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dmonk
07-18-2002, 02:48 PM
Someone please leak some info on xsi 3.0!!!!!!!!!!

I'll be in san antonio in 2 days but I can't wait.
Will anyone be at any of the softimage events?

I'll be at a couple, you can't miss me I'll be the tall black guy standing next to the short korean girl.

say hello.

:wavey:

krisr
07-18-2002, 06:10 PM
check out the info on the new version of MR which should be included with XSI 3.0.

http://www.mentalimages.com/p207.html

dmonk
07-19-2002, 02:12 PM
thanks kris:wavey:

Nazgul
07-22-2002, 08:34 PM
http://www.softimage.com/community/xsi/events/SIGGRAPH_2002/vs02/media/XSI_v30_Features.pdf

wyktor
07-23-2002, 12:04 AM
:love:
Wow, this new release looks amazing.

they just released some screenshots today:
http://www.softimage.com/Corporate/Press/Visuals/

icedeyes
07-23-2002, 04:53 PM
No rigid bodies then eh??? F***k.... Softimage please integrate into the next XSI version.....

Vic3k
07-23-2002, 05:14 PM
yes i was expecting rigit bodies too :(
but if what they say about rewritten particles is true and they can compete with maya's ones then i think it's fair enough to build rigit bodies into next release.

icedeyes
07-23-2002, 08:29 PM
Yes but they fall a bit back as far as simulation is concerned with maya taking a clear lead.... Even though i am a former maya user I hate to see it taking the lead now and nowadays these kind of things make me return to maya for some sequences.... If XSI had rigid bodies (and metaballs) it would be the most perfect 3d package ever... Other than that, I really love XSI..... And all the new features seem superb....

Vic3k
07-23-2002, 11:48 PM
fall a bit back

but how do you know that particles fall back since we never even saw the new ones in actioin...maybe they are the most powerful thing ever, who knows......

icedeyes
07-24-2002, 12:03 AM
We will have to wait and see.... I hate waiting.... Simulation is not just particles.... It is hair and fur(perfect in xsi), Dynamics (really good but could add some more options), Softbodies (great control in xsi), particles(i like em a lot even as they are now, only lacking the instancer option that maya has because the script that does this is too slow) and rigid bodies that just don't exist and make an animator life more complex.... As i said it is the only thing that really bother me in xsi....

grendizer
07-24-2002, 10:14 PM
where's the 3d paint! :cry:

HapZungLam
07-25-2002, 02:40 AM
What is the next release really? 3.0? or 2.5? or 3.0 looks like a 2.5 upgrade. or a 2.5 looks like a 3.0 upgrade

i remember, 1.0 - 1.5 is like from 1.0- 2.0

wurp
07-28-2002, 02:42 AM
where's the 3d paint

who said something about 3d paint? Softimage never did, that for sure, at least not an integrated one in XSI 3.
I know that right hemisphere will make a deep paint 3d for XSI though....

wmendez
07-28-2002, 05:03 AM
Will new Mental Ray correct a the bug regarding volumes and secondary rays?

HKazami
07-28-2002, 08:36 PM
in the 1.5 launch event last year, they told us their plan for future releases. I remember the list includes Character Behavior system, Compositor, 2D/3D Paint, Nurbs, Hair/Fur, & few others i can't recall.

then when 2.0 was released, i heard 2D/3D paint (from metador!) was in their 2.5 work list... rumor or not i'm not sure. maybe they drop that idea because there's deep paint 3d? :p

i really hope to see 3d paint fully integrated into xsi asap tho. Mirai has it years ago... with all the compositor, rigid body dynamics, & wide export connectivity. :annoyed:

grendizer
07-28-2002, 09:27 PM
If Deep Paint 3D will be available for XSI soon, Softimage ought to announce it, cause everybody is expecting it.
:drool:

Apoclypse
07-30-2002, 06:28 PM
if Softimage is going to put in a new particle system I hope that they change the way they render. I don't happen to like having to use a volume shader just to render some feking particles man. I hope they make it more like maya.

Apoclypse
07-30-2002, 06:28 PM
if Softimage is going to put in a new particle system I hope that they change the way they render. I don't happen to like having to use a volume shader just to render some feking particles man. I hope they make it more like maya.

Apoclypse
07-30-2002, 06:28 PM
if Softimage is going to put in a new particle system I hope that they change the way they render. I don't happen to like having to use a volume shader just to render some feking particles man. I hope they make it more like maya.

Bradf0rd010
07-30-2002, 08:09 PM
Bumping the post count up, there, hey Apoclypse? ;)

Apoclypse
08-01-2002, 06:23 PM
Sorry , must of pressed it to many times. Anyways Mayas particles rule. And with the new rendertree realtime shaders I don't see why We couldn't use those instead to render particles and use the volume shaders for more complex things like smoke and such. But otherwise it's just slow and cumbersome and it limits the amount that you have to use. Becuase the shaders doesn't really look good when there is to many particles on the screen. I think that if xsi lets you use the rendertree to set up these effects it could possiblly be better than mayas hardware render buffer. ( they are going to have to add motionblur and antialiasing to the screen capture thing though).

Bradf0rd010
08-01-2002, 06:30 PM
Any idea when we'll actually see rigid body dynamics then, anybody?

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