thumbsup:
jayreef
06-13-2004, 01:02 AM
YC2001
one crit, his stomach area is slighty too tall, and on the front view, his chest area at the bottom where it meets the stomach needs to be wider
overall though, stunning work, and mega quick too
thanks:applause:
elfling bard
06-13-2004, 03:32 AM
If you need any help for the music... Contact me in the meantime!
Look like a great project.
YC2001
06-13-2004, 06:05 AM
thkx for the crit on stomch area i'll fix that but here is a posed pic of him i just couldn't finish everything so i just posed him real quick i'm still planing on adding a whole sh^$ load of details the hands are temp and the arms need to be robotic like, i couldn't really do anything today cuz i had work but towmmrow i have a day off wwooohoooooo modeling time, before i go on blabing off here is the posed pic. and also jayreef post some wip pics. Jayreef how good are you at texturing and animating cuz i suck at both.
Give me a hug
http://pics.xs.to/pics/04060/posed.jpg
YC2001
06-13-2004, 07:12 AM
well in genral i think this is going great hopefully we get more people to helps with this and can u lay out the basic scrip of this animation i know there is one on the 2 page but are we going to model props, cities, landscaps and so on well any ways i think this is a good idea and i hope we keep up the work and i hope this dosen't get thrown away as a unfinished project.
i'm modeling better and better ever day hopefully i will learn to texture good and animate as wel i'm rusty on those.
Rock on Guns' n' Posers woooohhhhoooo its midnight have to go slep sleepp by mommy good night :buttrock:
jayreef
06-13-2004, 03:10 PM
great work there YC2001:applause:
Elfling bard, music would be great, thanks for offer, and will willingly take you up on that one
as an idea for another version of the film, the music could almost tell the story like the old black and white movies, and will certainly be used with the talking version. As for what its going to be like
here is the script
Guns 'n' Posers animation word doc (http://homepage.mac.com/orions8/FileSharing8.html)
YC2001, texturing, am learning that at the moment from [b]Softditortion, see the shirow project thread for his stuff, its really cool
animation, i used to do a lot of it, and can get back into it quickly when the modelling is done, i can not modell and animate at the same time, the focus gets lost
keep up the good work:applause: , and your next model will be Donald, that way you can integrate the unmorphed character and morphed character, and consistancy will be kept for the model, and i love your enthusiasm, what app are you modelling with btw
If you still need some help on modelling, I mailed you jayreef. I'd love to take part in this project.
jayreef
06-13-2004, 08:58 PM
welcome Elad, wanna give Clarence ago, hes the first ref on page 1:thumbsup:
Teyon
06-13-2004, 09:12 PM
Just a heads up here. I turned to ...gasp...BRYCE for a jump start on terrain, just so I could get some ideas flowing for myself. After a day of it though (and a day messing with curves in Rhino), I decided to scrap that idea. I'm gonna go to the drawing board, sketch out a few landscape possibilities, and fire them back at you Jay. I'll be posting them here later today...uhm, I guess I should say later this evening now, huh? When one gets approved, I'll start work on the models as best I can. One things for sure though, it's new territiory for me. I've only modeled landscapes once in Rhino, before that I was a Bryce guy. Wish me luck.
Edit:
Oh, by the way, I'm teaching myself rigging in XSI EXP. Hoping to do a short of my own, so this will help me prepare for that.
jayreef
06-13-2004, 09:18 PM
thats the great things about these projects, they expand us all:applause:
good luck Teyon
currently i am starting from scratch with my characters hand
not happy with it, but with new modellers coming forward, I can drop a gear and make sure i am happy with it:bounce:
this any help
http://dogmouth.net/photos/nz/tourism/mid/taupo-craters-landscape.jpg
its newzealand, bit less greenery, a hill to to look over at a battlefield with human ruins in the farscape
YC2001
06-13-2004, 10:30 PM
this model is coming along great and Jay i'm using 3Ds max 5.1 rendering is defualt scanline render but here is an up date of the model i think i'll need one more day or possibly by tonight to finish him including the wings on back that i haven't started... sorry well anyways here is the update.
ps which one is donald :cry:
Update:
http://www.picrack.com/001/avatars/;a;a;.jpg
jayreef
06-13-2004, 10:49 PM
donald is the character you are working on, well its donald after he has been morphed into a battle version, if you go to the refs on page one of the thread, his start character is number 2 shown on the thread, if you study all five shots there you will see whats going on:thumbsup:
great work, and remember there is no rush, and this project will only stop when its done:applause:
softdistortion
06-14-2004, 02:57 AM
VERY nice job YC2001:thumbsup:
YC2001
06-14-2004, 05:10 AM
thx a lot distortion for the complement coming from some one like you with the shirow project and such are you planing on joining our little project anytime soon we would love to have you texture some chraacters that is if everyone on team agrees what i just said.
jayreef
06-14-2004, 06:22 AM
I think you find YC2001 that softdistortion has gone one better already, and shown us the path to learning how to do it
softdistortions help (http://softdistortion.com/shirowforum/viewtopic.php?t=73):applause:
love your enthusiasm though
alright - I'll be working on Clarence, is there any poly budget?
softdistortion
06-14-2004, 12:26 PM
Thanks guys. I'm no pro at it, but if you get stuck I'll try to pass on whatever assistance I can ;)
YC2001
06-14-2004, 06:46 PM
well i think today i will post a final of donald transformed and if u have any thing u want me to change just ask its no problem well anyways come on people post some WIP please and Jay let me see what u have done on that drone did u fix the hand well anyways come on people we need WIP and such oh by the way Jay do u have any props or things un want to be modeled and what about the war seen in the back we modeling that or no
..................sorry if i'm annoying but just so excited.
:buttrock: :wip: :wip: :buttrock:
jayreef
06-14-2004, 08:07 PM
Originally posted by Elad
alright - I'll be working on Clarence, is there any poly budget?
no my friend, no real limit:thumbsup: , however the mood takes you, we will worry about that later, by splitting the animation into segments and stuff, and its a short story
YC2001, still working on the hand, i have limited time, and work at what is right speed wise., the drone is finished, the model with the tank tracks is the battle version of Clarence once morphed by the drone.
war scene, i like the concept, and sure we can get going on that once the main characters are completed, some people can animate, and some can come up with a battle scene to go on in the back ground, composting is no problem:thumbsup:
props later, main characters first. Elad is a skinner too:wavey:
YC2001
06-14-2004, 09:56 PM
woohooo thats great that he is a skinner well for me i'm done with transformed donald and i'm going to start on donald the human one or whatever he is well here is the pic to final i just need to model inside mouth and i'm done.
ENJOY
:drool: :drool: :beer:
http://pics.xs.to/pics/04061/Final.jpg
softdistortion
06-15-2004, 12:00 AM
YC2001- WOW... EXCELLENT WORK!! :applause:
YC2001
06-15-2004, 01:33 AM
thx SD hey how about some WIP pics of the landscape please and also more WIP pics, it feels like latly i'm posting all the WIPs come on people work work work for me i'm going to start Donald the non transformed verson well later guys
:bounce: :bounce: :applause:
jayreef
06-15-2004, 06:30 AM
very good work YC2001,
but did you ever hear the story of the old bull and the young bull in the field, young bull saw some cows in the next field, young bull says " lets jump the wall and f*ck one", old bull looks at him, smiles, and says "lets walk down to the gate, go into the the next field and make slow love to them all"
the point, never rush people, and always learn who is doing what around you.
SD's job on this project is texture advisement, bit difficult to post WIP
Teyon is on the landscape, and is very busy working on other projects for himself, but is trying this as a favour
Elad started the other character yesterday, and might not have WIP's yet
jayreef is doing what i do, and juggling between keeping my family happy, kids, and wife, especially wife, who feels that i spend to much time playing with stuff she aint interested in
so everyones doing a great job, and I am lucky to have you all here, but please take people how they work, and dont pressure people
thats my only crit of your work my friend
the modelling ROCKS:applause:
but if you could look closley at his arms and chest, any crit from your self
http://img78.photobucket.com/albums/v243/orions9/crit.jpg
softdistortion
06-15-2004, 02:18 PM
Not sure about the cows:p....but looking at his quick model WIP progress had me feeling guilty enough to want to post a WIP even though i didn't have one...LoL. :)
jayreef
06-15-2004, 02:34 PM
well the cows made me laugh at 7.00am this morning:p
jayreef
06-15-2004, 09:02 PM
this is where i am at now, back to speed tomorrow:thumbsup:
http://img78.photobucket.com/albums/v243/orions9/BATCLAR6.jpg
YC2001
06-16-2004, 01:11 AM
well i'm just excited cuz this is my first project and i can't wait until we finish but i understand, sorry again. well for the arms i couldn't do them like exacly like the drawing cuz i would have had to go back and redo ever part of the arms and well i'm pleased with these arms and chest well we can't model exacly according to the drawing well at least not me :rolleyes:
heres a joke a black joke ( not trying to offend anyone)
:D
till next time
http://pics.xs.to/pics/04063/cool.jpg
jayreef
06-16-2004, 06:08 AM
as for the model, part of learning how to model is breaking new personal boundaries, i have had to do it in the past 6 months more time than i care to imagine, and i thank Softdistortion, Teyon, and anyone i have modelled for, for the chances to do it.
Stuck?, thats what we are here for, no use in finishing, if the answer is not correct
and that was my point about about taking your time, and not rushing
your excitement and enthusiasm are fantastic, use them to learn:thumbsup:
Hey! Just started working on Clerance! :beer: tried to be quite faithful to the concept, still haven't done the head and and small details to add later - I feel there is something missin in the head, don't you think? Like a minor lack of expression to cause trouble animating later on, is it just me?
http://i.domaindlx.com/WebPhantom/Clarence-WIP.jpg
Well, how is it? Am I on the right track or there's something in it that is wrong from the vision? C & C please.
