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View Full Version : Speed modeling session : theme : scifi/fantasy vehicles


mv
05-25-2004, 11:59 AM
This session runs until monday, June the 1st. You have to model any kind of vehicle in a fantasy / sci-fi theme, and you have 4 hours to work on it (so focus on the overall shape and style rather than details).
Post a wip image after 2 hours of work on it and a final image after up to 4 hours composed of different views of the model and level0 wireframes.
Please read the speed modeling forum rules (http://www.cgtalk.com/showthread.php?s=&threadid=124788) before posting.

Have fun!

butlafer
05-25-2004, 06:23 PM
sounds good, cant wait to see some results!

particle man
05-25-2004, 06:32 PM
Well, this is my first speed modeling entry. This is after 2 hours. It's still a WIP though, so any suggestions? It's a solar powered flying vehicle.
http://www.macrocomics.net/SolarWingfront.jpg
http://www.macrocomics.net/SolarWingback.jpg

particle man
05-25-2004, 07:05 PM
here's another

http://www.macrocomics.net/SolarWingabove.jpg

sizzlebits
05-25-2004, 07:42 PM
I guess you won't be flying through too many timezones? :p

It needs more detail.

particle man
05-25-2004, 08:14 PM
Well, I had to model this while I'm at work, but now I've got to leave, so this is all I could get done.

http://www.macrocomics.net/SolarWingfrontF.jpg
http://www.macrocomics.net/SolarWingbackF.jpg

mackster
05-25-2004, 09:02 PM
Hello fellas!

Me and some friends gave this speed session a try tonight. Here is my result after 2 hours of modelling. Not fancy enough I think, but here it is. Looks like some kind of sci-fi ant or something like that. :eek:

http://www.student.bth.se/~malm02/spacecraft.jpg

So watcha think? Should I give a couple of more hours or not? :)

MadeInUterus
05-25-2004, 10:12 PM
lol, 45mins, and i think i took too long hehe :) alien ship of some sort

http://pwp.netcabo.pt/0259414601/fastship.jpg

mimo8
05-25-2004, 10:35 PM
hi everybody!

I thought this might fit in here although I made it as a lowpoly to have a car that renders very fast in architecture animation where many cars drive arround ... I will add a link to the movies/s

http://www.xdv.org/mmm/download/piclib/cg_pics/polycar1.jpg
http://www.xdv.org/mmm/download/piclib/cg_pics/polycar2.jpg
http://www.xdv.org/mmm/download/piclib/cg_pics/polycar_cell.jpg

modelingtime bout 40 min

mimo8
05-25-2004, 10:47 PM
here two links to architecture visualisations where I used the cheesy little car. loved to animate them : )

best to rightklick - save target

polycar1 (http://ppp.test.at/twiki/pub/Trustus/MovViz/dayandnight.mov)


polycar2 (http://www.xdv.org/mmm/download/piclib/cg_pics/tcc_mp4.mov)

AJE
05-26-2004, 12:13 AM
1.5 hours in... I would have posted a sketch, but it's all from my head so far...

my ship so far (http://www.cgalliance.com/12345/forum/ship_1(1.5hours).jpg)

< EDIT>

Update, 4 hours...

at 4 hours (http://www.cgalliance.com/12345/forum/ship_1(4hours).jpg)

Any suggestions?

Cheers,
AJE

Robertt
05-26-2004, 01:15 AM
Nice ones so far :)


Here's something I made. I'd like to do something different and more interesting if I can find the time.

http://www.artofinterpretation.com/images/cgtalkspeedsession-scifivehicle-byrjt2004.jpg

RobertT

cohort
05-26-2004, 02:27 AM
Honorverse ship:

http://www.swavely.net/cohort/blender/hmsminotaur1.png
Halting here for a bit while I do some research on my subject (I just know my proportions are off).

