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TemperalVision
05-27-2004, 01:25 AM
Hi. I'm just wondering if XSI can has a way of Rendering out a high-res models as flat uv Textures to use as a tezture for a low-poly model. I've seen this done before and I think this prosess is used for alot of new games.

If so, does anyone here know how? I looked through the tutorials on www.edharriss.com and couldn't find anything.

Thanks in advance. :)

thebigMuh
05-27-2004, 01:29 AM
Bartek Dabkowski has just the thing you need:

http://be3d.republika.pl/howto_d3_normalmap.html

Ciao, ¡muh!

TemperalVision
05-27-2004, 01:33 AM
Yes!! that is exatly what I was looking for! thank you.:beer:

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