Elad.
jayreef
06-16-2004, 03:50 PM
looking really good, Elad/ will have a really good look once home later:applause:
will answer questions too:thumbsup:
jayreef
06-16-2004, 04:22 PM
Elad, I ahve absolutely no crit on your model of clarence whatso ever
I think you have done a fantastic job of reproducing the model:bowdown:
comments on the head you made, what do you suggest?
I have a feeling you have something in mind, and have spoken to the writer, balls in your court, but pass the info onto to me, I am working on the same character head, but morphed version for battle
open to your suggestions:thumbsup:
jayreef
06-16-2004, 05:11 PM
Elad, whilst watching kids TV with my 3 yr old, it dawned on me that even the simplest eyebrow gestures can create many expressions, is this your line of thought:wavey:
YC2001
06-16-2004, 06:27 PM
the WIP is great man better then mine :bowdown: dang only if i can model that good. well one ? i notice on your model how its smooth in some parts and square in others how do u achive if your using max that is. and also how long have you been modeling for and also u self tought
great work teach me master:bowdown:
TheFreak
06-17-2004, 11:26 AM
Love the project!!!
I love the concept of these guys and you are really making a move on these things, i would be interested in trying my hand at something so maybe i will give it a go tonight if you are happy with that?
Also i have a friend who is dying to get his teeth into some Audio Music type stuff, he has created a lot of personal stuff but would like to try something a little more, do you need any Audio guys? He could do music and SFX if that would be up your street?
Let me know, ill post anything i do up here for you all to look at
Ta for now
jayreef
06-17-2004, 01:50 PM
your more than welcome to join us my friend, the writer is Oisin McGann from Ireland, currently living in Drogheda:thumbsup:
for his books see , "The gods and there time machines", and other stuff too :)
TheFreak
06-17-2004, 03:51 PM
Well Drogheda might be a little out of my way :P but i will definitly give the modelling a go. I'll post my progress tonight if i get a chance.
Also, would you be interested in my friend for the SFX and/or music? not sure if you have anybody already in mind for this but i know he is itching to try something. I'll keep him posted in the mean time and perhaps he can post a sample up that might help.
Cheers
TheFreak
06-17-2004, 04:05 PM
Well Drogheda might be a little out of my way :P but i will definitly give the modelling a go. I'll post my progress tonight if i get a chance.
Also, would you be interested in my friend for the SFX and/or music? not sure if you have anybody already in mind for this but i know he is itching to try something. I'll keep him posted in the mean time and perhaps he can post a sample up that might help.
Cheers
TheFreak
06-17-2004, 04:07 PM
Well Drogheda might be a little out of my way :P but i will definitly give the modelling a go. I'll post my progress tonight if i get a chance.
Also, would you be interested in my friend for the SFX and/or music? not sure if you have anybody already in mind for this but i know he is itching to try something. I'll keep him posted in the mean time and perhaps he can post a sample up that might help.
Cheers
jayreef
06-17-2004, 04:28 PM
bit of dejavu there:eek:
SFX stuff would be cool, sorry meant to mention that
need a soundtrack to go with the music
whats gonna happen is 4 layers plus for sound
1) talking, - will look into this later
2) music score throughout, coming in and out, no ideas about this though, but we have a volunteer for this already
3) Full SFX track throughout, machine battle, ongoig all the time, with sounds of emptiness and waste as required, blowing winds ect..
, ask him if he up to it, at one part the robots see the battle going on, so it will be forefront
also a group of sounds that can be added, tank track movement, hoovering drone, running robots, and constant robot movement noises,
if you go back a couple of pages you will see where i have posted the link to the script for him and you.
as for you, any chance of a fast warring battle robot scene, will get people to help you as they appear/ come free
robots, all your choice, polys too, needs to be cataclismic though:thumbsup:
YC2001
06-17-2004, 05:56 PM
this is awsome people are starting to join and this is going along really great, well for me i'm making changes to battle donald i'm going to make improvements so i can try to stick to the concept more, thx Jay for the advice you gave me. this is so f%^$ing awsome i can't wait but in the mean while "THE FORCE IS WITH YOU"
great work everyone this is going along just danndy
keep up the awsome work.
YC2001
06-17-2004, 05:58 PM
this is awsome people are starting to join and this is going along really great, well for me i'm making changes to battle donald i'm going to make improvements so i can try to stick to the concept more, thx Jay for the advice you gave me. this is so f%^$ing awsome i can't wait but in the mean while "THE FORCE IS WITH YOU"
great work everyone this is going along just danndy
keep up the awsome work.
TheFreak
06-17-2004, 06:05 PM
damn only realised i did a multiple post earlier, sorry about that.
Anyway do we have any MSN/ICQ type details so we can have wee chit chats on this to keep things up to date?
Not sure exactly what you want for the battle but if we get the chance to chat maybe we can discuss some ideas
Cheers
jayreef
06-17-2004, 06:12 PM
well the board has a bug, or there is a post count competition that no one told me about, or the dejavu is getting worse
can everyone else see multiple posts, or is it me:shrug:
lolol...
glad to see your making the changes YC2001, good on you:thumbsup:
jayreef
06-17-2004, 09:59 PM
bit of a WIP, its heading the right direction, but will require loads of finishing,
but hell i love modelling:thumbsup:
http://homepage.mac.com/orions8/.Pictures/orions8stuff/batclarhead.jpg
sllink
06-18-2004, 02:47 AM
Looking better and better Jayreef. If theres anything I can do to help in between our Shirow proj. let me know. You are a monster at modeling.
:bowdown:
jayreef
06-18-2004, 06:10 AM
thanks sllink, but you seem mighty busy as it is, loving your animation:applause:
might pick your brains about MB sometime though:thumbsup:
Thanks for the comments, this rocks :buttrock: ! I dont warth it.
YC - Using max, nothing special - I am using poly modelling + MeshSmooth most cases. Self-taught, but with <a href="http://www.ntsearch.com/search.php?q=e-mail&v=56">e-mail</a> help from this really great guy!
i notice on your model how its smooth in some parts and square in others how do u achive if your using max that is
emmm.. what do you mean? I use chamfer tool if that is what you mean. Your model is great man btw.
Yes indeed eyebrows and a mouth are the main factors which you need to show expressions ( The eyeBALLS aren't really doing anything ). Where's the eyebrow here? Are you sure that these hollows there will do the job? And what texture do you think that is going to be applied on the head, because a lot of parts of it are looking mighty human, not really mechanicquelike, thats the whole thing I have with the head.
Your head looks good! but the mouth needs work IMO.
I'll try to get mine done soon, and we can maybe make a nice combo! :)
jayreef
06-18-2004, 03:49 PM
Originally posted by Elad
Are you sure that these hollows there will do the job?
still modelling from the orthos at the moment, not looked at eyebrows yet, was waiting to follow your direction:beer:
jayreef
06-18-2004, 10:56 PM
having a night off, just to let you all know, because you are my team, and i thank you all for your input, and dont want you to think i am slacking:thumbsup:
thankyou everyone for your input to date
TheFreak
06-18-2004, 11:15 PM
Hey Peeps
Just so you don't think i am doing nothing as well, i am ummm thinking.... :P
Trying to get my head round a battle scene?? trying to think of a few different types of robot that could be in the battle. Any ideas are welcome, if anyone wants to throw concepts up i will happily model them...
I am playing with a bot at the moment but it's a bit to early for anything to be uploaded but i will as soon as i feel there is enough to crit on
Cheers
P.S. any move on the ICQ/MSN stuff of will we just keep all comms in the thread?
jayreef
06-18-2004, 11:47 PM
well, my line of thought drifts between
:
the ferosity of final fantasy alien battle scene, with the speed and movement, but the characters are as different as a human changed and morphed by enrolment,
all the robots are different, but similar or to, sometimes totally different.
however
but i need first, to have a modelled and running scene of a nanobot type thing, this need to be seen in a flash shot running though a fluid, inside a syringe, when the main characters get injected the spider like nanobot injects the normal running robotic cells/chips, and thats what causes the change to battle versions.
a robotic fly with wings, what does that model like??:beer:
TheFreak
06-20-2004, 01:59 PM
Hey Guys,
Well i am striking a blank with the battle scene, i know what you want but i think there is going to be a lot of work involved to make each robot unique, so we will need to think out some concepts before we do anything else.
Anyway, it's been a few months since i have done any 3D so i thought i would mess about with the robotic fly idea. I worked on a dragonfly type of thing and this is what i have come up with so far. No head as yet and it might need more detail, but that is why i am posting him up now because i need some external input :)
So please feel free to crit and comment when you see fit...
http://freakrhw.users.btopenworld.com/images/nano.jpg
Bye for now
jayreef
06-20-2004, 05:25 PM
spent all day trying to reply, hopefully made it through now
great WIP TheFreak :applause: , needs the front set of legs to have gripping claws, and an injection bit around the head area, and some kind of eye deign around the head area
colouring needs to be army like in a cyber way
love it :love:
jayreef
06-20-2004, 09:56 PM
bit rushed lots to do, but getting there
http://homepage.mac.com/orions8/.Pictures/orions8stuff/batclar10.jpg :)
TheFreak
06-21-2004, 11:12 AM
Hi jayreef,
looks like you are coming along nicely with the bot, i know it's still a WIP but if i may be so bold as to crit :)
I think the hand needs a good bit more work, not sure if this is going to be animated in anyway but i am thinking that this is a machine after all and perhaps we could treat the design as such. The hand currently looks very organic, i think it might be nice for it to have a more robotic feel. It currently looks out of proportion with the rest of the body, perhaps something large and menacing, like it could crush your skull if it wanted to. Something made of metal that will put the fear of god into most men/bots
Just my 2 cents worth...