[edit: oopsie, fixed image link]

Mr. Ferguson
05-26-2004, 02:57 AM
Well here is mine 2 hours in. I wasn't sure if we were supposed to create new vehicles or not so I decided to make a personal favorite of mine even if I couldn't do it justice.

http://www.turd_ferguson.shackspace.com/bike.jpg
http://www.turd_ferguson.shackspace.com/bike.wire.jpg

Robertt
05-26-2004, 03:48 AM
Found the time (who needs sleep! :D )
so here's a fantasy style vehicle...

http://www.artofinterpretation.com/images/cgtalkspeedsession-fantasyvehicle-byrjt2004.jpg

RobertT

FeRRUM
05-26-2004, 04:37 AM
Ok.. I might as well post this. It's my first speedmodel after all, and there will never be another first.
I'll just put this here for me to look back on later. :D

http://www.ehrnsten.se/pics/skipp.jpg
http://www.ehrnsten.se/pics/skipp-w.jpg

2 hours btw

Hey Mackster! :beer:

TheUnkind
05-26-2004, 06:20 AM
Wow... I've been waiting for this... ty.. here's mine, using Max 6



http://www.marvincruz.com/jtc/jtc-speed.jpg

Ollarin
05-26-2004, 07:33 AM
Well, Here's my first ever speed model.

I know it sucks, but hey! It was damn fun to model it! :D

http://picserver.student.utwente.nl/view_image.php/91C4263KUBPA/picserver.jpeg

It was modelled in Wings, and Rendered in Truespace.

Modelling time was 1 hour 40 minutes. Rendering it took 1 hour 12 minutes.

Great work guys! :thumbsup:

47Gut
05-26-2004, 09:44 AM
So ive wanted to try a speed modeling thing for a while, but i have to sleep so i only did 2 hr's worth. I just did it to see if i could do it.
http://images.andale.com/f2/115/106/3798135/1087232087396_2hr.jpg

KolbyJukes
05-26-2004, 09:46 AM
AJE - pretty cool man, you should finish that up, could be sweet with textures.

-Kol.

eldonaldo
05-26-2004, 10:06 AM
im in now with this one.
abount an hour of modelling until now and i have to go to work now.. will finish it in the evening :)

http://www.living-bytes.com/hosting/eldo/nuship1.jpg

Schattenman
05-26-2004, 10:23 AM
Hi all,
pretty nice models so far.
Found some time too, and here is my organic underwater vehicle.
Greetings.
http://www.heuschele.com/jan/underwater2.jpg

eldonaldo
05-26-2004, 10:58 AM
missed my train.. so a few extrusions and 5 Minutes of rendertime later.
@ 1:40

maaan... this one got damn hipoly. count is atm about 25K.. lol. nevermind.

http://www.living-bytes.com/hosting/eldo/nuship2.jpg

mimo8
05-26-2004, 11:56 AM
the train is beautifull - congrats
would be cool to see the kind of rails it uses

Snargle
05-26-2004, 12:23 PM
here's a boat thing. It's self-propelled....:arteest:


http://img74.photobucket.com/albums/v224/zpmorgan/bugboatfinal.jpg

LukaStellwag
05-26-2004, 12:24 PM
Hi eldo,
that model looks very nice. Did you use 3dsmax or cinema4D for that model?

Greetings,
Luka

mikefeil
05-26-2004, 01:45 PM
aw well, second week of my 14 month maya course. We haven't really got into modelling yet, so my entry is mainly made out of primitivies. This took me about 3 hours. Great entries so far :)

http://www.mikefeil.net/cgtalk/1.jpg
http://www.mikefeil.net/cgtalk/2.jpg

Thanx

uRiDiAN
05-26-2004, 03:01 PM
this will be my very first speed session participation... very exciting!

anyway... here's my 2 hour milestone, 0 level meshes only... i'll smooth it for the end:

top:
http://www.jeremygray.com/matt/scifi_top.jpg

side:
http://www.jeremygray.com/matt/scifi_side.jpg

front:
http://www.jeremygray.com/matt/scifi_front.jpg

perspective1:
http://www.jeremygray.com/matt/scifi_persp.jpg

perspective2:
http://www.jeremygray.com/matt/scifi_persp2.jpg

mv
05-26-2004, 05:26 PM
Hey, nice and clean stuff going on. I especially like yours eldonaldo. Keep em coming guys!

