Harrad
05-28-2004, 03:02 PM
Hi all,
Me and a mate are making a game at the moment. Hes doing the programing, i'm doing the 3D. At the moment we are just testing out his AI so i'm making simple models of a set of legs that loop in a walk cycle. Another mate told me that you have to set up each vert with 100% influence from 1 bone (ie no blendling between the bones) and in MAX (v5) the animation looks good. where the knee is the two rings of verts (one ring above the knee, one ring below) intersect each other, making a nice knee bend. But when I export to .X (using the panda direct x exporter) the verts seem to have picked there own bones and the animation looks similar but not 100% the same.
Can anyone help me on how to solve this problem? I've been looking around the net for days now, but still no luck.
Thanks alot,
MAT :surprised
Me and a mate are making a game at the moment. Hes doing the programing, i'm doing the 3D. At the moment we are just testing out his AI so i'm making simple models of a set of legs that loop in a walk cycle. Another mate told me that you have to set up each vert with 100% influence from 1 bone (ie no blendling between the bones) and in MAX (v5) the animation looks good. where the knee is the two rings of verts (one ring above the knee, one ring below) intersect each other, making a nice knee bend. But when I export to .X (using the panda direct x exporter) the verts seem to have picked there own bones and the animation looks similar but not 100% the same.
Can anyone help me on how to solve this problem? I've been looking around the net for days now, but still no luck.
Thanks alot,
MAT :surprised