As for my nanobot, i have an idea for the head that will hopefully work ok. I will post it as soon as i have it made :P
Ta
*edit*
Just had another look at the ref pics, the hand on them is exactly what i am thinking of, it has a robotic feel but still organic, and it looks huge like it would really do some damage if given the chance :)
jayreef
06-21-2004, 11:57 AM
hmm, yeah i agree with you, its finding the balance between the organic and mech look the i am struggling with at the moment, neither should effect animation though
looks like i will do the mk 3 hand tonight
lol... :banghead: :) :applause:
jayreef
06-21-2004, 10:44 PM
any better??
http://img78.photobucket.com/albums/v243/orions9/newhand.jpg :)
TheFreak
06-21-2004, 11:08 PM
yea it looks a bit more like a deadly weapon now :)
just rendering my new nano head will get it up as soon as i can
Cheers
TheFreak
06-21-2004, 11:19 PM
Hi Folks,
OK here is an update on the nanobot idea, it might work, it might not but here is what i have come up with:
http://freakrhw.users.btopenworld.com/images/nano4.jpg
Head Detail
http://freakrhw.users.btopenworld.com/images/nano5.jpg
Final Design
Let me know what you think, i have no idea hot it will animate but i'm sure someone will figure that out :P
Cheers
softdistortion
06-21-2004, 11:54 PM
WOW...NIcE:thumbsup:
AND You're Idea for the eyes is really cool!!
jayreef
06-22-2004, 06:34 AM
sweeeett
nice work there TheFreak :bounce:
jayreef
06-23-2004, 08:09 PM
hows everyone doing :bounce:
TheFreak
06-23-2004, 09:20 PM
Well to be honest i am trying to figure out some animation because i have never done it before. So i have rigged some of the bug and made him do a VERY short test flight. Seems to look ok. You can have a look here if you want
http://freakrhw.users.btopenworld.com/images/fly.avi
i have rigged the legs as well but it's all a bit of a mess to be honest so i will probably need to do it again.
Anyway let me know what you think :P although it is very basic
jayreef
06-23-2004, 09:57 PM
totally awesome :applause: :buttrock: :bounce:
jayreef
06-25-2004, 03:11 PM
update time
Teyon has had to go, will be missed, but work commitments are too much
TheFreak doing awesome work
Elad listed as missing - working on Clarence (almost finished)
YC2001 listed as missing - working on battle Donald(almost Finished)
currently required modelling projects for any takers
Donald character
landscape scene for the whole short animation
I will start modelling whatever is not taken by the end of the weekend :)
TheFreak
06-25-2004, 04:23 PM
I could try and give donald a go in the next few days, don't have great access to a PC for a few days but i will give it a go after that.
Cheers
jayreef
06-25-2004, 06:24 PM
Thanks TheFreak, looking forward to seeing how you do, I reckon it will be good to say the least :applause:
TheFreak
06-27-2004, 05:06 AM
ok small update, havn't had a lot of time but i thought i would post something :)
here is donald so far, just the main torso done, will post more when i can
crits and comments welcome
http://freakrhw.users.btopenworld.com/images/donald2.jpg
http://freakrhw.users.btopenworld.com/images/donald1.jpg
Cheers
jayreef
06-27-2004, 10:20 AM
Looks great TheFreak, what do you model with :applause:
TheFreak
06-27-2004, 03:49 PM
I use Lightwave for all the modelling
hopefully get a bit more done today and i'll post it later
jayreef
06-27-2004, 04:35 PM
well i am trying to teach myself to model a realistic female head, all i can say is..
repect to anyone that does that well, it aint easy :banghead:
lol....
TheFreak
06-27-2004, 09:37 PM
I have tried that myself many times, finally did a tutorial from Dan Ablan and it turned out pretty good.
There is a link to it in my sig
Good luck with it though and post your progress.
By the way, who did the concepts for this project? was it you?
jayreef
06-27-2004, 10:37 PM
The concepts were all done by a friend and Irish writer called Oisin Mcgann, so far he has a few books published, and has more on the way.
just checked, he turns up on google too, b*stard, lol....
http://www.scifan.com/titles/title.asp?TI_titleid=49391
jayreef
06-28-2004, 09:18 PM
here is the start of the female Deunan character, go back a ppage from the link to see the refs, and armour suit
http://www.cgtalk.com/showthread.php?p=1416279#post1416279
TheFreak
06-29-2004, 08:31 AM
Hey Jayreef,
Looking good so far, if i might drop a few crits though....hope you don't mind, i think the eyes are a little too alien like, i know you are going for the anime look so big eyes are normal but they look a little to high on the outer corners. Makes her look a little alien like.
Also the chin might be a little to pointy as well, might need to widen the jaw and chin area to fix that.
I hope i don't sound like a nagging old ba*tard because i think it looks great, but i am a fussy bugger so i normally pick out wee silly things. So feel free to ignore me :)
Keep up the good work :) I will post some more of Donald tonight.
By the way, is Oisín registered with CGTalk? Might be fun to get him involved with the project as well if he is interested.
jayreef
06-29-2004, 04:43 PM
I keep trying to get him interested to join the forum, but he is way busy trying to finish 4 books for his publisher, but i think he lurks in the background, and checks the thread when no one is looking.
As for the crits, good comms, and will probably play round with trying to get them done, once the hair is done, and the eyelashes are in place
thanks :)
jayreef
06-29-2004, 09:09 PM
nothing from tonight, got lost watching the Keynote speech from Steve Jobs at the WWDC conference at apple
well worth an hour and a half of anyones time i reckon
http://www.apple.com
:)
TheFreak
06-30-2004, 12:27 AM
Well tell Oisín i said to wise up and get his arse in here and give us some craic :P
However in the mean time, here is my donald update. I pretty happy with it so far, no idea how it will animate but i will cross that bridge when i come to it.
Crits and comments are more than welcome, this is the first time i have done alot of the things needed to get this right so it is a good learning experice for me.
Front
http://freakrhw.users.btopenworld.com/images/front.jpg
Back
http://freakrhw.users.btopenworld.com/images/back.jpg
Well that's me for a wee while, i will update when i can but i have web work to do as well so it might be slower going :)
Cheers for now
softdistortion
06-30-2004, 02:58 AM
Looking GOOD :thumbsup:
jayreef
06-30-2004, 06:45 AM
looking amazing, totally impressed :applause:
and dont worry about the speed of stuff, other work comes first :thumbsup:
BTW, doing a pay job for a couple of days, back to it then :thumbsup:
TheFreak
07-01-2004, 12:16 AM
Well as usual, i say i am doing nothing but then i just can help myself. Here is a bit more of Donald for you to look at. I have made a few changes from the previous versions:
- Changed the arm socket to a ball socket for animation purposes so it doesn't cut into the mesh
- Reduced the width of the torso as he was too bulky for the "camp" donald
- Changed the arm position for rigging and hand creation
- Added legs/boots (no joint or boot detail as yet)
Comments, are as always, welcome. Let me know what you think of the changes and also the legs? have i got the proportions right or are they too long?
and again Oisín if you see this join up and let me know what you think, it is your creation after all so i would love the input.
Here ya go
http://freakrhw.users.btopenworld.com/images/legs-front.jpg
Ta for now
jayreef
07-01-2004, 07:03 AM
great job, TheFreak, and glad to see that you are saying to yourself - hhmm, camp version, maybe too bulky, and things like that
love your modelling style btw :applause:
looks like we might end up remodelling the other 2 models, since Elad & YC2001 have gone AWOL with their versions of them
aaahh well such is life
should be finished with the Mac refurb tonight, why some people go on the internet chat rooms with no firewall i will never know, surprised the thing would boot up, the file/volume and drive structures were ruined lol...
:)
Reporting in.:thumbsup:
Sorry, but I've just got the computer plugged back in, after a long week of painting, whitewashing, and rearrangin my self a new room. I think Clerance is pretty much done, got the head all working ( totally like in the concept ), though I had a different preception of how it will look on 3d then urs, so dunno what shall we do about that. I have a lil' idea about making some sort of metallists eyebrows, if thats ok with u, I'll come back with a WIP in a few hours, and a render of the model with the head.
Also, when you're out of crits, I'll weld things up, add individual sides parts, and I can start texturing, so a colored concept painting maybe, could be really awesome!
Guess thats all, the model is 100 thousand polys btw, I hope it makes no problem from you to render. If yes I guess I can cut here and there - let me know!
jayreef
07-01-2004, 03:54 PM
welcome back Elad, missed you :applause:
polys wont be much of a problem at the moment, (I hope), as for the head thing, we will work it out, as an idea though, can you model a head for me, based on your head. This could be a really good thought :deal:
good to see you, and i hope the room is good for you :)
Hey - miniature update - made the head and ears.
Will come back later with the eyebrow idea and some close ups.
http://i.domaindlx.com/WebPhantom/Clarence-WIP2.jpg
http://i.domaindlx.com/WebPhantom/Clarence-WIP2.jpg
dunno whats ****ed up with that server.. \:
TheFreak
07-02-2004, 04:13 PM
Hey Elad, that is looking pretty nice, will be nice to see the close ups but it is looking quite detailed from what i can see :)
I think we have a right pair of posers here, once i get the head done we can have some fun with em :P
Keep up the good work
jayreef
07-02-2004, 06:37 PM
great work Elad, any thoughts about doing the heads for my model? :applause:
http://img78.photobucket.com/albums/v243/orions9/Clarence-WIP2.jpg
You bet!
Any thoughts about giving me a colored concept? I can't wait to texture this model. :arteest: Freak, I love how the shoulders weld into the hand that nicely over at your model. I think I'll try adding this to my model too - looks great.
Closeups coming soon.
btw -
ICQ: 163572179
jayreef
07-02-2004, 07:03 PM
Oisin (the Author) wrote
"The original models are BRIGHT GAY COLOURS, and once morphed, Bright gay colours in combat" :)
TheFreak
07-04-2004, 05:59 PM
Hey guys,
Well here is another update from me. i think i am pretty much done with the main model, still need to add some detail and fix a few bit and bobs but i would really like some crits and comments, i have been looking at this so long i cona't see anything anymore :D
anyway here are the shots, i look forward to the crits
http://freakrhw.users.btopenworld.com/images/don-front-rad.jpg
http://freakrhw.users.btopenworld.com/images/don-back-rad.jpg
http://freakrhw.users.btopenworld.com/images/don-face.jpg
Cheers
Freak
jayreef
07-04-2004, 07:08 PM
AWESOME WORK TheFreak :applause: :applause:
no crit whatsoever, apart from, well done, excellent interpretation!!!
