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Qslugs
05-24-2004, 04:12 PM
I am having a geometry visibility issue with a mesh saved from LW8 and imported into messiah studio. The problem is that most of my characters head is unable to display any surface mesh whatsoever, however there are portions of the head that have no problems displaying whatsoever, like the nose for instance. The thing is that other portions of the mesh with the same surface settings have no problem displaying. Also there is no issues computing metanurbs or anything like that, and the entire mesh renders correctly. I can also view the entire cage with no problems. Anyone experience anything like this? This is a really basic mesh with no fancy texturing and or mapping whatsoever. Also, I have had no problems with any other meshes in messiah up till this point.

The only thing that I have thought to do was to get rid of two 2 point polys. Other than that I have no clue as to what to do to remedy this issue.

Sil3
05-24-2004, 04:19 PM
I´ve been having the same issue, but it´s on a characters Boot, i can see the foot underneath and the Boot´s sole (spel?) but the entire Boot doesnt show up, only noticed it because i opened it in Modeler, since i didn´t model the character i though he was wearing a Sandal and a Boot.

lillmagnus
05-26-2004, 11:36 AM
I have the exact same problem. Seems to maybe have something to do with how LW8 draws new polygons with blue outline, because the dissapearing ones almost always correspond to thoose ones for me. Annoying. they do show up if i use M visibility mode in messiah though.

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01-18-2006, 08:00 AM
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