View Full Version : jumping objects [weird]
Inktvlek 05-25-2004, 10:45 PM I'm making a dragonfly in {Maya 5.0.1) using subdivision and NURBS. Now for the wings I wanted to adjust the tesselation, but when I do Render > set NURBS tesselation, some objects suddenly jump to another place. this happend before during the modeling, with the same objects. Is this a bug? I don't see how tesselation of the wings is connected with the position of other objects in my scene...
This is reproducable, I made some screenshots:
http://extrapuur.nl/dragonfly/ok.png
this is before I adjust tesselation
http://extrapuur.nl/dragonfly/notok.png
And this happens after!!!
Oh, and don't go telling me it's a bug, I know that :D
btw, Undo does not make the legs jump back!!!
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shahrokh
05-25-2004, 11:19 PM
Hi,
I ask a couple of questions just to clear out the situation:
-Have you rigged your dragon-fly?
-Have you deleted history on them?
-If you have rigged try to modify tesselation in bind pose I don't know just to be on the safe side!
Well sometime Maya does weird stuff you better delete this one single file named: userPrefs.mel and don't worry the next time you start Maye it reproduces that again.
Inktvlek
05-26-2004, 08:56 AM
I have not rigged the dragonfly.
I tried removing history, but it doesn't help. I tried removing the userprefs (which I replaced again afterwards because it contains some personal prefs :)), but nothing works. This is driving me nuts!
shahrokh
05-26-2004, 09:12 AM
Ok,
Try rigging the dragon-fly very quickly and sketchy just to see if the pop happens again, cause it seems a weird behavior,
Haven't you used anykind of constraint or so? Check the attributes of the popping objects to see if they have colored attributes (meaning they are controlled by something else).
Haven't you locked any of the atts.?
try to save as .ma files or open a clean scene and import it there?
but the bottom line consider reinstalling maya if it continues misbehaving!!:thumbsup:
Inktvlek
05-27-2004, 11:53 AM
tried everything, checked everything, but it kept happening... I didn't rig the dragonfly yet, and there's no 'sketchy rigging' for me because this is the first model I ever did in Maya, and I have not experimented with rigs yet.
Luckily the legs were mirrored duplicates, and I could afford to delete the erroneus (?) leg and replace it with a 'fresh" version (although it was the one I modeled and not the duplicate that was buggy), and it never happened again.
Thanks for your kind help!
Ewout
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