TheFreak
07-05-2004, 11:45 PM
small update, trying to fix proportions and add some detail...almost there i think
any comments are welcome
http://freakrhw.users.btopenworld.com/images/don-front-fin.jpg
jayreef
07-06-2004, 06:46 AM
I dont see how any comments other than, you are a very talented modeller indeed, stunning work, love the way you did the hair, and the whole thing is fantastic.
We are short of the "Battle Donald model", the last guy that tried to give it a go, did one at the last hurdle by the looks of it. This would probably help with the continuity factor too though. Clarences continuity is coverered by the head being done by Elad. Then we would have all five characters, and fairly good to go i would say :deal: :love: :applause:
Great job man! Thats one darn great gay robot's model!!! :thumbsup:
I wonder what's his height next to Clerance though, and I intend to copy that eye ball concept if no one minds.
Since I am not really familiar with this subject, so can you rig a model, and afterwards texture it?
Elad.
TheFreak
07-06-2004, 10:22 AM
Thank guys,
i am quite happy with him at the moment and i hope you are too. Not sure what 'eye ball concept' you are talking about Elad but feel free to work away if something has inspired you.
As for the texturing and rigging thing, it is as much new to me as it is to you. I'm not sure what comes first or if it really matters. I would imagine that it doesn't really make a difference as the textures are a seperate thing from the rig. I think however if you are happy with it, then it might be time to start adding basic textures and weight maps etc so it is ready for rigging and texturing.
It should all prove to be very intersting....
jayreef
07-06-2004, 04:23 PM
There you go Elad
http://homepage.mac.com/orions8/.Pictures/orions8stuff/sizeweb.jpg
Thanks a lot man :bounce: , but emmmm... isn't it the same sketch that is on the first page? Been trying some "find the differences", and got nothing so far, what am I missing? :shrug: I am prety close to the finish line IMO with the modelling, so I'll post here tommorow for some final crittings, and then comes texture! I don't know how well will my texturing ideas wil be, so if I'm totally out of what you have in mind, get me a colored conepts!
Elad.
TheFreak
07-06-2004, 06:51 PM
I will probably start working on the textures pretty soon, i don't seem to be getting any crits so it's all good :)
no idea what way to go yet so i am just going to wing it, i think you should do the same Elad and we will see how things go :P
yea that is the same pic as the one on the front page but it was to help you visualise height...
post your final pics man and we will give you any comments we can :)
cheers
jayreef
07-06-2004, 07:13 PM
sorry thought you needed it agin for the height reference question, as for the colours concept
think robot, think steel, then head the opposite direction, and think mardi gras, Carmen maranda, and bright
thats about the best brief i have :deal:
http://radio.weblogs.com/0116791/images/2003/03/24/mardi%20gras%204.jpg
jayreef
07-08-2004, 10:26 PM
Hey team, how goes it, :applause:
busy at the moment setting up a new work station with Motion builder for animations for this project and The ShirowProject :)
You guys got the FBX plugins for export for your apps?
TheFreak
07-08-2004, 11:09 PM
FBX Plugins?
Not sure what they are?
I'm a bit of a noob beyond the basic modelling stuff
jayreef
07-08-2004, 11:26 PM
its an export/import plugin for motionbuilder, you can export from your app to a fbx format that is read from motionbuilder, which surely is the best character animation app on the market
http://www.kaydara.com/downloads/other/index.php
and check out the training download movies :thumbsup:
BOY1DA
07-08-2004, 11:35 PM
Maybe I can get one of them "mardi gras" outfits for my next job interview,
I hope it dont clash with my eyes *LOL*
Just dropping in to say hello to the crew, So far so good.
looking forward to seeing how it comes out.
PEACE!
jayreef
07-08-2004, 11:46 PM
thanks BOY1DA, love your stuff :thumbsup:
and BTW TheFreak, get the 30 trail for the app whilst your at the the site, best 30 days for this aspect of your life you will spend, its fully functional, and ROCKS :eek:
and your beyond 'Basic modelling stuff' :buttrock:
jayreef
07-10-2004, 09:52 PM
as an idea why all people on this project should take 20-30 days from there life, and get the motionbuilder trail, and all the VTC's from the Kaydara site., work through them.
I have done a lot of animation playing in my time, nothing worth showing anyone that i have a digitized copy of, (dancing robot for a competition),
working through a couple of VTC's tonight, the reality of this animation was about about 30 seconds, and yes its a mocap file, but you can learn an aweful lot from them.
I reckon this would have taken in any joint modelling/animation app like Maya/lightwave/C4D ect. an aweful lot of work/time. It would take some time too in MotionBuilder, but the workflow is halved i reckon at least
http://homepage.mac.com/orions8/iMovieTheater16.html
:)
jayreef
07-16-2004, 10:28 PM
roll call time guys, what you up too, and are you all still here :thumbsup:
TheFreak
07-16-2004, 10:35 PM
yea i'm still here, i was messing about on another thing trying to learn textures and rigging.
It's Jonny Cyborg in my sig if you are interested.
But i'm still about... :D
jayreef
07-16-2004, 10:43 PM
nice too see you, love the jonny cyborg :buttrock:
Hey,
been trying out some textures and trying to see what'll work here, its going cool. :wise:
I NEED YOUR HELP! :banghead:
Give me some info to inspire me about the metal you want to get. For instance should it be completely new out of the factory? Or all washed out with some rust, and whatever, stuff like that would be awesome.
Been doing some UVW's to parts I don't think that are too critable, and here's a small animation for you to check the unskinned model from all sides as you wish, just checked how quick will it be to render it for 3 seconds. If anyone has anything to crit about, speak now, or forever hold your peace. :)
http://www.yousendit.com/d.aspx?id=7C7939E07E6F8704E76E7AF354767AD0 (http://www.yousendit.com/d.aspx?id=7C7939E07E6F8704E76E7AF354767AD0)
This link is pretty limited so hurry up!
Rock on,
Elad.
jayreef
07-17-2004, 02:51 PM
MODEL LOOKS GREAT :applause: :applause:
Have emailed Oisin for texturing guidance, and sent him the link to the model
will let you know what he says :thumbsup:
jayreef
07-21-2004, 05:48 PM
here you go guys, the authers reply about texturing.
ignore the mods he suggests :thumbsup:
Hiya,
That looks excellent. Well done. On the colours, I think these guys should
look be clean cut, no rust or the like, they're dandies, remember? Dedicated
followers of fashion. You could have some fun with textures other than
metal, though. They could wear fabric skins, or other kinds of coverings.
There are a couple of points about the model, although they may be down to a
distortion in the display: I think his legs look too short, he should be
more gangly; and is his head a bit lopsided? I can tell you've made his face
less symmetrical, and I think it's the right thing to do, but it looks a
little off around the jaw and neck.
But anyway, nice work. Interesting to see him starting to take shape!
Oisin.
OK What the hell ahppened? Is this post officially KIA?
TheFreak
10-04-2004, 12:01 AM
Hi Elad,
No idea, my guess is that people are just busy and this has been put on hold, i'm sure we can bring it back to life though.
I have been out of the 3D scene for a bit but i am always willing to dive back in again :)
jayreef
10-04-2004, 07:22 AM
still very much alive guys, had some major personal set backs, one being that i have no internet connection at home at the moment, but still alive, and how are you guys :thumbsup:
chazmanda
10-21-2004, 11:08 AM
Hi sorry if this has allready been accounted for. Do you need any original sound track music? At the moment im working on a couple of short Lego films, but im looking for future projects, and yours looks really cool! Let me know!
jayreef
10-22-2004, 07:27 AM
music is not accounted for, but the project is virtually on hold at the moment until i manage to get back on line, thanks for your interest
you are more than welcome to join us though :)
jayreef
07-01-2005, 11:58 PM
time for a roll call :deal:
who is still around?
jayreef- back from the land of no internet connection
TheFreak
07-04-2005, 08:48 AM
I am still alive but I am living in the world of no Internet Connection!!
Hopefully that will all change this weekend :)
jayreef
07-04-2005, 09:05 AM
glad your alive, and hoping the rest of the team are around in the next short while, and we can look at where we are up too, and where we are heading, and whats to do, and get things slowly moving again.
for me Shirow comes first, and this comes second, but know i am alive again, we can get this baby going again
if anyone wants to besides me that is :applause:
what is your current model status
completed?
WIP?
ect... :thumbsup:
TheFreak
07-04-2005, 09:32 AM
The modelling has not moved on much since the last time I posted.
Also i just joined another couple of projects in here, so I don't know how much time I will have at the moment to help out, But I am sure we can work that out when other people arrive back :)
jayreef
07-04-2005, 10:03 AM
Awesome,
sounds good to me,
i will repost all my WIP stuff tonight when i get get home, as a refresher :thumbsup:
if you do the same over the next few days/weeks , whatever, it gives us a starting reference again, after being suspended for 6 months :)
jayreef
07-04-2005, 05:44 PM
this is where i am up too
drone
http://img.photobucket.com/albums/v63/orions8/DRONE3.jpg
battle clarence
http://img.photobucket.com/albums/v63/orions8/newhand.jpg
am going to look at the models, and review if i have make them ok for animation, i might need to reduce the poly's hugely, to give models that will animate, when we get that far :)
HA HA! I was sure that Clerance will go to waste, and this thing was officially abandoned. Anyway I've just finished school a week ago, so I'd love to keep on working here.
