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Gunn3r
05-27-2004, 02:50 PM
http://img40.photobucket.com/albums/v124/sic-666/wire.jpg
http://img40.photobucket.com/albums/v124/sic-666/litwire.jpg
http://img40.photobucket.com/albums/v124/sic-666/bits.jpg
http://img40.photobucket.com/albums/v124/sic-666/fin.jpg
http://img40.photobucket.com/albums/v124/sic-666/final.jpg

took 4hrs Comments plz.

TheNeverman
05-27-2004, 03:25 PM
Pretty noticeable seam right down the middle of your model...

I don't recall the back of the wings having those point 'claw' shapes... Is this from a photo reference?

n8

STRAT
05-27-2004, 03:36 PM
shouldnt this be in the wip forum?

Gunn3r
05-27-2004, 05:54 PM
erm i aint doin it for photo refrence its for my cg film 20000 polys

Tukata
05-28-2004, 06:29 PM
you need lots more work. way way way to many polys. The wings are very very wrong, the tail is wrong, you're missing parts. Your mesh should never be so dense that it's solid white. You should go back and redo this model. Do not put it in your film.

Gunn3r
06-05-2004, 09:10 PM
yah iv fixed every think now and i can render full scenes for the film i also have a team ready :D

Package
06-05-2004, 11:50 PM
I'd like to see the updated version of this. As it is now it looks nothing like an F4. I assume its supposed to be a Phantom? The Delta wing shape is a little off as it should be a straighter line on the back edge and the wing tips look...umm....odd to say the least.

4 hours is a good start though but if you're trying to keep below 20000 poly's then you might want to rethink your approach and remodel it. You could do the same or better in less then 4 hours if you did it again I'd bet.

I look forward to seeing your project. Keep it up.

Some other angles would help as well.

Gunn3r
06-06-2004, 05:49 PM
and erm iv just got maya and now given up on 3dsmax... so il have to start from scratch but i can now render better so :D and keep poly count down...

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