View Full Version : SpikeBall
cyborg 07-18-2002, 01:16 PM Made just for fun to improve my materialsskills.
Done in MAX 4.26 - Scanline render.
http://home1.stofanet.dk/cyborg-art/Billeder/Pictures-Full-Size/Spikeball.jpg
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stephen2002
07-18-2002, 01:42 PM
mmm, spikes. I don't really like the tilted camera angle.
Everything else looks OK.
mlabrams
07-18-2002, 02:13 PM
wow awsome
the camera angle is making me dizzy,
i can understand the angle for a sword in the ground, or a dead body fallen in battle, but not the end of a ball and chain..
awsome work none the less
cyborg
07-18-2002, 02:16 PM
Okay, give me 30 min. and I will do a normal camera rendering.
cyborg
07-18-2002, 02:40 PM
New Camera angle
http://home1.stofanet.dk/cyborg-art/Upload/Spikeball-01.jpg
sarfarazsoomro
07-18-2002, 03:23 PM
hey good work....:buttrock: :buttrock:
But i don't like the green part of the rust(if thats rust)(only a suggestion;) )....Other wise looks great..... :bounce:
mlabrams
07-18-2002, 03:42 PM
ahh, that looks much much better
JeePee
07-18-2002, 03:57 PM
i like the first camera angle better actualy the second one looks too fruity to me
cyborg
07-18-2002, 04:07 PM
@sarfarazsoomro
The green/cyan stuff is not rust, it's patina on the copper - when copper is getting old, it look like that.
railsldr
07-18-2002, 04:07 PM
wow this is old I think I saw this on Maxforums like 6 months ago or something like that.
anieves
07-18-2002, 04:07 PM
the second angle is fine, the second just had too much tilt.
angles turns the image dynamic instead of formal therefore more interesting... Maybe is the point of view of the owner about to die after he/she failed in battle...
How about comments on the textures???
the only one that kinda bothers me is the grass, looks too plastic to me... maybe is the type of the render you used... not familiar with Max.
cyborg
07-18-2002, 04:10 PM
@railsldr
Jep, you're right. I posted it a while ago on maxforum.
@anieves
I used DarkTree for the textures.
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