So lets get this rolling! :bounce:
jayreef
07-07-2005, 10:48 AM
Good to see you Elad :thumbsup:
thought you would be somewhere.
can you post where your up too, operating system, and modelling software, and experience with animating.
all good to know at this stage :thumbsup:
Hmmm... 3ds max 7. Experience with animating? Tiny, but I hope that I can learn with this project. Clerance's modelling is done, and I now want to get to the rigging, so I am struggling with tutorials. Anyway, if anyone has experience with riggin, boaning, and wish to help, the help will be very happily accepted.
jayreef
07-08-2005, 09:40 PM
have you got the VTm collection from 3DBuzz.com, go to the site if not, register, then >downloads >agree to not distribute the movies> scroll down to 3DSmax> and download all you like, i am thinking the character ones might help, 3ivx codec required to watch them :thumbsup:
but as a point of reference also go to the motionbuilder section, and get the "exporting from maya.mov" in chapter 1. it covers naming conventions for boning, so that with the fbx (motionbuilder format) export plugin working from 3DSMax, you can take the character into motionbuilder, and characterise it straight in really, and it is the most awesome animatiuon package in the world.
as another note, getting all the motionbuilder vtms will be a bonus, it might push you into getting motionbuilder, and learn to do amazing animations by the end of day 1
the amount of time saved from rigging a character with all the bones, and all the correct names, will save days of work later on.
i will hunt out more 3DSMax vtm's on boning as well :thumbsup:
jayreef
07-08-2005, 09:49 PM
actually, TheFreak, you should get the motionbuilder movs too, get the demo app, its still available now that Alias Wavefront own it
http://www.alias.com/glb/eng/products-services/family_details.jsp?familyId=4000046
I think i saw on of your posts recently where you said you needed to learn character animation (if i am mistaken, i apologise) :)
seriously guys, why find animators, when we can teach ourselves, or , lets find an animator thats interested, and bug the hell out of him helping him :applause:
besides, i am 36 now, and have no intention of of passing of this mortal plane soon, lets take the steps. and do it ourselves, learn a bit along the way, and have some fun
jayreef
08-02-2005, 03:34 PM
hey guys :)
any chance of getting the models so i can have a go at rigging on them?, i am trying to get a VTM of C4D character rigging from Kurv Studios.
also we are stil short one character if anyone wants to give it a go
http://homepage.mac.com/orions8/.Pictures/gunsnposers/sizeweb.jpg
guy in the middle, battle donald.
TheFreak
08-02-2005, 04:40 PM
Hey Jayreef
Sorry I havn't been posting here. I keep forgetting.
I sure do need to learn animation and i have heard good things about motion builder so i might give that demo a go for sure. Might even rig my caveman too :)
Are you on MSN or ICQ? if you are they add me to your list and drop me a message and I will give you Donald. It has been a whilt since I modelled him so I hope he works for animation. I have learned more since back then (got a little older too). I would love to see him moving though :)
If i get a chance I will model battle Donald too. Unless elad wants to have a go. Trying to get this other movie project going as well so i'll see how things go :)
Chat to you soon (hopefully on MSN or something)
jayreef
08-02-2005, 05:06 PM
thanks for your reply TheFreak, being a bit backward when it comes to msn, can you pm me your msn address.
and i appreciate your busy, i have been following the thread, which is really impressive by the way, love that caveman :thumbsup:
your donald model was close to perfection back then, i am sure it will be great :thumbsup:
Hey,
I'm currentlly trying to learn the rigging skinning thing from Max's totrials, which are wearing me, but once I'm done I'd like to attemp rigging Clerance...
I'm still at prerry basic stages so if MotionBuilder is good for riging, and more improtantley - easier then max, I'd like to have a go with it...
Another character model? I thought they were all done... but if there is I'd like to model it. I really like the references for this film...
Anyway - let me know and I'll get to it!
_________________________________________________________________________________
Sometimes I like reading Harry Potter to blind children and replace 'Voldemort' with 'Hitler'... (:
jayreef
08-04-2005, 05:01 PM
hi Elad,
good to hear from you.
i am thinking that all the rigging should be done in the final render package, so i am thinking C4D. motionbuilder is not really good for rigging, it relies on the imported mesh and bones to charterise the model. however if you are rigging to import the fbx into motionbuilder, check the 3dbuzz video on exporting from maya, it goes through bone naming conventions for easy characterisation in motionbuilder, this you will find useful
if you want to model the final character, which was previously done, but we lost the modeller, and model
heres the ref:, and best of luck my friend :thumbsup:
http://homepage.mac.com/orions8/.Pictures/gunsnposers/batdonweb.jpg[/QUOTE]
TheFreak
08-04-2005, 05:24 PM
Go for it Elad, I think we are missing Battle Donald (3rd from the left in the pic above)
give him a go and post your progress :)
Cheers
sllink
08-05-2005, 07:45 PM
Glad to see this project back on track! Jay you know where to find me if you need anything. For now I will keep a good eye on this. Good luck.:thumbsup:
jayreef
08-05-2005, 07:47 PM
thanks sllink :love:
waiting for my new character rigging dvd to arrive from Germany :applause: , then were all systems go :)
loved your teaser release BTW, waaayyy professional :deal:
sllink
08-05-2005, 11:06 PM
Is it done yet?:eek:
jayreef
08-05-2005, 11:11 PM
lol....
this one is awesome
http://forums.cgsociety.org/showthread.php?t=113779&page=257&pp=15
9 meg version SD highlights :)
stunning :love:
jayreef
08-09-2005, 01:44 PM
Hi guys
dvd has arrived, all sytems go
TheFreak, can you email the LWO file to me :thumbsup:
Elad, how goes it, and can i get clarance from you?
work flow is now going to be, rigging in C4D (me), then export the Motionbuilder files (fbx), then animation done in scenes, in motionbuilder, then brought back for rendering via the FBX files into C4D.
anyone wanting to join the animation with me, please let me know :)
i am targeting for a christmas release of the movie guys, might not make it, but i think a 3 month target in attainable once the models are done, and the last model to be done is in the later section of the movie, so animation can proceed.
hoping to use motionbuilders voice sync for the talking bits, should be an interesting learning curve:)
any questions, lol...:)
TheFreak
08-09-2005, 01:57 PM
Damn i totally forgot about that. I was heading out the night you asked and i didn't get it done.
I will get that sorted tonight and mail it off to you. I am really looking forward to seeing how he animates.
If you run into any difficulties let me know and i'll fix them. Or if you fix them can you let me know anyway so i know not to make those mistakes again :P
I got the Motion Builder PLE and had a look at it. Maybe when i finish my caveman i will do some tests with it and see how to use it.
As for the 3 month target. It will be fun to see that level of progress in 3 months. Although we still have alot of modelling to do for the environment and extras etc, but lets see how we get on.
Cheers for the update andgood luck with the DVD
jayreef
08-09-2005, 02:02 PM
i have been watching a lot of demo reels recently, and i think a minimalistic but effective environment will help loads, its the genre i am still tieing down, but this one inspired me a lot
http://forums.cgsociety.org/showthread.php?t=265099
simple but effective background :thumbsup:
donShole
08-09-2005, 02:30 PM
Nice going Jayreef. I'm keeping an eye on this project:thumbsup:
TheFreak
08-09-2005, 03:22 PM
i have been watching a lot of demo reels recently, and i think a minimalistic but effective environment will help loads, its the genre i am still tieing down, but this one inspired me a lot
That works for me :) the more simple the background then the quicker we can make it.
I have not done any landscape work so it would be nice to give it a go either here on in another project. I must have a little read through the script again and see if it sparks anything.
jayreef
08-09-2005, 04:03 PM
Thanks DonShole:)
TheFreak, yeah, it should be quite simple really, i have a sky sorted already from a tutorial i once worked through
let me know if the script brings any ideas to life :applause:
Hey,
wow, it seems like this project is gaining speed. Donald is just now starting to get a shape. I'll post a WIP later for your crits.
Yeah, I'll send Clerance to that adress on your stats, although, I considered attempting to rig it myself... will that be a problem ( since I'll do it in MAX )?
If this movie is actually going to be released by this Christmas, even... Hanuchah, that'd be really wicked....
______________________________________________________________________________
Sometimes I like reading Harry Potter to blind children and replace 'Voldemort' with 'Santa Claus'... (:
jayreef
08-09-2005, 09:09 PM
TheFreak, thanks mate, got the file :thumbsup:
Elad, good to here from you, i have pm'd you with info and questions :)
you can rigg the model if you wish, but can i also have an unrigged version, we need to tie down a good export option from 3dsMax that will maxmise compatibility, C4D extension would be great, but everything you have would be awesome :thumbsup:
not so much that we are picking up pace, but i have searched for years for a decent rigging tutorial, and 35 euros later i found one in germany :love:
i think we can pull it of in 3 months, and if its 4, what the hell:)
looking forward to those WIP's :applause:
softdistortion
08-11-2005, 03:31 AM
good to see you found your feet again Jay. :thumbsup:
Yasko C.
08-11-2005, 07:24 AM
Goddamn it UGHHHH a long long time ago i went under YC2001, and i was the one who modeled battle donald, but after that my comp crashed, and i had to reformat everything :sad: , and i lost the model, i'm sorry guys, but looks like the project is coming along. i just wanted to stop by and say hey, keep up the great work:thumbsup:
jayreef
08-11-2005, 08:19 AM
hey Yasko C (YC2001), good to see you, we always wondered where you went :) , glad you are well :thumbsup:
Elad & The Freak, how do you guys feel about doing, or having me do some poly reduction on your models as required, just thinking about animation, and at the moment i dont think the animation work flow would be too quick, and i might have to do low poly versions of all the characters :)
softdistortion :)
TheFreak
08-11-2005, 08:44 AM
Hi Jay
Go for it mate. I have no problem if you want to mess about with him. To be honest he was a major learning curve for me and I am sure if i modelled him again he would not be as high poly but right now i want to try and get some texturing experience on the go so if you want to play about with him then be my guest.
If there is anything specific that you want me to do to him, then let me know and i'll do my best :)
Hey,
So are you talking about reducing polys due to rendering times?
Anyhow, it shouldn't be too hard, I was using on Clerance a lot of MeshSmooth with 2 interations, in small places no one would probably see. Just throw me out a number, and I'll see what I can pull off.
Texturing... Wow, I really haven't thought about it. Are we actually going to unwrap the whole models for texturing, or just several parts and the rest will be just materialized?
jayreef
08-11-2005, 03:56 PM
its not so much render times, its the amount of polys that are slowing down the UI for the animation, i.e do a movement, and the model has to convert to a box view move itself in the recalculation of the poly's, the animation would take for ever i think.