AJE
05-26-2004, 06:07 PM
Originally posted by Schattenman
Hi all,
pretty nice models so far.
Found some time too, and here is my organic underwater vehicle.
Greetings.


I like it... great concept Schattenman!

woadiestyol
05-26-2004, 06:14 PM
eldonaldo, that thing is bad freaking ass. I love the design!!

eldonaldo
05-26-2004, 07:54 PM
thank you woadiestyol and littleluk.

luk.. i modelled the ship in Cinema 4D.

and now.. after about 3 Hours im done with this one. :)

http://www.living-bytes.com/hosting/eldo/nuship3.jpg

http://www.living-bytes.com/hosting/eldo/nuship_wire.jpg

Schattenman
05-26-2004, 10:19 PM
thanks a lot AJE :)

Eldonaldo: Wow, great model that looks supersmooth

uRiDiAN
05-26-2004, 10:27 PM
and, 2 more hours... didn't get too much done... playing with a way to attach the tail "feathers", but wasted too much time.

it's supposed to be a space flight/speeder type thing... high speed, high manuverability, zero weapons. i think i really like this concept, though, so i'm gonna clean up the mesh and continue working on this one

anyway:

http://uridian.250free.com/speed_session/scifi_top2.jpg

http://uridian.250free.com/speed_session/scifi_persp2.jpg

http://uridian.250free.com/speed_session/scifi_side2.jpg

a couple smooth shots:

http://uridian.250free.com/speed_session/scifi_smooth2.jpg

http://uridian.250free.com/speed_session/scifi_smooth4.jpg

Drakeotic
05-27-2004, 01:32 AM
This is my hot rod, with duel exhaust.


http://www.leeworlds.com/render1.png

http://www.leeworlds.com/render2.png

http://www.leeworlds.com/render3.png

http://www.leeworlds.com/render4.png

http://www.leeworlds.com/render5.png

this is at a hour

Drakeotic
05-27-2004, 02:08 AM
this is what i got at a hour and 1/2 and can't decide what to do with it next.

http://www.leeworlds.com/render6.jpg

http://www.leeworlds.com/render7.jpg

http://www.leeworlds.com/render9.jpg

and my final render

http://www.leeworlds.com/render10.jpg

cohort
05-27-2004, 09:33 AM
Okay, got a little more time tonite, here's the results thus far:

http://www.swavely.net/cohort/blender/hmsminotaur2.png

Smartic
05-27-2004, 10:55 AM
I modeled it in rhino. Needed about 4 hours.

Perspectiv view
http://www.lan-werk.de/pe/pe_p.gif
Top view
http://www.lan-werk.de/pe/pe_t.gif
Site view
http://www.lan-werk.de/pe/pe_s.gif
Front view
http://www.lan-werk.de/pe/pe_f.gif

Ti-Ki
05-27-2004, 11:33 AM
Eldonaldo : really nice concept. :buttrock:

uRiDiAN
05-27-2004, 02:52 PM
i really like that concept, smartic... and eldonado... i wish i could work as fast as you... very impressive. in time, i guess... :)

Telemaco
05-27-2004, 08:17 PM
Here's my ultra high tech palanquin

lol

1 hour and a half, 3dsmax

http://www.akenar.com/SpeedSessions/Images/sp016.jpg



Telémaco

Imperial
05-27-2004, 08:20 PM
insanely creative. i love it.

