PDA

View Full Version : Absolute Local Coordinates?


FY
07-18-2002, 08:12 AM
does anybody know if there's something like absolute local coordinates in max? the problem is the following: if i create bones move and rotate them for animation and want them later to go in the creation pose (like figure pose in cs) i would like to just enter 0 values for the rotation but because there are only the absolute world and offset local coordinates shown it is not possible. certainly there are some workarounds for this prob but i would like to know anyway. in maya, if u create bones they have 0 value rotations and it's easy to reset to the creation pose by just entering 0 values for the 3 rotation coordinates.

CGTalk Moderation
01-13-2006, 11:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.