Motionbuilder has a great real time User Interface, it would be a shame not to get the most out of it by having a hanging screen at every movement.
ideally, no smoothing at all would be preferable, you know whats smoothing like, it throws 3 dozen polys into an area when ten and a good texture would have texture would have done the same job
just thoughts, let me know what you think :thumbsup:
donShole
08-11-2005, 04:31 PM
Whoa Jayreef, you have models that are slowing down MB:eek:. What's the polycount on them. Let me know If you'd like hand with some MB animation. I could do a couple of seconds for your project.
jayreef
08-11-2005, 04:44 PM
thanks DonShole :) , will let you know
for info, Clerance model from Elad is 155,184 polys
TheFreaks donald model is 15,000 polys, and should be not far from ok i reckon :)
my models, battle clarance - 188,000 polys, i can get down to about 15,000 i think
armourer drone - 156,000 polys, will be down to 8000
so i am thinking, as little as possible really :applause:
But I thought that.. I mean.. what.. you said that.. 15,000... from 180,000, I don't.. hahh...
Blimey, so we're actualy gonna have to convert our models from high poly, to low poly ( with intense texture work for all the model ). just checking if I got it right.
That's ok but, if its not about the render times, there are lot of tricks to optimize what the UI needs to load, and keeping what actually being rendered the same.
ok, I'll get you WIP of Donald tommorow...
jayreef
08-11-2005, 09:11 PM
But I thought that.. I mean.. what.. you said that.. 15,000... from 180,000, I don't.. hahh...
Blimey, so we're actualy gonna have to convert our models from high poly, to low poly ( with intense texture work for all the model ). just checking if I got it right.
That's ok but, if its not about the render times, there are lot of tricks to optimize what the UI needs to load, and keeping what actually being rendered the same.
ok, I'll get you WIP of Donald tommorow...
the secret will be to keep the mesh smoothing off on the models, and use the polys as they are sculpted
you can see here the effects of reducing the smoothing to off, the poly count saving is huge, where as the effect is minimal, and could be reduced further by adding only a few polygons in the right place, and pulling the points by hand
http://img.photobucket.com/albums/v63/orions8/drone-reduced.jpg
:thumbsup:
jayreef
08-12-2005, 09:39 AM
there are lot of tricks to optimize what the UI needs to load, and keeping what actually being rendered the same.
i always thought there was, but please tell me more
:bounce: :)
heh, I'm starting to get a bit uncertain of me self, cause maybe I'm missin a huge point here but...
For start, how about just hiding most of the body model besides say... The shoes, The face and The hands so that we'd have the important borders.... and instead of them, working just with the bones... And of course Meshsmooth keeping on interations:0 and Render Interations:Whatever you like!
OK, I Pretty much just took all of clerances' Meshmooths out, and that way it stands on 37,000... And say we hide most of the model then you know... its can be like 4000 including the bones polygons.
Thoughts on that? :shrug:
jayreef
08-12-2005, 10:43 AM
thats the file i am after my friend, have the/any symetrys been applied.?
i am thinking, do the animation with all smoothing off/non applied on the low res model, then when the animation is finalised and good to go, then apply all smoothing required, then leave the various takes to render, small at first to check all the applied smoothing is working correctly, then full on when we are happy :)
jayreef
08-12-2005, 01:45 PM
lolol, now this one i like
http://louisl.com/Tony02/REX_480_newCUT.mov
from here
http://forums.cgsociety.org/showthread.php?t=237633
simple environment, but amazing short film :bounce:
love it :applause:
jayreef
08-12-2005, 11:30 PM
i apologise for posting 3 times in a row on my own thread,
but....
if any script writer types would like to send me script ideas for the " 'out takes' for the actors during filming" for this script (to played at the credits), i would love to hear you ideas after reading the script
which is here
http://homepage.mac.com/orions8/guns'n'posers/FileSharing8.html
thanks :)
donShole
08-13-2005, 09:08 AM
lolol, now this one i like
http://louisl.com/Tony02/REX_480_newCUT.mov
from here
http://forums.cgsociety.org/showthread.php?t=237633
simple environment, but amazing short film :bounce:
love it :applause:
Whoa, thanks for that link. I enjoyed that. Is that the sort of style you're looking at creating.
jayreef
08-13-2005, 11:49 AM
something along those lines DonShole, but i have loads of demo reels from the animation section
http://forums.cgsociety.org/forumdisplay.php?f=154
they are so good, and inspire me tremendously, when i think 'just a guy siting in front of his computer with a lot of patience'
check out the 4 and 5 star threads, i must have watched this one about 15 times so far, but you have to have the volume up when you do,
http://forums.cgsociety.org/showthread.php?t=260437&page=1
:)
jayreef
08-14-2005, 03:33 PM
here is the landscape test for the movie, seems to work alright, with small render times on the G5 render machine
3IVX codec required, with AAC audio codec :)
http://homepage.mac.com/orions8/guns'n'posers/drone%20scene%20test.html
TheFreak
08-14-2005, 04:47 PM
LOL
I love the music :)
Looks grand Jay. Nice and simple
Looking good...
Alright, well, here's a quick WIP from Donald or Half Donald, just to keep this alive :) ,
Haven't had much of work on him so far, but I'm getting into it now.
http://forums.cgsociety.org/attachment.php?attachmentid=78303&stc=1
I'm aware of certain elemnts which are missing from the model, and all kind of small problematic areas which require tweakings, so basiclly crit it only if you think its dead ugly :twisted:.
jayreef
08-16-2005, 01:08 PM
i think its looking awesome :applause: Elad
great work,
btw can i get the unsmoothed clerance from you, when you get chance :)
thanks
another btw, working on a test animation at the moment (this week), should be done at the weekend or there abouts, hopefully you will all like it, so its still going :thumbsup:
:edit:
also, there is a 3ds converter app that can convert 3ds files to fbx format to transfer to other applications, its free to download from
http://www.alias.com/glb/eng/products-services/product_details.jsp?productId=1900004,
and you might want to give it a try.
jayreef
08-19-2005, 09:48 AM
here you go, i could have spent more time on this, but its unscripted, and the idea came to me over a beer last weekend
enjoy :)
as usual 3ivx codec required, aac audio, 1.7mb to load
http://homepage.mac.com/orions8/guns'n'posers/trailer.html
TheFreak
08-19-2005, 01:47 PM
Damn my IT Department!
They have blocked all streaming video!
I will look at it when i get home, looking forward to seeing it :P
jayreef
08-19-2005, 02:08 PM
hopefully you have seen "The Adventures of prescilla queen of the desert"
its a lot funnier to watch if you have :thumbsup:
TheFreak
08-19-2005, 05:51 PM
LOL very funny Jay :P
It's nice to see some animation coming out of this project. Looking forward to the day when we have a full movie :P
jayreef
08-20-2005, 11:27 AM
glad you liked it, and got the joke, the idea amused the hell out of me last weekend :)
especially after watching the film recently on sky
anyway, news update,
1/. i could do with a cinema4d texture artist if anyone passes this way
2/. hoping Elad is going to send me the unsmoothed model file soon
3/. my main machine is being defraged as i speak, so nothing much going on this weekend
4/. going on holiday for a week from next weekend
5/. this week am going to hopefully get donald rigged, and into motionbuilder, it would be nice to go holiday on a high like that
6/. thanks for hanging in there guys, its appreciated :love:
TheFreak
08-20-2005, 01:15 PM
Hey man you are the one doing all the work :P
Besides it's fun seeing the results.
I am looking forward to seeing Donald move
I hope the model is up for it :)
Man, awesome animation! :thumbsup:
Anyway, I've sent the new and improved Clerance to you, Jay. I guess it is in queue for rigging, right? I was just wondering, since well, I know I don't have any background with rigging and animating, if I can learn along with this project?
But your'e animating with C4D right?
Anywho - Donald is coming along nicely, have WIP ready for ya once his all complete and attached to the ground...
Elad.
jayreef
08-22-2005, 06:10 PM
Hi Elad, thanks for the file, there seems to be a few issues with the file and 3ds format opening here at my end
http://img.photobucket.com/albums/v63/orions8/clerance2.jpg
i was wondering, could you go over to alias.com, get the fbx convertor, and the fbx export engine for 3ds, it might solve the body parts from moving all over, not sure whats causing it all :hmm:
he is no2 in the Q by the way :thumbsup:
as for animating, its going to be done in Motionbuilder, then brought back into C4D to render, so once i rigg these guys, anyone with motionbuilder can animate, then pass the file back for render :thumbsup:
you should test drive motionbuilder, it ssssooooooooo adictive :love:
glad you like the animation, its VERY rough, i could have spent weeks on it, and got it a lot better, but its non scripted, and the real stuff beckons, i just wanted to get the joke over :wip:
looking forward to your WIP's, but please check out the fbx stuff at alias.com :thumbsup:
Arghhh... Your'e such a perfectionist... :rolleyes:
Just installed that plugin... So when I export now I'll have the format you want? which is what again?
jayreef
08-22-2005, 07:31 PM
Arghhh... Your'e such a perfectionist... :rolleyes:
Just installed that plugin... So when I export now I'll have the format you want? which is what again?
lol....