Robertt
05-27-2004, 09:47 PM
Excellent models everyone :)

Continuing to have fun with this thread...

http://www.artofinterpretation.com/images/cgtalkspeedsession-scififantasyvehicle-byrjt2004.jpg

This is meant to be an underwater fishlike craft of some sort ;)

RobertT

clockwerkz
05-28-2004, 03:39 AM
Here's what I have so far in this speed modeling session..this is about 1 1/2 hours of work. It's a ship built completely around an engine..


http://216.77.188.54/coDataImages/p/Groups/49/49930/folders/149780/1068959jetEngSide.jpg

http://216.77.188.54/coDataImages/p/Groups/49/49930/folders/149780/1068960jetEngFront.jpg

http://216.77.188.54/coDataImages/p/Groups/49/49930/folders/149780/1068964jetEngineProf.jpg

cW

Dragoneye
05-28-2004, 04:26 AM
this took me about 30 min to do in AutoCAD 2004 im slowly learning 3ds MAX so trying to encorperate different uses into this.

Jeremyi
05-28-2004, 06:27 AM
MAN eldonaldo that things ****in amazing looks like it should be real or in a movie so simple yet alot of detail
wish i could get my ideas out in 3D like that
Great job! hah:beer:

Telemaco
05-28-2004, 08:04 AM
This is the wire

:surprised

http://www.akenar.com/SpeedSessions/Images/sp017.jpg



Telémaco

eldonaldo
05-28-2004, 08:50 AM
thx for all the feedback! :buttrock:

@telemaco: great idea. :D
and of course modelled very accurate. :thumbsup:

mimo8
05-28-2004, 09:20 AM
telemaco: nice funny thing you made there
:thumbsup:

clockwerkz
05-28-2004, 01:01 PM
Hey Telemaco,

Very nice clean models there.. how did you do the paneling on the bodies? Just extrudes or is that a map?

cW

clockwerkz
05-28-2004, 02:09 PM
Here's an update:

http://216.77.188.54/coDataImages/p/Groups/49/49930/folders/149780/1069485jetEngineProf01.jpg


http://216.77.188.54/coDataImages/p/Groups/49/49930/folders/149780/1069487jetEngSide02.jpg

Telemaco
05-28-2004, 02:24 PM
thx to all

:surprised


I did the paneling just selecting the faces (as you can see in the 3rd capture) and doing a bevel (with an inverse value). This is easier to do with a poly object than with an editable mesh in 3dmax...


Telémaco

Robertt
05-28-2004, 04:15 PM
And another :)

http://www.artofinterpretation.com/images/cgtalkspeedsession-scifivehicle2-byrjt2004.jpg

Some artifacts due to higher jpeg compression.

Hope you like it.

RobertT

retrop
05-28-2004, 06:33 PM
robertT, your models look really impressive :D

Cral
05-28-2004, 07:31 PM
model time 45 min

http://mitglied.lycos.de/logitech007/car.gif

cohort
05-28-2004, 09:25 PM
I may not be able to spend anymore time on mine this weekend, so here's what I've got so far:

http://www.swavely.net/cohort/blender/hmsminotaur3.png

http://www.swavely.net/cohort/blender/hmsminotaur3_wire.png

Brandt
05-28-2004, 10:41 PM
Decided to try something here. This is what I came up with after about 2 hours of work.

http://members.shaw.ca/robertbrandt/images/speed_wire01.jpg

http://members.shaw.ca/robertbrandt/images/speed_image01.jpg

fbitonti
05-29-2004, 02:10 AM
I figure that this thing would be powered by these large motorized fans and hover above the ground. The original design incorperated spider like legs that folded up on the deck and would be used in docking procedures.

This is the first speed modeling session I participated in and I have t say that it was a great way to practice.

http://www.designfb.com/spacespeed/2hourWIRE.jpg
2 hour wire

http://www.designfb.com/spacespeed/2hourTEXTURE.jpg
2 hour texture

http://www.designfb.com/spacespeed/3hourwire.jpg
finished wire

http://www.designfb.com/spacespeed/web4hour.jpg

:beer:

csven
05-29-2004, 05:59 AM
thought i would play with an older CAD package i never really used too much. modeling done in Pro/E 2001.

2 hours:

http://www.rebang.com/csven/sfv01-2hr.jpg

didn't like the first 4 hr result (F-16 cockpit) and went back and removed some of the features shown above and rebuilt the form. the backstep added a little time, but got me closer to the doodle i was working toward.

