View Full Version : Modeling problem
Teckniel 07-18-2002, 05:25 PM I cant seen to fix the nose of my creature (its for the current challenge)
Here are the image you will se what i mean
The smoothverion:
http://www21.brinkster.com/teckniel/Creature2.txt
The wire(smooth) and the box version with wire
http://www21.brinkster.com/teckniel/Creaturehelp.txt
hope you guys can help me
|
|
Dave Black
07-18-2002, 06:17 PM
Perhaps you could explain your final intentions for the nose, as of right now, it's difficult to make any sort of comment.
I'm going to take a stab at it as it stands, though.
It looks like your edge loops are too simplistic. You have too many non-quad polys, and you need to begin adding more global detail to your edge loops.
Look forward to your responce.
Teckniel
07-18-2002, 06:29 PM
i want to make a sort of gorila nose
what you mean with global detail to your edge loops??
Dave Black
07-18-2002, 06:36 PM
Well, this is kinda a big topic to explain.
Have a look at my challenge entry wireframe to see how I did my character's nose.
http://www.cgtalk.com/showthread.php?s=&threadid=12732
You can also look at some of the other wireframes in the gallery and wip section to see examples of this...
Teckniel
07-18-2002, 06:50 PM
do you have msn or anything like that?????
Teckniel
07-18-2002, 06:51 PM
or can you show me how to set it up if that is not againts the rules
Dave Black
07-18-2002, 07:22 PM
The topic we are talking about here is very large. Discussions on the proper topology of edge loops could fill a book. If you have specific questions, I may be able to answer them. Do a search in the forums for edgeloop and you should find quite a bit of understanding. There are some excelent tutorial videos from ambient whisper, and others available for download that will show you how to properly model organic shapes with edgeloops.
You problem with your model stem from a lack of understanding on the basic principles and rules that govern sub-d modeling. With a bit of research, you should be able to find this understanding.
If you have questions of a specific nature, I'd be more than happy to discuss them with you. Keep in mind, however, that my abilities are certainly not of the greatest caliber, which should be quite apparent from my challenge post.
Good luck!
:thumbsup:
Teckniel
07-18-2002, 08:02 PM
so if i goto google i have to search for sub-d modling???
and can i have your msn?
Dave Black
07-18-2002, 08:30 PM
Well, I actually meant to search here at CGtalk.com
I'd love to chat with you about this topic, I do not, however, have MSN messenger. If you would like to email me, or use the private message function on this forum, I'd be more than willing to help.
Thanks for the reply on my challenge, BTW.
Look forward to hearing from you.
:)
Oh, and if it would help, I can use a translator to convert my english to whatever you'd like.
Teckniel
07-18-2002, 08:33 PM
no problem to look on your tread its very nice and hope to see more of it
and for my creature i dont think it would be much votes but i'm learning allot of it and thats why i signt up for it
even if my tread gows dead i still gowing to work on it until its ready
if i have any mor quastion you will be the first 1 that i email if thats fine for you
thx for all the great help
i own you :wavey:
Dave Black
07-18-2002, 08:52 PM
Hey, thanks for the kind words about my challenge entry.
I completely agree about the challenge. It's a way to force yourself to learn and grow, as well as produce something. I don't care about winning, as I don't really have a chance, but it's a great learning experience.
Don't hesitate to contact me if you have questions.
Teckniel
07-18-2002, 09:02 PM
a way to force yourself to learn and grow, as well as produce something
yeah since i signtup to the challenge i wanted to work every day on it cause with all my other projects i have done (for myself then) i never completed it i mean after a day or 2 a quit.
and now i get the feeling of modeling i think and get addicted to it
cause a month or 2 ago i cound even model that shape i have right now
(and i have 3dsmax for 2years)
this forum helps me allot
i see other people work and let me model and have idee's
now i start buying books do research and all that crap i think its the best way to learn
(with allot of practice)
i'm gonne now stop chatting and read some more of sub-d
there are some nice explenatios on it here on the forul
but 1 more thing can you tell me whats wrong like show it on the image whow it sould be done correctly so i know
i even want to send you my secene trou email
If you have the time for it :-)
Dave Black
07-18-2002, 10:33 PM
That sounds fine with me...I can make a little time. Send away!
CGTalk Moderation
01-13-2006, 11:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.