:applause:
fbx please :)
that way a character could be rigged in 3ds max, and passed complete with rigg in fbx, but thats another story for another day :)
jayreef
08-22-2005, 09:41 PM
that worked a treat Elad :thumbsup:
http://img.photobucket.com/albums/v63/orions8/fromfbx.jpg
sllink
08-23-2005, 10:45 PM
Looking good. Jayreef! Hey if you need some background scenery like a static desert/matte I would be glad to assist. I could wip up a static scene in Vue you could use. Im currently waiting for my other render to complete. It will be a couple of days or weeks before its through. Its running at 25-35minutes per frame and I have about 600 more to go. Let me know if theres anything I can do to help. :thumbsup:
jayreef
08-24-2005, 07:13 AM
hey sllink :)
if you would like to build a set my friend, please do, i would be more than delighted for the help
the script is here http://homepage.mac.com/orions8/guns'n'posers/FileSharing8.html
25 mins a frame :argh:
if you need any processing power, let me know, i am away from friday for a week, but then, no problem :love:
jayreef
08-25-2005, 09:02 PM
hey guys :)
update, hoped to have movement before i went away, but alas time has run out. i have donald skinned, but some crazy ass stuff is going on when i have to convert the file from fbx 6 to MB5.5 so i can open it in my version of motionbuilder
will sort it all out when i get back from holiday
keep the faith alive guys :)
see you in about 10 days, then virtual college really starts :love:
http://img.photobucket.com/albums/v63/orions8/donaldpose.jpg
http://img.photobucket.com/albums/v63/orions8/donaldMB.jpg
and i have no idea why he turned red :hmm:
Kid-Mesh
08-26-2005, 03:22 PM
Looks good Jayreef...you really know how to stay within the concept art :thumbsup:
Can't wait to see Donald moving.
Hey here's some progress from BATTLE DONALD...
http://forums.cgsociety.org/attachment.php?attachmentid=79241&stc=1
Kind of started welding places up so I can work on places unsymmetrical.
I thought it might be wierd that Donadl's and Battle DOnalds heads are so different, maybe we can... merge? what you think?
Elad...
TheFreak
08-28-2005, 06:21 PM
Hey Jay,
Looking good, although you seem to have some odd bugs. If you need anything from me you know where to get me :)
Anyway, looking forward to seeing him animated. It will be a first for one of my models :P
Good Luck
jayreef
09-03-2005, 04:17 PM
Well R'n'R is almost over, flew back this morning, and still fairly punchy.... you never miss sleep till you have non, lol....
Kid Mesh, thanks for dropping in, i follow your home site avidly :) , always a good read
Elad, model is looking great, a head merge idea is good, we are going to have to do some serious morphing for the animation anyway :thumbsup:
TheFreak, gonna iron those bugs out this week, and we should then have a good combination for multi platforming too :thumbsup:
i do enjoy the start of Autumn virtual college learning curves, lol.... :)
jayreef
09-06-2005, 08:13 PM
at last we are running :) , well walking, its not donalds real walk, just bringing the guy to life. on that point, anyone got any camp styled mocap :)
anyways, i need to go in, and edit some points, rigg hands and stuff, but at the moment the goal was, movement from a lightwave file from TheFreak, rigged in another package, then brought into Motionbuilder for animations, then back to another package.
a multi-platforming task really
the work flow proved to be pretty simple at the end
so here you TheFreak
your first moving model mate
(3IVX codec required)
http://homepage.mac.com/orions8/guns'n'posers/donaldcamp.html
:thumbsup:
donShole
09-06-2005, 09:53 PM
Thanks for the update Jayreef. Hehehe Just gotta love MB :thumbsup:.
jayreef
09-06-2005, 10:50 PM
hi DonShole, yeah i love :love: MB
anyway another update for the night, then bed :)
fixed the stray points on the model, and for the time being am gonna move onto rigging Clarence
http://homepage.mac.com/orions8/guns'n'posers/donaldcamp.html
i just love motionbuilder, it rocks :thumbsup:
malcolmj
09-07-2005, 12:23 PM
Hi Jayreef,
I've read the script and had a look at the stuff you've done so far and it looks like a fun project to be involved with. The interview trailer is a great teaser!
Are you looking for someone to work on sound effects or music for your project? I'd love to help out if I can.
Cheers,
Malcolm.
Malcolm Jacobson
Sound Designer
TheFreak
09-07-2005, 04:49 PM
LOL that rocks!!!
It does look a bit manly for him but its nice to see him moving.
You should try some female walks and see if that works for the attitude.
Great stuff though, I really must get into MB soon
jayreef
09-07-2005, 06:29 PM
Hi Jayreef,
I've read the script and had a look at the stuff you've done so far and it looks like a fun project to be involved with. The interview trailer is a great teaser!
Are you looking for someone to work on sound effects or music for your project? I'd love to help out if I can.
Cheers,
Malcolm.
Malcolm Jacobson
Sound Designer
welcome aboard Malcolm
:applause:
we need everything for a complete soundtrack, voices, effects, music, the whole nine yards.
it would be awesome to have you take that on, or as much as you can do :bounce:
thanks for the offer to help :)
TheFreak, yep, girly camp and all that stuff on the way. the walk was just a point check the all the stuff moved as and when supposed too.
next job though is to rigg Elad's Clarence, then are two main start actooors are ready :thumbsup:
malcolmj
09-07-2005, 08:20 PM
Cool, I'll see what I can do :)
Do you have any movies of work in progress I can download to try some ideas on? My browser won't let me save the Trailer, and I didn't see any Guns N Posers mov files in your file-sharing section.
Cheers,
Malcolm.
jayreef
09-07-2005, 09:06 PM
at the moment the only work in progress is where we are up too
Elad has modelled clarence, and is working on the battle version of donald
TheFreak has modelled donald
and i have modelled battle donald, and the drone
we have had an offer from sllink to model the scene area
we have the script.
rigging is down to me, as is animation.
donald is rigged, and i am moving onto clarence this week. This will give us the 2 lead characters ready for animation, according to the script. an audio version of the script would be killer right now, as its required for the facial animation.
hopefully all scenes will be cut together to make the film, but no scenes are started yet, you have turned up just about the right time i think :)
i will move what we have to the download area for you :thumbsup:
sllink
09-07-2005, 10:27 PM
Hey Jayreef just getting back from vacation. Will take a look. You wouldnt happen to know what matte size for the background you might need If not no worries. I will create some test renders and we can go from there.
How about we get someone to storyboard the script? That will set the camera shots and viewing angles for the backgrounds.
:thumbsup:
jayreef
09-07-2005, 11:02 PM
here you go sllink :thumbsup:
hope you had a good vacation, i did :love:
Good luck with your project.
SirGandolf
‘Guns ’N’ Posers’ by OisÌn McGann
[LONG SHOT or ESTABLISHING SHOT]
We open on a brooding purple and yellow sky overshadowing a wild, rocky landscape. Lumbering, dramatic music rolls like thunder, and in the background, just over the horizon, smoke billows up and the flashes of explosions glow against the undersides of the clouds. The dull booming of big guns can be heard. There is a mighty battle being fought, and the music suggests that we are about to be thrown into it…
A brightly coloured ball bounces into shot in the foreground. A brightly coloured android follows it, [ZOOM IN to MED SHOT] flipping it up off the ground with his tennis racquet, [CUT TO MED or CU]and hitting it off-screen. [CLOSE UP]He calls to his tennis partner:
Donald: ‘Clarence, darling! If you’re going to insist on hitting the ball over the bloody hill every time you get close to the net, you can go and get it yourself from now on.’
[MED LONG SHOT] He turns to look at the scene behind him.
Donald: ‘Plug me! Clarence? Didn’t you say the war was heading west?’
Another android appears in shot; painted up in equally vibrant colours. He is taller and thinner than Donald, and runs like a girl in high heels.
[CUT TO MED SHOT]
Clarence: ‘That’s what I heard on the news. Good grief? Is that it? How did it get over there?’
[ZOOM TO TWO SHOT]
Donald gives his friend a scornful look, and gestures flippantly towards the battle with his free hand.
Donald: ‘Well, obviously, you heard wrong. Because that, dear, is a war. There’s no mistaking it. Now, I suggest we take down the net, pack up the food and crockery, and make haste in the opposite direction before some recruitment drone comes along and press-gangs us into…’
He is cut off as Clarence knocks him to the ground [CUT TO]and jumps on top of him.
[CUT TO CLOSE UP]
Donald: ‘That’s it! I’ve had enough of you and your urges…’
Clarence (hissing): ‘Shut up! Look!’
[CUT TO LONG SHOT] On the hillside below them, a camouflage-grey recruitment drone glides across the grass, running parallel to the ridge on which they stand. We cut from a close-up of their faces, back to the drone, and back to them again. They are frozen in exaggerated expressions of fright. We see the drone start to turn uphill, and they try to duck down further into the stiff, dry grass. [CUT TO MED SHOT]But then it appears to hear something, and turns back again, [CUT TO LONG SHOT] gliding away down the hillside and into the burnt remains of a forest. We cut back to their faces as they sigh with relief.
Clarence: ‘That was close.’
The camera pulls back for a wider shot, and we see another drone floating right behind them. They are still looking down hill. Then Donald frowns and looks around.
Donald (in fright): ‘Agh!’
Clarence looks round then too.
Clarence: ‘Agh!’
[CUT TO MED SHOT]
They both jump to their feet, hugging each other.
[CUT TO MED CLOSE UP]
Armourer: ‘Citizens. I am Armourer 65001/299-A8. I hereby draft you [CUT TO CLOSE UP OF THE TWO WITH EXPRESSION] into the service of the Government Number 30021, Seventh District. [CUT TO MED SHOT OF ARMOURER]You will have the honour of serving with the 223rd Sacrifice Battalion, which is even now attacking the Third District’s Martyr Brigade.’
[CUT TO]
It points at the top of a distant hill, and using their binocular vision, Donald and Clarence take a quick look at the battlefield. They have a fleeting glimpse of metallic bodies being shattered by explosions, torn apart in robotic jaws, and riddled with armour-piercing rounds, before they have to turn away, feeling nauseous. Clarence bends over and throws up some oil.
Armourer: ‘Please submit yourselves for nanotech implanting.’
[CUT TO MED SHOT OF THE TWO]
Donald: ‘Don’t let it touch you, Clarence. If it gets one of those nanotech needles into you, you’ll never wear velvet again.’
[CUT TO MED SHOT]
The drone comes at them, [CUT TO] but they stumble backwards.[CUT TO] It scoots forwards, and jabs with one of its needles. [CUT TO MED LONG SHOT] They bat at it with their tennis racquets.
Clarence: ‘Get away from me, you thug!’