4 1/4 hours:

http://www.rebang.com/csven/sfv01-4hr.jpg

exported out to Maya to do a quick render using a basic Blinn shader

http://www.rebang.com/csven/sfv01-maya.jpg

GavinG
05-29-2004, 07:58 AM
Yo Brandt, very similar concept to my friends work:

http://www.max3d.org/pictures/3d_pics/cammie.jpg

Don't want to cause trouble or anything, just a very similar model i wanted to point out

Gav

Telemaco
05-29-2004, 09:02 AM
Gavin, I noticed this too, I'm surprised for the close similitude in these designs...

:surprised


csVen> if you have maya, It seems to be an easier way to model than Pro/E 2001, don't you think? Just my opinion, of course.


Telémaco

csven
05-29-2004, 12:08 PM
just practice. some things easier in Maya. some easier in Pro/E. eg I can now go and change the very first profile curve and everything will update. take about 10 seconds. or i can hit one button and the number and shape of the pattern on the bottom will change/update automatically. the elipse indent on the sides can be infinitely tweaked with almost no effort.

but you're right in that it does take much longer to model organic shapes in most CAD. there is a pure surfacing modeler tool inside Pro/E called ISDX - but i didn't use it for this (some clients i send files too want it done the old way).

i chose Pro 2001 b/c the early datcode release i received was buggy and i stuck with an earlier version called 2000i2. now it's on a much-friendlier version but not everyone uses that yet. alot of clients use 2001 still, so i recently got an updated release of Pro 2001 (i.e. the software releases with versions - 2000i, 2000i2, 2001, Wildfire - but within each version is a datecode for each variation). 2001's interface is a little different than the others so i need a little practice finding things.

[*edit: thought i would demonstrate. took only a couple minutes to modify 3 profile curves, change pattern on bottom from 5 to 7, changed location/shape of ellipse on side, changed cutout on back, and modified a couple of rounds. it's a parametric model so every feature is built on top of another and history can be modified, rearranged, etc....(within reason). you can see the modification image in the lower left of the four screenshot composite.]

Telemaco
05-29-2004, 02:03 PM
My opinion is that in 3D -like in another faces of the Art- it's needed some courage to do things without way-back. I deeply believe in an undo-only-for-errors, not like a rectification tool. Because of this, i do not trust in parametric tools and/or styles, but accept this as a lack of me, not yours.



Telémaco

Bob27
05-29-2004, 08:07 PM
Here is my fantasy UFO
pic1

csven
05-29-2004, 08:07 PM
why bother....

Bob27
05-29-2004, 08:09 PM
UFO pic2

TomHamlyn
05-29-2004, 08:13 PM
I started this without a concept drawing but with the intention of modeling a believeable sci-fi military vehicle within the four hour time limit.

created entirely from imagination...no reference materials of any kind...except memory of similar real world vehicles.

The wires are after 3 hours. The model was started in Maya 5.0 and then transferred to 3ds max 4.2 so that I could apply a quick "greeble" to the body panels...the colour renders are the model at 4 hours.

I will be putting the finishing touches to this model...some more varied detail and will post its progress on the 3D WIPS forum and final renders in 3d gallery

http://www.tomhamlyn.com/cgtalk/The-Hamlyn-Hunter-Seeker-wires.jpg

TomHamlyn
05-29-2004, 08:14 PM
http://www.tomhamlyn.com/cgtalk/The-Hamlyn-Hunter-Seeker.jpg

csven
05-29-2004, 08:17 PM
thought i would do another. this time half in CAD and half in Maya. the CAD took a little longer than expected so those images are at 2 1/2 hours. the one object exports out at around 188k tri's (dup'd twice in Maya). the remaining time in Maya was to make organic shapes that hold these parts together. didn't quite get there...

http://www.rebang.com/csven/sfv02_4hr.jpg



[*edit: thought i should post images that fit the format]

csven
05-29-2004, 11:25 PM
quick, simple render. could be better. interesting exercise tho - learned a few things. looking forward to another try at mixing apps/files.

http://www.rebang.com/csven/sfv02_4hr-b.jpg

dpvtank
05-30-2004, 03:07 AM
here is my image. I suck at doing those fancy looking GI renders with wings3d or blender3d [hardly ever use Blender] But here is the model

358 Polygons, 723 edges, 367 vertices. This model is ofcourse subdivided.

This is around on hour into the game. I had many many many ideas in my head. A cartoony shrek look, and I got the idea from one of my friend's who wes saying he'd date that girl if pigs start flying. So, I got the idea from that. The creature also has a tail..

