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View Full Version : Character: Handall new version...


Prodygy
05-27-2004, 12:02 AM
Hi! Do you remember my fantasy character Handall? Well, thx for your old suggestion. In the old work skin texture was too much "flat" and there were little details!!! Ok, now i have painted again skin texture with new look; wrinkles, various tones of the skin, spots, little beard. I have used 2 different hdr images for the first and second rendering...

here you can see old work...

http://www.3dm-mc.com/forum/attachment.php?postid=16699

Prodygy
05-27-2004, 12:03 AM
and here two new works...

http://www.galleryof3d.com/site/artists/prodyg/handall_02.jpg

Prodygy
05-27-2004, 12:04 AM
and again...

http://www.galleryof3d.com/site/artists/prodyg/handall_01.jpg

eunuchbot
05-27-2004, 12:24 AM
It looks good, my only crit would be that the textures (and bump) are too big... they need to be finer (more detailed) the texture is pixolating on the nose.

Prodygy
05-27-2004, 12:34 AM
Thx for suggestion, but keep in mind that is fantasy creature and i have intentional to exaggerate some details, otherwise that creature fantasy is? :thumbsup: :bowdown:

Sister Ky
05-27-2004, 11:38 AM
Hey! Great work! :thumbsup:
Only suggestion would be, to make the inner side of the eyelids more specular and wetlooking.
Oh, and in the second shot it looks like the upper eyelid was floting a little above the eye... ?

Greetz, Ky.

Prodygy
05-27-2004, 04:49 PM
Ok! For the upper eyelid, it's true! When I have rendered the character, i'm not shrewed that the ocular globe has been moved little to the inside...Patience eh eh eh! :wip:

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