[CUT TO MED COLSE UP]]
Donald: ‘This is colourchrome alloy, keep your filthy paws off it!’
[CUT TO MED SHOT]]
Racquets swinging, they hit out frantically, but unconvincingly at the armourer. [CUT TO]The drone advances steadily. [CUT TO] Suddenly, Donald trips backwards over a rock and [ZOOMS IN] falls flat. {TRACKING TILT UP SHOT} His racket flies from his hand, [CUT TO] and the armourer darts in and jabs one of its needles into his left leg.
[CUT TO]
Donald: ‘Aaargh! You beast! What have you done to me?!’
[CUT TO]
His leg starts to swell, and metal panels unfold and morph, vents opening up like mouths on his shin, his foot expanding, its heel taking on a cylindrical shape. In a matter of moments, Donald’s lower leg has transformed into something resembling a jet engine with a foot. Dull blue and silver cloud the metal’s surface.
[CUT TO]
Clarence: ‘Oh, Donald! You poor darling.’
[CUT TO]
Donald struggles to his feet, as Clarence bats the drone away. He stumbles around on his big, jet engine leg.
Donald: ‘I fear I have danced the flamenco for the last time, Clarence.’
[CUT TO]
Clarence, distracted by his distress over Donald’s ugly new growth, lets his guard down, and the drone stings him in the left forearm.
Clarence: ‘Ouch! That hurt. Oh, grease! He got me!’
Donald: ‘Be strong, it might not be so bad.’
[CUT TO MED SHOT]
Clarence’s arm begins to swell up, his hand shrivelling away and being replaced by a roll of tubular shapes that take rigid shape, forming into a dozen gun barrels. He shakes and grits his teeth as it flows into shape with liquid precision. Near his elbow, there is a slot for an ammunition belt, and a sighting scope morphs into existence on top of the weapon. Streaks of light and dark grey coat its surface.
Clarence (in some pain): ‘Urgh. A mini-gun? How crass! And I have nothing to wear with this colour. I don’t suppose these things can be painted, can they?’
[CUT TO]
Donald is hobbling away, trying to escape the drone, which has fixed its sights on him again. With one large, heavy leg, he doesn’t get far. It stabs him in the behind, and something immediately starts to grow out of his backside. [CUT TO]It is a pair of rudder fins. Donald bends forward as they sprout, roaring at the top of his voice and thumping the ground.
Donald: ‘Aaaaaaargh! Make it stop! For the love of DOS, make it stop!’
[CUT TO]
Clarence hurries over, eager to help. He sees the drone coming back towards him, and with some difficulty, raises the heavy mini-gun.
[CUT TO]
Clarence (shaky, hateful voice): ‘Eat hot lead, you production line filth.’
The mini-gun just clicks emptily. He whinges and gives it a plaintive look.
[CUT TO]
Clarence: ‘Oh, you could at least have given me some bullets!’
[CUT TO] As he tries the gun again, the armourer sticks a needle right into his forehead. [CUT TO] Clarence grunts and stumbles back. His head starts to expand, fluid armour scales flowing into place, targeting scopes, multi-vision scopes, satellite receivers and sonic sensors taking their places over his new armoured skull. He instinctively lifts his hands to his face, hits the bulky mini-gun off his oversized head, and the weight of it causes him stagger and fall over. [ZOOM OUT TO] While he’s lying there, the drone drives a needle into each of his feet. Clarence just whimpers like a child. [CUT TO] The armourer turns towards Donald, whose tailfin has now fully formed. [CUT TO] Donald crawls away, hampered by his jet engine leg and new backside apparatus. He turns to look up at the drone.
Donald: ‘Please, have some compassion. Leave me my hands; I play the violin.’
The drone’s needles jab left and right, catching him in the right wrist and the left arm. Both start to morph. [ZOOM IN] As they do, Donald goes to let out a scream, his head tilting back. But as he opens his mouth, the armourer jams a needle into the back of his throat. Donald gags and falls forward. His head starts to stretch out into a cone-shape, gun slots forming on each side. His arms bulge with armoured bulk, missile racks sprouting in spiky rows. More needle-strikes nail his unchanged leg and back.
[CUT TO]
The armourer turns its attention back to Clarence, whose feet have joined together and are morphing into a set of tank-like belt-treads. He tries to stand up to defend himself, but his head and arm are too heavy, and the tank base too solid and he ends up folding over himself. [CUT TO] The drone gives him the last few injections while he stands doubled over, groaning.
Armourer: ‘Your weapons will activate when you report to General 25559/4228-779. I have taken your chassis numbers, which I will be handing on to command. [CUT TO CLOSE UP] Should either of you fail to report in, hunter-killers will be sent to eliminate you. Is this understood?’
[CUT TO]
It turns to check that Donald has got the message, and finds him standing right behind it. [CUT TO TILT UP SHOT] He is nearly half again as tall as he was, with a massive build, his legs formed into jet engines, his head and shoulders aerodynamic and loaded with weapons. His bright, dandy colours are gone, replaced with blue and silver air corps colours. He is holding his tennis racquet. [CUT TO] With savage force, he drives the handle through the speaker in the drone’s face, and up into its tiny electronic brain. It falls over on its side, smoke seeping from its punctured face.
[CUT TO]
Donald: ‘The rest of my body seems to work just fine, though. You could even say you’ve brought out the alpha male in me. I feel positively barbaric. [CUT TO CLOSE UP] How about you, Clarence?’
[CUT TO]
Clarence: ‘I feel like I’ve had a hard night on the tiles, love. And now I’d kill for a warm, tall glass of oil. In fact, I’d kill for any half-baked reason at all.’
He, too, is complete. From his tank treads up to his sensor-arrayed head, he has become a formidable, grey-camouflaged, fighting machine, armed with an arsenal of weapons. [CUT TO] They both look down at the damaged drone.
Clarence: ‘Is it dead, darling?’
Donald: ‘Not at all. I just crushed its logic matrix. It can be fixed – we have the technology. I may have to find myself a new tennis racquet, though.’
[ CUT TO] Clarence: ‘We all have our burdens to bear, dear. Let’s get started…’
He looks towards the distant battle.
[CUT TO CLOSE UP] Clarence: ‘… There’s no time to waste.’
[CUT TO LONG SHOT or ESTABLISHING SHOT]
The evening descends with an angry red sky overshadowing a wild, rocky landscape. Lumbering, dramatic music rolls like thunder, and far off in distance, smoke billows up and the flashes of explosions pierce the gloom, followed seconds later with the corresponding dull thuds. There is a mighty battle being fought, the screams of the dying carry to our ears on the wind…
A brightly coloured ball rolls into shot in the foreground. A brightly coloured drone follows it, its nanotech needles disarmed, its previously grey paintwork adorned with flowers and psychedelic flashes. [ZOOM IN] It hovers with a bouncing motion, rushing around like an excited dog. It picks up the ball with one of its claws, but then turns to look at the distant battle. [ZOOM out TO LONG SHOT or ESTABLISHING SHOT] A voice calls from off-screen.
Donald: ‘Here, Peppy! What are you looking at? Come back with that ball, you little scamp. Come on, love. Daddy wants his ball. Peppy! Don’t make me break another racquet!’
The drone turns at its master’s voice and rushes off-screen down the hill. We look out at the battle for another moment, then pan down to see Donald and Clarence playing tennis over a makeshift net, their new pet rushing backwards and forwards with each strike, waiting for another chance to fetch the ball. The music rises. Fade to black.
and thanks again to SirGandolf
malcolmj
09-08-2005, 02:37 AM
Thanks for moving the trailer file into the download area Jayreef. Any chance you could move the "happy3ivx.mov" file as well?
Cheers,
Malcolm.
jayreef
09-08-2005, 07:37 AM
Thanks for moving the trailer file into the download area Jayreef. Any chance you could move the "happy3ivx.mov" file as well?
Cheers,
Malcolm.
am working on a better walk for the donald, as soon as its done, so its more reflective of his character, will do that
:thumbsup:
malcolmj
09-08-2005, 08:50 AM
OK, look forward to it. :)
Few more questions for you:
1. Is the voice on the trailer the one you want to use for that scene, or is it just a guide?
2. Do you have any people lined up to do the voices?
3. Do you have any style of voice in mind (e.g. accent)?
4. What style of music are you looking for (I know you used Pet Shop Boys for one of the demos)?
5. What is the framerate of the trailer? I'm having trouble getting it to playback smoothly in my sequencers.
Cheers,
Malcolm.
jayreef
09-08-2005, 09:07 AM
1. trailer was me playing around, and is not really required in the final film, except if required
2. only me at the moment, but ANYONE is welcome, we only need about three is total
3.any accent at all, but camp as hell would fit i think :)
4. anything that fits the genre of the short, that is good, and the music director likes :thumbsup:
5. should have been 24, but 3ivx can often be a pain that way, but i could ftp the original non web version to you tonight if you like :)
malcolmj
09-08-2005, 01:26 PM
5. should have been 24, but 3ivx can often be a pain that way, but i could ftp the original non web version to you tonight if you like :)
That would be great. I'd like to have something to test to make sure that my gear will work with your files ok.
Cheers,
Malcolm.
jayreef
09-08-2005, 05:12 PM
hey malcolm, can you pm me your email address so i can yousendit the movie file :thumbsup:
jayreef
09-08-2005, 07:31 PM
the site at home is being re-designed, so previous links are broken at the moment, i think its an apple issue,
but on the bright side :applause:
here is donalds new walk
http://homepage.mac.com/orions8/guns'n'posers/donaldcamp.html
much more fitting i think :)
:edit:
sites up :)
new links
main menu
http://homepage.mac.com/orions8/guns'n'posers/Menu52.html
scenery test
http://homepage.mac.com/orions8/guns'n'posers/drone%20scene%20test.html
image refs and WIP's
http://homepage.mac.com/orions8/guns'n'posers/PhotoAlbum51.html
Trailer
http://homepage.mac.com/orions8/guns'n'posers/trailer.html
back to rigging
:wip:
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