It is usually used by the peasants of the village who cannot afford a dragon which can be obtained for 200 gold coins. That is ofcourse not the top of line dragon. The top of line usually costs around 1000 gold coins.

Hutchings are usually a lot cheaper and preferred by those who are not very financially stable.

XanderFX
05-31-2004, 12:43 AM
Here it is at the 2 hour mark. The rider is a model I had done a year or so ago. The textures are simple phong with clearcoat and blinn with an image in an environment sphere for the reflections.


http://www.expression.edu/~carrivas/speedTop.jpg
http://www.expression.edu/~carrivas/SpeedRear.jpg http://www.expression.edu/~carrivas/SpeedFront.jpg

Cheers!
:beer:

deadline
05-31-2004, 12:48 AM
Maya 5

about 2 and 30 min

http://www.yourimagehost.com/is.php?i=8421&img=HALO.jpg

the sparky
05-31-2004, 03:09 AM
somewhere between 2.5 and 3 hrs. Lost track a bit in there.

http://img28.photobucket.com/albums/v83/thesparky/sfront.jpg

http://img28.photobucket.com/albums/v83/thesparky/sback.jpg

Lance22
05-31-2004, 05:29 AM
Here is my contribution, I just started goin with it, took about 3 hours with some technical dificulties in there. Its a helicopter type of thing with both an upper and lower deck, i started working on blades for the top but suffered a crash, so im just throwing it up now, maybe I will come back to it later.

Next time I plan on doing some sketches so I dont have as much trouble deciding what to do during modeling.

http://www.binarytactiks.com/heli.jpg

Let me know what you think.

Telemaco
05-31-2004, 09:00 AM
Sparky> It looks interesting, I'd like a different cockpit...

XanderFX> Nice model, I doubt It has a good aerodynamic performance in the rear side, but here we do models not ingeneering exercises ;)



Telémaco

XanderFX
05-31-2004, 06:38 PM
A lot more detailing is needed but here it is at 3:45 or so

http://www.expression.edu/~carrivas/SpeedFrontFin.jpg
http://www.expression.edu/~carrivas/SpeedFront2Fin.jpg
http://www.expression.edu/~carrivas/SpeedTopFin.jpg
http://www.expression.edu/~carrivas/SpeedRearFin.jpg
and the 0 Level Wires
http://www.expression.edu/~carrivas/SpeedWire.jpg

Cheers!

Telemaco
05-31-2004, 09:10 PM
I like it :)

Few months ago I modeled something similar, you can see it here (I don't wanna post the pic cos the thread rules):

http://www.akenar.com/3D/Images/3d005.jpg

and here the details I gave to the engine:

http://www.akenar.com/3D/Images/3d006.jpg




Telémaco

vanderstrat
06-02-2004, 10:26 PM
http://www3.telus.net/bpauw/img/b01c_scifichallenge2.jpg

majofo
06-03-2004, 12:03 AM
Here is my SCi Fi Ship
Took about an hour and a half.
Used lightwave and a bit of photoshop.

~Majofo
http://www3.telus.net/public/majofo22/Sci%20Fi%20ship%204%20copy.jpg
http://www3.telus.net/public/majofo22/SCi%20Fi%20Ship%20WIRE.jpg
http://www3.telus.net/public/majofo22/SCi%20Fi%20Ship%20WIRE2.jpg

Bonzo
06-04-2004, 03:46 AM
did one, but mine looked like crap

then i gave up

oops

i'll try harder next time mommy

bonzo

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